News Liste Once Human

Dev Blog | Feb. Combat Balance Adjustments
Once Human
Heute 04:00 Community Announcements
[p]Dear Metas,[/p][p]In the wasteland after Starfall, every trigger pull is a survival game played with Deviants. We remain committed to maintaining the dynamic balance of the combat system, preserving the freshness and strategic depth of gameplay, and delivering an ever-evolving combat experience for Metas. In the February 25(PT) update, we will adjust the Battle Skills of certain Deviation with weapon damage types, modify the damage types for Pathfinder, Pyroclasm Starter, and Additional Rules, as well as enhance Gilded Gauntlets.[/p][p]I. Deviation Adjustments[/p][p]We have observed that some weapon-damage-type Deviation Battle Skills failed to correctly calculate certain Crit Hit and Crit DMG attributes under specific circumstances, resulting in lower-than-expected final damage. This update fixes the issue. Additionally, considering the instability introduced by Crit Rate, we have increased the Battle Skill damage for these Deviations. Below are the specific adjustments.[/p][/tr][/tr][/tr][/tr][/tr]
[p]Adjustment Details[/p][p]Effect Before[/p][p]Effect Now[/p]
[p]Butterfly's Emissary[/p][p]Fires a swarm of force-field butterflies toward the target direction, which automatically track 3 enemies and deal 5 instances of damage to each, each dealing 80% of Psi Intensity as Weapon DMG.[/p][p]Fires a swarm of force-field butterflies toward the target direction, which automatically track 3 enemies and deal 5 instances of damage to each, each dealing 120% of Psi Intensity as Weapon DMG.[/p]
[p]ZapCam[/p][p]Triggers a flash shot in the aiming direction, marking up to 5 hostile targets within range even through obstacles. Deals 400% of Psi Intensity as Weapon DMG. Simultaneously applies The Bull's Eye to the targets.[/p][p]Triggers a flash shot in the aiming direction, marking up to 5 hostile targets within range even through obstacles. Deals 800% of Psi Intensity as Weapon DMG. Simultaneously applies The Bull's Eye to the targets.[/p]
[p]Soul Summoner[/p][p]Summon a feather sparrow to fly in a straight line, applying The Bull's Eye effect to targets along its path and dealing 400% Psi Intensity as Weapon DMG.[/p][p]Summon a feather sparrow to fly in a straight line, applying The Bull's Eye effect to targets along its path and dealing 600% Psi Intensity as Weapon DMG.[/p]
[p]Lonewolf's Whisper[/p][p]Summon a lone wolf to charge forward in a straight line, dealing 400% Psi Intensity of Weapon DMG to enemies in range and pulling them in.[/p][p]Summon a lone wolf to charge forward in a straight line, dealing 800% Psi Intensity of Weapon DMG to enemies in range and pulling them in.[/p]
[p]Fixed an issue where Polar Jelly and Invincible Sun incorrectly applied the wrong vulnerability type in practice. After the fix, they now correctly apply Status Vulnerability.[/p][p]II. Weapon Adjustments[/p][p]In the Dec. 23(PT), 2025 combat Deviation upgrade, we standardized the vulnerability types of combat Deviations into Weapon Vulnerability and Status Vulnerability. Ideally, we intended Weapon Vulnerability Deviations to pair with weapons dealing Weapon DMG, while Status Vulnerability Deviations would pair with weapons dealing Status DMG. However, weapons like Pathfinder, Pyroclasm Starter, and Additional Rules deal both Weapon DMG and Status DMG, and most combat Deviations cannot simultaneously enhance both damage types, resulting in partial damage loss.[/p][p]Taking Pyroclasm Starter as an example (screenshot shows current in-game display, not post-adjustment):[/p][p] [img src="https://clan.akamai.steamstatic.com/images/42949884/cf5fb7ee95e1d0cde381f887a3c0fa8c7d286057.png"][/img][/p][p]Pyroclasm Starter can trigger Burn Keyword while also charging bullets to deal Blaze Elemental Weapon DMG. When using Deviations that apply Status Vulnerability, the charged Blaze Elemental Weapon DMG cannot benefit from the vulnerability effect. Conversely, when using Deviations that apply Weapon Vulnerability, the Burn Keyword effect cannot benefit from the vulnerability.[/p][p]We also observed that when Additional Rules uses Status Vulnerability Deviations to apply elemental bullets, it cannot benefit from the Status Vulnerability effect and requires switching to Weapon Vulnerability Deviations.[/p][p]Therefore, in this update, we will uniformly change the damage type of Pathfinder, Pyroclasm Starter, and Additional Rules from Weapon DMG to Status DMG when charged, while still allowing them to benefit from Crit Hit/Crit DMG and Weakspot/Weakspot DMG bonuses. To ensure Keyword triggers work in both charged and uncharged states, we'll standardize the trigger condition to "when shooting hits a target". Specific adjustments are as follows:[/p][/tr][/tr][/tr][/tr]
[p]Adjustment Content[/p][p]Effect Before[/p][p]Effect Now[/p]
[p]Pyroclasm Starter[/p][p]l On hit, there is a 27% chance to apply Burn to the target.[/p][p]l On hit, there's a 20% chance to generate Deviant Particles nearby (collect them to enter Charge state, lasting 60s).[/p][p]l When reloading, consumes all Charges to replace ammo with Dragon's Breath rounds: deals Blaze Elemental Weapon DMG equal to 95% of Attack (Burn DMG bonuses apply).[/p][p]l Blaze DMG +20%. Consuming Charge grants additional +8% per stack, up to 4 stacks, lasting until next reload.[/p][p]l When shooting hits a target, 27% chance to apply Burn to the target.[/p][p]l When shooting hits a target, 20% chance to generate Deviant Particles nearby (collect them to enter Charge state, lasting 60s).[/p][p]l When reloading, consumes all Charges to replace ammo with Dragon's Breath rounds: deals Blaze Elemental Status DMG equal to 95% of Attack (Burn DMG bonuses apply).[/p][p]l Blaze DMG +20%. Consuming Charge grants additional +8% per stack, up to 4 stacks, lasting until next reload.[/p]
[p]Pathfinder[/p][p]l When the weapon hits, triggers Frost Vortex (5s cooldown). Each hit reduces cooldown by 1s.[/p][p]l When the weapon hits, 60% chance to generate Deviant Particles (collect them to enter Charge state). Max Charge stacks +10.[/p][p]l Can consume Charge for a Charged Shot: fires a piercing ice spike dealing Frost Elemental DMG equal to 110% of Attack (benefits from Frost Vortex bonus, deals 20% DMG to Metas).[/p][p]l Frost Elemental DMG +30%. After Charged Shot, Frost Elemental DMG +8% for 15s, stacks up to 3 stacks.[/p][p]l When shooting hits a target, triggers Frost Vortex (5s cooldown). Each hit reduces cooldown by 1s.[/p][p]l When shooting hits a target, 60% chance to generate Deviant Particles (collect them to enter Charge state). Max Charge stacks +10.[/p][p]l Can consume Charge for a Charged Shot: fires a piercing ice spike dealing Frost Elemental Status DMG equal to 110% of Attack (benefits from Frost Vortex bonus, deals 20% DMG to Metas).[/p][p]l Frost Elemental DMG +30%. After Charged Shot, Frost Elemental DMG +8% for 15s, stacks up to 3 stacks.[/p]
[p]Additional Rules[/p][p]l When shooting hits a target, triggers Fortress Warfare (10s trigger interval).[/p][p]l After using Deviation skills, bullets deal 120% Attack as Elemental DMG (type depends on Deviations).[/p][p]l Reloading an empty magazine restores 25% of its capacity as Deviant Power, up to 20 points max per reload.[/p][p]l In Fortress Warfare status, Crit Rate +15%.[/p][p]l Trigger Fortress Warfare upon hitting shots, with a 10-second cooldown.[/p][p]l After using Deviation skills, bullets deal 120% Attack as Elemental Status DMG (type depends on Deviations).[/p][p]l Reloading an empty magazine restores 25% of its capacity as Deviant Power, up to 20 points max per reload.[/p][p]l In Fortress Warfare status, Crit Rate +15%.[/p]
[p] [/p][p]III. Gear and Other Adjustments[/p][p]We've observed that Gilded Gauntlets provide slightly lower benefits compared to other key defensive gear, primarily due to insufficient Crit Rate leading to inconsistent overall damage. This balance update enhances them as follows:[/p][/tr][/tr]
[p]Adjustment content[/p][p]Effect Before[/p][p]Effect Now[/p]
[p]Gilded Gauntlets[/p][p]Unlocks the Crit Hit ability for Burn (can utilize character's Crit Rate).[/p][p]Unlocks the Crit Hit ability for Burn (can utilize character's Crit Rate). Burn Crit Rate and Burn Crit DMG +20%.[/p]
[p]Additionally, we've received feedback from many players that high Fire Rate sniper rifles like Pathfinder and Octopus! Grilled Rings! incur higher bullet costs compared to other weapons. This update will increase sniper ammo production outside RaidZone Mode, allowing Metas to use these weapons more freely.[/p][p] [/p][p]* The above values are for testing. There may be slight adjustments when implemented in-game.[/p][p]To ensure a smooth transition, we will issue 3 Blueprint Conversion Attempts to all players after this update.[/p][p][/p][p][/p][p] [/p][p]Once Human Development Team[/p]
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07.05.25 08:31 Community Announcements
Fair Play Announcement (April 1st, 2025 – May 5th, 2025 )
Once Human
07.05.25 04:53 Community Announcements
Once Human Version 1.5.1 Bug Fixes (April 29)
Once Human
30.04.25 14:40 Community Announcements
Server Optimizations - Adjustment to Lunar Oracle Rules
Once Human
29.04.25 03:28 Community Announcements
Once Human Mobile Graphics Optimization Progress Announcement
Once Human
27.04.25 11:39 Community Announcements
Once Human Version 1.5.1 Bug Fixes (April 24)
Once Human
27.04.25 02:35 Community Announcements
Lightforge Loot Crate: Ethereal Tide
Once Human
24.04.25 03:22 Community Announcements
Feedback Guide
Once Human
24.04.25 01:48 Community Announcements
The Ultimate Survival Guide to Nalcott! Save This Like Your Life Depends on It!
Once Human
24.04.25 01:32 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 22)
Once Human
24.04.25 01:10 Community Announcements
Once Human Pre‑Download Guide
Once Human
23.04.25 06:57 Community Announcements
Server Selection Guide
Once Human
23.04.25 05:09 Community Announcements
Mobile Launch FAQ
Once Human
23.04.25 04:07 Community Announcements
Once Human Version 1.5.1 Update Announcement
Once Human
22.04.25 12:41 Community Announcements
Once Human Fair Play Policy
Once Human
22.04.25 05:49 Community Announcements
Cross-Platform Rules Annoucement
Once Human
21.04.25 13:19 Community Announcements
BACK PLAYER FEEDBACK AWARDS: THE CREDIT IS YOURS!
Once Human
18.04.25 13:26 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 16)
Once Human
17.04.25 13:00 Community Announcements
Announcement on Server Naming Changes
Once Human
16.04.25 14:12 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 11)
Once Human
12.04.25 07:36 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 7)
Once Human
08.04.25 07:20 Community Announcements
Fair Play Announcement (March 3rd, 2025 – March 31st, 2025)
Once Human
03.04.25 11:03 Community Announcements
Once Human Version 1.4.4 Bug Fixes (March 31)
Once Human
01.04.25 06:44 Community Announcements
Lightforge Loot Crate: Nightbloom Sect
Once Human
27.03.25 04:26 Community Announcements
Once Human Version 1.4.4 Update Announcement
Once Human
26.03.25 11:28 Community Announcements
SCENARIO PHASE ADJUSTMENTS NOTICE
Once Human
25.03.25 10:49 Community Announcements
Cross-Character Sharing - Asset Consolidation Rules
Once Human
25.03.25 09:47 Community Announcements
Development Update | Pollution Zone Revamp, Gameplay Tweaks, and Mod Conversion
Once Human
24.03.25 08:05 Community Announcements
Once Human Version 1.4.3 Bug Fixes (March 21)
Once Human
21.03.25 11:14 Community Announcements
Fair Play Announcement (February 10th, 2025 – March 2nd, 2025)
Once Human
17.03.25 11:52 Community Announcements
Once Human Version 1.4.3 Update Additional Announcement
Once Human
13.03.25 13:28 Community Announcements
Controller Changes Controversy and Preview Q&A | Planners' Urgent Response
Once Human
13.03.25 03:12 Community Announcements
Lightforge Loot Crate: Youthful Glory
Once Human
13.03.25 03:06 Community Announcements
Once Human Version 1.4.3 Update Announcement
Once Human
12.03.25 11:29 Community Announcements
Devs Talk-Dedicated trading zones are coming!
Once Human
12.03.25 09:07 Community Announcements
Once Human Version 1.4.2 Bug Fixes (March 10)
Once Human
11.03.25 06:47 Community Announcements
Update Preview | Here's what we're working on!
Once Human
04.03.25 07:29 Community Announcements
Once Human Version 1.4.2 Bug Fixes (March 3)
Once Human
04.03.25 03:25 Community Announcements
Version 1.4.2 Bug Fixes (February 27)
Once Human
03.03.25 02:12 Community Announcements
Once Human Version 1.4.2 Update Additional Announcement
Once Human
28.02.25 07:12 Community Announcements
Lightforge Loot Crate: Sinful Blaze
Once Human
28.02.25 07:00 Community Announcements
Once Human Version 1.4.2 Update Announcement
Once Human
26.02.25 08:42 Community Announcements
Cross-Save Beta Announcement
Once Human
24.02.25 07:23 Community Announcements
Once Human Version 1.4 Bug Fixes (February 20)
Once Human
21.02.25 03:40 Community Announcements
Fair Play Announcement (January 13, 2025 – February 9, 2025)
Once Human
18.02.25 02:54 Community Announcements
Once Human Version 1.4 Bug Fixes (February 13)
Once Human
17.02.25 02:36 Community Announcements
Lightforge Loot Crate: Dream Waltz
Once Human
14.02.25 03:11 Community Announcements
Explanation of Lightforge Loot Crate Compensation
Once Human
14.02.25 02:33 Community Announcements
Once Human Version 1.4.1 Update Announcement
Once Human
12.02.25 09:20 Community Announcements
Once Human Version 1.4 Optimizations and Adjustments (February 10)
Once Human
11.02.25 05:11 Community Announcements
Once Human Version 1.4 Bug Fixes (February 6)
Once Human
08.02.25 09:26 Community Announcements
Lightforge Loot Crate Changes and Rerun Plans
Once Human
08.02.25 03:36 Community Announcements
Once Human Version 1.4 Bug Fixes (January 23)
Once Human
24.01.25 06:50 Community Announcements
In-Game Customer Support Guide
Once Human
24.01.25 06:37 Community Announcements