News Liste Once Human

Dev Blog丨Adventure Upgrade: New Enemies Arrive
Once Human
16.01.26 11:01 Community Announcements
[p]Dear Metas,[/p][p]Reliable sources indicate that new creatures may be lurking in Nalcott![/p][p]In this update, we will showcase never-before-seen new enemies. Each comes with unique appearances and distinct behavior patterns, aiming to offer Explorers a richer and more engaging adventure.[/p][p]Shh… let's sneak a closer look to uncover their true nature.[/p]

1. New Large Biomechanical: The Devourer

[p]"The internal rail transit vehicles on Nalcott Island range in height from 2.88 to 3.68 meters and in width from 2.6 to 2.9 meters. Any rail vehicle outside these dimensions is a potential hazardous entity."[/p][p]A new Biomechanical collapse is upon us. While exploring the Workshop area, Metas may encounter the large Biomechanical "Devourer," which attempts to disguise itself as a normally operating rail transit vehicle. Based on preliminary investigations, the following intel is now disclosed to Metas:[/p]

Appearance

[p][img src="https://clan.akamai.steamstatic.com/images/42949884/344f9d65cde09394105a813e9c7dadcf07a656ad.jpg"][/img]The "Devourer" is a large Biomechanical creature measuring approximately 27-45 meters in length. Its form resembles a mix of a worm and a subway train. Units composed of enlarged broken carriages are connected via gangways, forming multiple segments that allow the body cavity to bend and fold freely.[/p][p]The iron-clad carriages enveloping the "Devourer" grant it formidable defensive capabilities, while exposed areas remain highly vulnerable.[/p]

Behavior

[p]The "Devourer" is docile and slow to react, showing no interest in normal animals or humans with low Stardust levels. Apart from occasional "station entry" incidents and conflicts triggered when its feeding is disturbed, there are no records of the entity actively harming humans.[/p][p]The "Devourer" prefers Stardust-enriched metal ores and will actively devour them to replenish energy. Their sensory range is exceptionally vast, and neither soil, rock, nor metal can impede their movement, posing a significant threat to all operational Workshop facilities.[/p]

Combat Mechanics

[p][img src="https://clan.akamai.steamstatic.com/images/42949884/a3d678a35e90c498a744116277c0beb601b6e3c2.gif"][/img][/p][p]Once its Shield is broken, the Devourer will attempt to Devour nearby ores to recover. It can consume ores produced by the Workshop or those discarded on the ground by Metas.[/p][p]When Metas actively discard minerals to feed the Devourer, note that the Devourer's level varies by region. Higher-level Devourers can consume higher-grade minerals.[/p][p]During the Devourer's feeding, each Meta can see a unique progress bar. Filling it applies a stacking Overload Weakness effect to the Devourer with the following rules:[/p]
  • [p]Overload Weakness effects from different Metas stack when fully filled.[/p][/*]
  • [p]At the end of feeding, the Devourer enters an Overload Weakness state with a duration based on the number of Overload Weakness effects received.[/p][/*]
  • [p]After three feedings, the Devourer becomes Satiated. If not defeated before satiation, it will burrow underground with all consumed minerals to digest them![/p][/*]
  • [p]If Metas defeat the Devourer before it escapes, it will vomit out the consumed minerals after randomly upgrading them at varying ratios.[/p][/*]

II. New Enemy: The Hoarder

[p]The Hoarder is an entity formed by the symbiotic fusion of mannequins and supermarket carts under Stardust influence.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/5b4e142f91cea2105c7ad1e13800e5fb04c31919.png"][/img][/p]

Appearance

[p]Its main body is a supine, multi-limbed mannequin with a shopping cart permanently embedded in its chest. A "smiling face" drawn on a paper bag hangs from the cart handle, resembling facial features.[/p]

Behavior

[p]It retains its hoarding obsession from its pre‑mutation state: one hand wields a scanner to periodically survey the environment, while the other collects discarded items into the cart. It also picks up items dropped by Metas. During this, its scanner emits blue light, showing no aggression.[/p][p]Observations indicate Hoarders operate in clusters of 3–5 per shared "nest", where they hoard collected items, including rare ones. If you are detected within the vicinity of a nest, their scanners turn yellow as a warning.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/71e1716a3f55df72d3fd3a84288cc526f237d3f5.gif"][/img][/p]

Combat Mechanics

[p]When attacked or if nest resources are stolen, the Hoarder enters hostility: its scanner glows red, limbs elongate abnormally, and it attacks the intruder to reclaim items.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/a6ce76e0b0858c043cc1e480c899cde6a543a982.gif"][/img][/p]

III. New Enemy: The Sonivore

[p]As the contamination of Stardust on Nalcott continues to deepen, certain substances within the earth's crust are gradually assimilated. The Sonivore is one such entity. Its original form is a gel-like mixture of nanoscale magnetic particles and Black Water. After being assimilated by the "Stardust" state of Black Water, it gradually developed biological characteristics.[/p]

Appearance

[p]Initially, it appears on the surface in the form of an "egg," exhibiting small individual size and partial "egg-like" traits. Over time, as magnetic particles accumulate, its juvenile features fade, forming a mature form. The mature form features a core of deep-black magnetic fluid material, which uses varying flow patterns to express reactions to surrounding sounds.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/0ac8979e306c2ce6be966035c89537036987678b.png"][/img][/p]

Behavior

[p]The Sonivore's magnetic fluid core is highly sensitive to sound, causing it to unconsciously move toward sound sources in an attempt to touch and devour objects.[/p][p]According to continuous observations by Rosetta observers, Sonivores exhibit a peculiar fondness for high-value items, often appearing near Rosetta's important supply storage boxes and "giving birth" to offspring there. Rosetta researchers are quite pleased with this strange sense of identification, though occasional friction arises.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/d1e6210eeac158bcc1619b80e39add27c36ad106.png"][/img][/p][p]Surveillance footage from certain research facilities shows that most Sonivores have grown numb to Rosetta's sounds, no longer reacting. However, they become highly active in the presence of Metas, responding to any sound with predatory behavior, even trapping them inside their bodies in an attempt to consume their energy.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/a8e705041c037fbbea5e45c3dd6452708dd7f416.png"][/img][/p]

Combat Mechanics

[p]Sonivores react differently to various sounds. They move slowly in response to footsteps, quickly toward gunfire, and sprint at high speed upon hearing explosions.[/p][p]If a player deals damage to a Sonivore, it will relentlessly pursue the source of the damage. At this point, fleeing quickly is advised![/p][p]Once caught, victims will be trapped deep within the gel-like body and must struggle to break free, all while sustaining continuous damage from the Sonivore.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/eb06c05c878f5f7f74e6cb9911498ea54232eb14.gif"][/img][/p][p]Of course, Metas can also exploit the Sonivore's sound-based mechanics, like crouching for silence, or using Melee Weapon attacks or other items to divert its attention and escape.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/005a74de4aff118da3c58967d655e10fc6c77277.gif"][/img][/p][p]That concludes all the intel on the new enemies. What new challenges and storms these foes will bring is something the Metas must explore firsthand![/p][p][/p][p]Once Human Development Team[/p][p] [/p]
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22.04.25 05:49 Community Announcements
Cross-Platform Rules Annoucement
Once Human
21.04.25 13:19 Community Announcements
BACK PLAYER FEEDBACK AWARDS: THE CREDIT IS YOURS!
Once Human
18.04.25 13:26 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 16)
Once Human
17.04.25 13:00 Community Announcements
Announcement on Server Naming Changes
Once Human
16.04.25 14:12 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 11)
Once Human
12.04.25 07:36 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 7)
Once Human
08.04.25 07:20 Community Announcements
Fair Play Announcement (March 3rd, 2025 – March 31st, 2025)
Once Human
03.04.25 11:03 Community Announcements
Once Human Version 1.4.4 Bug Fixes (March 31)
Once Human
01.04.25 06:44 Community Announcements
Lightforge Loot Crate: Nightbloom Sect
Once Human
27.03.25 04:26 Community Announcements
Once Human Version 1.4.4 Update Announcement
Once Human
26.03.25 11:28 Community Announcements
SCENARIO PHASE ADJUSTMENTS NOTICE
Once Human
25.03.25 10:49 Community Announcements
Cross-Character Sharing - Asset Consolidation Rules
Once Human
25.03.25 09:47 Community Announcements
Development Update | Pollution Zone Revamp, Gameplay Tweaks, and Mod Conversion
Once Human
24.03.25 08:05 Community Announcements
Once Human Version 1.4.3 Bug Fixes (March 21)
Once Human
21.03.25 11:14 Community Announcements
Fair Play Announcement (February 10th, 2025 – March 2nd, 2025)
Once Human
17.03.25 11:52 Community Announcements
Once Human Version 1.4.3 Update Additional Announcement
Once Human
13.03.25 13:28 Community Announcements
Controller Changes Controversy and Preview Q&A | Planners' Urgent Response
Once Human
13.03.25 03:12 Community Announcements
Lightforge Loot Crate: Youthful Glory
Once Human
13.03.25 03:06 Community Announcements
Once Human Version 1.4.3 Update Announcement
Once Human
12.03.25 11:29 Community Announcements
Devs Talk-Dedicated trading zones are coming!
Once Human
12.03.25 09:07 Community Announcements
Once Human Version 1.4.2 Bug Fixes (March 10)
Once Human
11.03.25 06:47 Community Announcements
Update Preview | Here's what we're working on!
Once Human
04.03.25 07:29 Community Announcements
Once Human Version 1.4.2 Bug Fixes (March 3)
Once Human
04.03.25 03:25 Community Announcements
Version 1.4.2 Bug Fixes (February 27)
Once Human
03.03.25 02:12 Community Announcements
Once Human Version 1.4.2 Update Additional Announcement
Once Human
28.02.25 07:12 Community Announcements
Lightforge Loot Crate: Sinful Blaze
Once Human
28.02.25 07:00 Community Announcements
Once Human Version 1.4.2 Update Announcement
Once Human
26.02.25 08:42 Community Announcements
Cross-Save Beta Announcement
Once Human
24.02.25 07:23 Community Announcements
Once Human Version 1.4 Bug Fixes (February 20)
Once Human
21.02.25 03:40 Community Announcements
Fair Play Announcement (January 13, 2025 – February 9, 2025)
Once Human
18.02.25 02:54 Community Announcements
Once Human Version 1.4 Bug Fixes (February 13)
Once Human
17.02.25 02:36 Community Announcements
Lightforge Loot Crate: Dream Waltz
Once Human
14.02.25 03:11 Community Announcements
Explanation of Lightforge Loot Crate Compensation
Once Human
14.02.25 02:33 Community Announcements
Once Human Version 1.4.1 Update Announcement
Once Human
12.02.25 09:20 Community Announcements
Once Human Version 1.4 Optimizations and Adjustments (February 10)
Once Human
11.02.25 05:11 Community Announcements
Once Human Version 1.4 Bug Fixes (February 6)
Once Human
08.02.25 09:26 Community Announcements
Lightforge Loot Crate Changes and Rerun Plans
Once Human
08.02.25 03:36 Community Announcements
Once Human Version 1.4 Bug Fixes (January 23)
Once Human
24.01.25 06:50 Community Announcements
In-Game Customer Support Guide
Once Human
24.01.25 06:37 Community Announcements