Here are the implemented or upcoming bug fixes for Once Human and Once Human: RaidZone:
[p]1. Fixed an issue where switching weapons could occasionally trigger the incorrect "No Other Weapon Equipped" prompt.[/p][p]2. Fixed collision detection errors for 1/2 Foundations, 1/4 Foundations, Fences, and Gates.[/p][p]3. Fixed an issue where invitation codes could not be entered on the custom server invitation input screen.[/p][p]4. Fixed the incorrect limit for personalized badge displays. The current cap is now set to 70 badges to ensure a smooth display experience. Further optimizations are planned. Thank you for your continued support.[/p][p]5. Fixed an issue where players could not use "Claim All" in securement units under certain conditions.[/p][p]6. Fixed a rare issue where interaction options would not disappear after using certain facilities.[/p][p]7. Fixed a potential issue where cross-server teams could incorrectly enter dungeons in custom servers.[/p][p]8. Fixed a rare issue where existing characters may not display properly in custom servers.[/p][p]9. Fixed an occasional issue with gathering in the wilderness.[/p][p][/p]Once Human (non-RaidZone)
[p]1. Fixed an issue in Lunar Revelry visional servers where players could not glide or swim after completing the Lord of Moonlight transformation trial.[/p][p]2. Fixed missing Mystical Crates in PvE scenarios such as Fiskur Harbor and Avalanche Monolith strongholds.[/p][p]3. Fixed an issue preventing multiplayer teams from entering the boss stage in Securement Silos (Nightmare) - ALPHA.[/p][p][/p][p][/p][p]Once Human Development Team[/p][p][/p]
