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| [p]Adjustment Details[/p] | [p]Effect Before[/p] | [p]Effect Now[/p] | [/tr]
| [p]Butterfly's Emissary[/p] | [p]Fires a swarm of force-field butterflies toward the target direction, which automatically track 3 enemies and deal 5 instances of damage to each, each dealing 80% of Psi Intensity as Weapon DMG.[/p] | [p]Fires a swarm of force-field butterflies toward the target direction, which automatically track 3 enemies and deal 5 instances of damage to each, each dealing 120% of Psi Intensity as Weapon DMG.[/p] | [/tr]
| [p]ZapCam[/p] | [p]Triggers a flash shot in the aiming direction, marking up to 5 hostile targets within range even through obstacles. Deals 400% of Psi Intensity as Weapon DMG. Simultaneously applies The Bull's Eye to the targets.[/p] | [p]Triggers a flash shot in the aiming direction, marking up to 5 hostile targets within range even through obstacles. Deals 800% of Psi Intensity as Weapon DMG. Simultaneously applies The Bull's Eye to the targets.[/p] | [/tr]
| [p]Soul Summoner[/p] | [p]Summon a feather sparrow to fly in a straight line, applying The Bull's Eye effect to targets along its path and dealing 400% Psi Intensity as Weapon DMG.[/p] | [p]Summon a feather sparrow to fly in a straight line, applying The Bull's Eye effect to targets along its path and dealing 600% Psi Intensity as Weapon DMG.[/p] | [/tr]
| [p]Lonewolf's Whisper[/p] | [p]Summon a lone wolf to charge forward in a straight line, dealing 400% Psi Intensity of Weapon DMG to enemies in range and pulling them in.[/p] | [p]Summon a lone wolf to charge forward in a straight line, dealing 800% Psi Intensity of Weapon DMG to enemies in range and pulling them in.[/p] | [/tr]
[p]Fixed an issue where Polar Jelly and Invincible Sun incorrectly applied the wrong vulnerability type in practice. After the fix, they now correctly apply Status Vulnerability.[/p][p]|
| [p]Adjustment Content[/p] | [p]Effect Before[/p] | [p]Effect Now[/p] | [/tr]
| [p]Pyroclasm Starter[/p] | [p]l On hit, there is a 27% chance to apply Burn to the target.[/p][p]l On hit, there's a 20% chance to generate Deviant Particles nearby (collect them to enter Charge state, lasting 60s).[/p][p]l When reloading, consumes all Charges to replace ammo with Dragon's Breath rounds: deals Blaze Elemental Weapon DMG equal to 95% of Attack (Burn DMG bonuses apply).[/p][p]l Blaze DMG +20%. Consuming Charge grants additional +8% per stack, up to 4 stacks, lasting until next reload.[/p] | [p]l When shooting hits a target, 27% chance to apply Burn to the target.[/p][p]l When shooting hits a target, 20% chance to generate Deviant Particles nearby (collect them to enter Charge state, lasting 60s).[/p][p]l When reloading, consumes all Charges to replace ammo with Dragon's Breath rounds: deals Blaze Elemental Status DMG equal to 95% of Attack (Burn DMG bonuses apply).[/p][p]l Blaze DMG +20%. Consuming Charge grants additional +8% per stack, up to 4 stacks, lasting until next reload.[/p] | [/tr]
| [p]Pathfinder[/p] | [p]l When the weapon hits, triggers Frost Vortex (5s cooldown). Each hit reduces cooldown by 1s.[/p][p]l When the weapon hits, 60% chance to generate Deviant Particles (collect them to enter Charge state). Max Charge stacks +10.[/p][p]l Can consume Charge for a Charged Shot: fires a piercing ice spike dealing Frost Elemental DMG equal to 110% of Attack (benefits from Frost Vortex bonus, deals 20% DMG to Metas).[/p][p]l Frost Elemental DMG +30%. After Charged Shot, Frost Elemental DMG +8% for 15s, stacks up to 3 stacks.[/p] | [p]l When shooting hits a target, triggers Frost Vortex (5s cooldown). Each hit reduces cooldown by 1s.[/p][p]l When shooting hits a target, 60% chance to generate Deviant Particles (collect them to enter Charge state). Max Charge stacks +10.[/p][p]l Can consume Charge for a Charged Shot: fires a piercing ice spike dealing Frost Elemental Status DMG equal to 110% of Attack (benefits from Frost Vortex bonus, deals 20% DMG to Metas).[/p][p]l Frost Elemental DMG +30%. After Charged Shot, Frost Elemental DMG +8% for 15s, stacks up to 3 stacks.[/p] | [/tr]
| [p]Additional Rules[/p] | [p]l When shooting hits a target, triggers Fortress Warfare (10s trigger interval).[/p][p]l After using Deviation skills, bullets deal 120% Attack as Elemental DMG (type depends on Deviations).[/p][p]l Reloading an empty magazine restores 25% of its capacity as Deviant Power, up to 20 points max per reload.[/p][p]l In Fortress Warfare status, Crit Rate +15%.[/p] | [p]l Trigger Fortress Warfare upon hitting shots, with a 10-second cooldown.[/p][p]l After using Deviation skills, bullets deal 120% Attack as Elemental Status DMG (type depends on Deviations).[/p][p]l Reloading an empty magazine restores 25% of its capacity as Deviant Power, up to 20 points max per reload.[/p][p]l In Fortress Warfare status, Crit Rate +15%.[/p] | [/tr]
[p] [/p][p]