News Liste Once Human

Dev Blog | Tech System Optimizations: Iterative Adjustments
Once Human
19.03.26 07:58 Community Announcements
[p]Dear Metas,[/p][p]Since the beginning, the Tech system has been crucial to surviving the unknown world of Nalcott. Previously, we announced a comprehensive optimization plan for the Tech system, and we've received lots of useful suggestions since then. After evaluating your feedback, we've decided to make further adjustments to our Tech system optimization plan, so as to offer more convenience and freedom within the survival experience.[/p][p]The final optimizations for the next version update will be announced in April. Here are the adjustments we're making:[/p]

I. Tech System Optimizations

1.1 Acquiring Tech Points

[p]Compared to the previous plan, some Tech Point requirements have been lowered, so we've also removed Mystical Crates as a source of Tech Points. After the adjustment, Tech Points can be obtained by leveling up, repeatedly researching facilities and items, or defeating Elite enemies.[/p]

1.2 Batch Reverse-Engineering

[p]Many of you have requested the ability to perform more operations in batches. Batch reverse-engineering has been added to our development plans and will be launched as soon as possible, improving your research efficiency.[/p][p][/p]

II. Optimizations Relating to the Removal of the Specialization System

2.1 Obtaining Specialization Effects

[p]The entire Tech specialization system will be removed. Abilities and items that previously fell under the specialization system will now be obtainable through the following methods:[/p][p]l Unlocking Tech nodes[/p][p]l Activating Tech enhancements[/p][p]l Some specializations relating to class abilities will be reallocated to the class system in the future[/p][p]l Some specialization items can be obtained by exploring the wilderness[/p][p]l Specialization effects related to crafting facilities now fall under the new enhanced facilities, which can be obtained by exploring the wilderness or unlocking Techs.[/p]

2.2 Enhanced Facilities

[p]We've also received feedback that enhanced facilities are too numerous and their effects too dispersed. Therefore, we are streamlining the enhanced facilities and improving their effects, making each one more worthwhile.[/p][td colwidth="192"][p align="center"]Facility Type[/p][/tr][td colwidth="192"][p align="center"]Electric Furnace[/p][/tr][td colwidth="192"][p align="center"]Disassembly Bench[/p][/tr][td colwidth="192"][p align="center"]Stove[/p][/tr][td colwidth="192"][p align="center"]Supplies Workbench[/p][/tr][td colwidth="192"][p align="center"]Power Generator[/p][/tr]
[p align="center"]Planned Adjustments[/p]
[p align="center"]Sulfur Chemist, Oil Processing, and Art of Stardust Decay will fall under the Enhanced Electric Furnace.[/p]
[p align="center"]Merged into the Custom Disassembly Bench, which contains all disassembly enhancements.[/p]
[p align="center"]Merged into the Stardust Fusion Stove, with enhanced King of Cuisine and Permanent Save effects.[/p][p align="center"]Canned Goods: Mini Canner, Frozen Cuisine: Intense Chill, and other dish specializations will be brought back in an upcoming update.[/p]
[p align="center"]All Enhanced Supplies Workbench effects will be further improved, and crafting times will be shortened.[/p]
[p align="center"]Power generation facility limit upgrades will be brought back and can be unlocked through Tech enhancements and increasing the Tech Level.[/p]
[p]The following specialization effects will be deprecated and can no longer be crafted. However, existing facilities with these specialization bonuses will be retained.[/p][td colwidth="154"][p]Unlockable Formulas[/p][/tr][td colwidth="154"][p]Improved Formulas[/p][/tr]
[p]Composite Crystal, Metal Dissolution, Fish Pheromones, Whirlwind Knives, Frost Armor, Jump Booster, Portable Diving Gear, Rare Crystal Set, Crystal Transformation, Explosive Sack, Golden Knife, Stardust Regulator, Cryo Sphere[/p]
[p]Portable MG Turret: Barrage of Bullets, Portable MG Turret: Explosive Automatic Ammo, Updraft Cannon: Gravity Lite, Scout Drone: Condensation Drone, Grenade: Line Charge, Frag Grenade: Viscoelastic Cold Fire, Claymore Mine: Frost Trap, Robotics Facility: Skilled Mechanician, Flamethrower Trap: Kebob Party[/p]
[p]Additional Notes:[/p][p]To allow Metas to obtain full manufacturing capabilities earlier and focus their time and resources on genuine exploration and combat, we will remove five crafting facilities: Intermediate Supplies Workbench, Intermediate Weapons Bench, Intermediate Garage, Small Synthesis Bench, and Intermediate Stove. Existing intermediate crafting facilities can no longer craft items, but can be dismantled. Crafting formulas from intermediate facilities have been reallocated to the corresponding advanced facilities, and the Tech unlock nodes for advanced facilities have been moved forward in the tree.[/p][p]If you'd like us to bring back any of the above specializations, let us know via the Co-Dev Feedback Platform. We will seriously consider your every suggestion.[/p][p][/p]

III. Resources, Materials, and Items

3.1 Minerals

[p]Under the new resource rules, tin and aluminum ores will no longer spawn in the wilderness, and all related ingot formulas will be restructured.[/p][p]Related Deviations will also be changed. The Digby Boy will no longer gather tin ore, and its gathering speed will be adjusted.[/p][p]Mining Platforms and Digger Biomechanicals will no longer produce tin and aluminum ores, and their production speed of other ores will be adjusted.[/p]

3.2 Scrap

[p]We will adjust scrap drops in settlements to significantly reduce the quantity and types of useless scrap. All useless scrap will be changed to Normal rarity and can be easily disassembled using the Quick Select function at a Disassembly Bench. Existing scrap items will also be given new uses—footballs can be thrown to stun enemies, books can be read to acquire Tech Points, and rescue bots can search for death drops.[/p][p]Related Deviations will also be changed. The production of Paper Doll and H37 will be adjusted with new item types.[/p][p]The redemption items and production of Wish Box will also be adjusted, with the cost of some items increasing or decreasing.[/p]

3.3 Simplified Materials

[p]We are simplifying material types and names as follows:[/p][td colwidth="502"][p align="center"]Current Version[/p][/tr][td colwidth="502"][p align="center"]Shabby Fabric, Cotton Fabric, Carbon Fiber Fabric, Metallic Fiber, Bulletproof Fiber Fabric[/p][/tr][td colwidth="502"][p align="center"]Rusty Part, Standard Part, Refined Part, Special Part, Automatic Part[/p][/tr][td colwidth="502"][p align="center"]Waste Plastic, All-Purpose Plastic, Fireproof Plastic, Engineering Plastic, Special Plastic[/p][/tr]
[p align="center"]Latest Optimization[/p]
[p align="center"]Fiber[/p]
[p align="center"]Parts[/p]
[p align="center"]Plastic[/p]
[p][/p]

IV. Items and Equipment

4.1 Items

[p]Building on the current version, we will make the following changes and adjustments:[/p][td colwidth="112"][p align="center"]Bullet[/p][/tr][td colwidth="112"][p align="center"]Seeds[/p][/tr][td colwidth="112"][p align="center"]Tactical Item[/p][/tr]
[p]Bullet effect types will also be streamlined. This may cause lower damage output, so the HP of powerful enemies will also be reduced.[/p][p]Crafting formulas for advanced bullets will also be changed to greatly increase the number of bullets produced.[/p]
[p]Seed drops will also be reduced while ensuring there are still enough for planting. This is to prevent seeds from taking up too much space in the Backpack.[/p]
[p]Tactical item types will also be streamlined, keeping types that cover multiple scenarios, while removing those with similar utility. This will make tactical items more distinct from each other and more focused gameplay-wise.[/p][p]We will also deprecate the format of having basic, intermediate, and advanced items. Instead, tactical item effects will scale with your level, so the same tactical item can be used at any difficulty level without suffering from low damage.[/p]

4.2 Equipment

[p]We are removing character level requirements for equipment. In the version update, we will also add more high-rarity dropped gear to the wilderness. We hope these major changes will fill your adventures in Nalcott with new surprises.[/p][p]To ensure fairness and a fresh starting point for all players in every scenario, equipment brought from Eternaland will be automatically marked as dropped gear and follow the same rules, meaning they cannot be reverse-engineered, repaired, or traded.[/p][p] [/p][p]Thank you for your participation and feedback! We can't wait to share the upgraded Tech system with you![/p][p]That's all for this Dev Blog. Feel free to send us any questions or suggestions via our Co-Dev Feedback Platform or community channels.[/p][p] [/p][p]Once Human Development Team[/p]
Logo for Once Human
Release:09.07.2025 Genre: Massively Multiplayer Online Entwickler: Starry Studio Vertrieb: Starry Studio Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Dev Blog | Tech System Optimizations: Iterative Adjustments
Once Human
19.03.26 07:58 Community Announcements
Dev Blog丨Adventure Upgrade: New Enemies Arrive
Once Human
18.03.26 03:30 Community Announcements
Version 2.3.4 Bug Fixes (March 16)
Once Human
17.03.26 10:38 Community Announcements
Version 2.3.4 Bug Fixes (March 11)
Once Human
12.03.26 09:20 Community Announcements
Version 2.3.4 Update Announcement (March 11)
Once Human
11.03.26 10:30 Community Announcements
Version 2.3.3 Bug Fixes (March 5)
Once Human
06.03.26 09:07 Community Announcements
Fair Play Announcement (February 20, 2026 – February 26, 2026)
Once Human
04.03.26 09:14 Community Announcements
Version 2.3.3 Bug Fixes (March 1)
Once Human
02.03.26 10:23 Community Announcements
Dev Blog丨Tech System Optimization
Once Human
02.03.26 03:02 Community Announcements
Version 2.3.3 Bug Fixes (February 25)
Once Human
26.02.26 11:23 Community Announcements
Fair Play Announcement (February 6, 2026 – February 19, 2026)
Once Human
26.02.26 11:21 Community Announcements
Version 2.3.3 Update Announcement (February 25)
Once Human
25.02.26 10:42 Community Announcements
Dev Blog | Feb. Combat Balance Adjustments
Once Human
23.02.26 04:00 Community Announcements
Version 2.3.2 Bug Fixes (February 12)
Once Human
13.02.26 09:53 Community Announcements
Fair Play Announcement (January 30, 2026 – February 5, 2026)
Once Human
12.02.26 04:19 Community Announcements
Version 2.3.2 Bug Fixes (February 9)
Once Human
10.02.26 08:08 Community Announcements
Version 2.3.2 Bug Fixes (February 4)
Once Human
06.02.26 02:53 Community Announcements
Version 2.3.2 Update Announcement (February 4)
Once Human
04.02.26 10:56 Community Announcements
Fair Play Announcement (January 23, 2026 – January 29, 2026)
Once Human
04.02.26 09:27 Community Announcements
Version 2.3.1 Bug Fixes (February 1)
Once Human
03.02.26 02:25 Community Announcements
Dev Blog | S3 Aberrant Progeny Visional Wheel FAQ
Once Human
30.01.26 10:03 Community Announcements
Dev Blog | Creative Journey Begins! Eternaland's [Island Paradise] is Now Live!
Once Human
30.01.26 03:48 Community Announcements
Announcement Regarding Mod System Revamp Compensation Distribution
Once Human
28.01.26 09:57 Community Announcements
Fair Play Announcement (January 16th, 2026 – January 22nd, 2026)
Once Human
28.01.26 09:37 Community Announcements
Version 2.3.1 Bug Fixes (January 27)
Once Human
28.01.26 02:58 Community Announcements
Version 2.3.1 Bug Fixes (January 26)
Once Human
26.01.26 10:55 Community Announcements
Dev Blog | FAQ on the New Mod System
Once Human
23.01.26 10:49 Community Announcements
Version 2.3.1 Bug Fixes (January 22)
Once Human
22.01.26 09:40 Community Announcements
Version 2.3.1 Update Announcement (January 21)
Once Human
21.01.26 10:22 Community Announcements
Dev Blog丨RaidZone Major Update, 72-Hour Challenge Begins!
Once Human
20.01.26 14:28 Community Announcements
Fair Play Announcement (January 9th, 2026 – January 15th, 2026)
Once Human
20.01.26 08:40 Community Announcements
January 21(PT) Version Server Launch Schedule Adjustment Announcement
Once Human
19.01.26 11:46 Community Announcements
Dev Blog丨New Combat Weapons, Armor, Sets, and Mods Coming Soon
Once Human
17.01.26 03:30 Community Announcements
Dev Blog丨Adventure Upgrade: New Enemies Arrive
Once Human
16.01.26 11:01 Community Announcements
Version 2.2.5 Bug Fixes (January 16)
Once Human
16.01.26 10:42 Community Announcements
Dev Blog丨New Pollution Zones and Existing Survival Environment Optimizations
Once Human
15.01.26 11:45 Community Announcements
Fair Play Announcement (January 2nd, 2026 – January 8th, 2026)
Once Human
13.01.26 11:28 Community Announcements
Dev Blog丨Comprehensive Optimization of Calibration & Accessories
Once Human
13.01.26 10:58 Community Announcements
Version 2.2.5 Bug Fixes (January 9)
Once Human
09.01.26 10:15 Community Announcements
Version 2.2.5 Update Announcement (January 7)
Once Human
07.01.26 06:37 Community Announcements
Dev Blog | Shiny Mods Compensation Rules Explanation
Once Human
07.01.26 02:44 Community Announcements
Fair Play Announcement (December 26th, 2025 – January 1st, 2025)
Once Human
06.01.26 09:30 Community Announcements
Fair Play Announcement (December 19th, 2025 – December 25th, 2025)
Once Human
04.01.26 04:24 Community Announcements
Version 2.2.4 Bug Fixes (December 30)
Once Human
31.12.25 02:36 Community Announcements
Version 2.2.4 Bug Fixes (December 29)
Once Human
30.12.25 03:57 Community Announcements
Version 2.2.4 Bug Fixes (December 24)
Once Human
26.12.25 03:00 Community Announcements
Follow-up on the Updated Combat Deviation Skill System
Once Human
26.12.25 02:38 Community Announcements
Fair Play Announcement (December 12th, 2025 – December 18th, 2025)
Once Human
24.12.25 05:46 Community Announcements
Version 2.2.4 Update Announcement (December 23)
Once Human
23.12.25 13:09 Community Announcements
Dev Blog丨Mod Revamp - Follow-up on Frequently Asked Questions
Once Human
19.12.25 13:51 Community Announcements
Version 2.2.3Bug Fixes (December 18)
Once Human
19.12.25 03:58 Community Announcements
Dev Blog丨Combat Deviations Major Upgrade!
Once Human
19.12.25 03:37 Community Announcements
Dev Blog丨RaidZone Experience Optimization
Once Human
17.12.25 10:27 Community Announcements
Fair Play Announcement (December 5th, 2025 – December 11th, 2025)
Once Human
17.12.25 03:07 Community Announcements
Version 2.2.3Bug Fixes (December 16)
Once Human
17.12.25 02:21 Community Announcements
Version 2.2.3Bug Fixes (December 15)
Once Human
16.12.25 02:17 Community Announcements
Dev Blog | Mod System Overhaul and Compensation Plan
Once Human
12.12.25 11:22 Community Announcements
Version 2.2.3Bug Fixes (December 11)
Once Human
12.12.25 02:26 Community Announcements
Version 2.2.3 Update Announcement (December 10)
Once Human
10.12.25 11:26 Community Announcements
Version 2.2.2Bug Fixes (December 8)
Once Human
09.12.25 10:29 Community Announcements
Deviation Master World Championship: End of Qualifiers and Upcoming Tournament
Once Human
09.12.25 09:16 Community Announcements
Fair Play Announcement (November 28th, 2025 – December 4th, 2025)
Once Human
09.12.25 03:16 Community Announcements
Dev Blog | Pre-Selection and Other Permanent Server Optimizations Coming Soon
Once Human
08.12.25 11:35 Community Announcements
Fair Play Announcement (November 21st, 2025 – November 28th, 2025)
Once Human
02.12.25 09:56 Community Announcements
Dev Blog | Visional Wheel S2: Lunar Revelry – New Event and Rule Adjustments
Once Human
01.12.25 11:04 Community Announcements
Version 2.2.2 Bug Fixes (November 27)
Once Human
28.11.25 03:48 Community Announcements
Version 2.2.2 Update Announcement (November 26)
Once Human
26.11.25 10:51 Community Announcements
Show Love! Please Nominate Once Human for the 2025 Steam LABOR OF LOVE Award! ❤
Once Human
25.11.25 07:44 Community Announcements
Version 2.2.1 Bug Fixes (November 13)
Once Human
17.11.25 03:53 Community Announcements
Version 2.2.1 Update Announcement (November 12)
Once Human
12.11.25 08:03 Community Announcements
Fair Play Announcement (October 31st, 2025 – November 6th, 2025)
Once Human
11.11.25 03:37 Community Announcements
Fair Play Announcement (October 24th, 2025 – October 30th, 2025)
Once Human
04.11.25 03:00 Community Announcements
Version 2.2.0 Bug Fixes (November 2)
Once Human
03.11.25 10:17 Community Announcements
Version 2.2.0 Bug Fixes (October 30)
Once Human
31.10.25 03:59 Community Announcements
Version 2.2.0 Update Announcement (October 29)
Once Human
29.10.25 13:26 Community Announcements
Deviation: Survive, Capture, Preserve - Visional Server Opening Announcement
Once Human
28.10.25 09:03 Community Announcements
Fair Play Announcement (October 17th, 2025 – October 23rd, 2025)
Once Human
28.10.25 03:00 Community Announcements
Deviation: Survive, Capture, Preserve – Scenario Official Launch and Optimizatio
Once Human
24.10.25 10:00 Community Announcements
Dev Blog | Details About Four New Deviations!
Once Human
22.10.25 12:00 Community Announcements
Version 2.1.5 Bug Fixes (October 21)
Once Human
22.10.25 09:47 Community Announcements
Fair Play Announcement (October 10th, 2025 – October 16th, 2025)
Once Human
21.10.25 08:40 Community Announcements
Version 2.1.5 Bug Fixes (October 19)
Once Human
20.10.25 11:29 Community Announcements
Version 2.1.5 Bug Fixes (October 16)
Once Human
17.10.25 09:53 Community Announcements
Version 2.1.5 Update Announcement (October 15)
Once Human
15.10.25 10:17 Community Announcements
Fair Play Announcement (October 3rd, 2025 – October 9th, 2025)
Once Human
14.10.25 06:42 Community Announcements
Version 2.1.4 Bug Fixes (October 8)
Once Human
10.10.25 06:23 Community Announcements
Fair Play Announcement (September 26th, 2025 – October 2nd, 2025)
Once Human
09.10.25 02:30 Community Announcements
Fair Play Announcement (September 19th, 2025 – September 25th, 2025)
Once Human
30.09.25 07:10 Community Announcements
Upcoming Fixes and Adjustments to Visional Wheel S2: Lunar Revelry
Once Human
30.09.25 00:52 Community Announcements
Version 2.1.4 Bug Fixes (September 28)
Once Human
29.09.25 09:32 Community Announcements
Version 2.1.4 Bug Fixes (September 25)
Once Human
26.09.25 10:18 Community Announcements
Version 2.1.4 Update Announcement (September 24)
Once Human
24.09.25 10:14 Community Announcements
Once Human Lightforge Loot Crate Probability Announcement (September 23)
Once Human
24.09.25 08:46 Community Announcements
Announcement on Server Opening Adjustments for Once Human: RaidZone
Once Human
24.09.25 07:32 Community Announcements
Fair Play Announcement (August 26th, 2025 – September 18th, 2025)
Once Human
23.09.25 10:05 Community Announcements
Version 2.1.3 Bug Fixes (September 22)
Once Human
23.09.25 10:00 Community Announcements
Dev Blog | New Weapons and Combat Balance Adjustments for September
Once Human
22.09.25 11:00 Community Announcements
Dev Blog | Mirrored Component and Control Optimizations
Once Human
21.09.25 03:00 Community Announcements
Once Human September 25 Update: Server Launch Schedule
Once Human
20.09.25 04:00 Community Announcements
Deviation: Survive, Capture, Preserve - Early Access Preview
Once Human
19.09.25 12:30 Community Announcements
Version 2.1.3 Bug Fixes (September 16)
Once Human
17.09.25 08:42 Community Announcements
The Blood Moon returns! Visional Wheel S2: Lunar Revelry coming soon!
Once Human
16.09.25 12:30 Community Announcements
Visional Wheel S2: Lunar Revelry Arrives September 24 (PT)!
Once Human
15.09.25 02:47 Community Announcements
Version 2.1.3 Bug Fixes (September 11)
Once Human
12.09.25 10:22 Community Announcements
Version 2.1.3 Bug Fixes (September 10)
Once Human
11.09.25 11:17 Community Announcements
Version 2.1.3 Update Announcement (September 10)
Once Human
10.09.25 13:01 Community Announcements
Lightforge Loot Crate: Astral Nexus
Once Human
10.09.25 02:33 Community Announcements
Version 2.1.2 Bug Fixes (September 7)
Once Human
08.09.25 09:26 Community Announcements
Bug Fix for Raining Cash
Once Human
04.09.25 10:57 Community Announcements
Version 2.1.2 Bug Fixes (September 3)
Once Human
04.09.25 10:06 Community Announcements
Optimizations to Permanent Server World Merges and Scenario Sign-up Cooldown
Once Human
04.09.25 06:59 Community Announcements
Version 2.1.2 Update Announcement – Addendum
Once Human
29.08.25 06:41 Community Announcements
Version 2.1.2 Bug Fixes (August 28)
Once Human
28.08.25 14:05 Community Announcements
Fair Play Announcement (July 30th, 2025 – August 25th, 2025)
Once Human
28.08.25 08:34 Community Announcements
Notice on Handling Abnormal Mod Enhancement Levels
Once Human
28.08.25 06:57 Community Announcements
Lightforge Loot Crate: Frenzied Kiss
Once Human
27.08.25 11:06 Community Announcements
Version 2.1.2 Update Announcement (August 27)
Once Human
27.08.25 10:55 Community Announcements
Development Update | Update Preview: August Balance Adjustments
Once Human
25.08.25 09:58 Community Announcements
Once Human: RaidZone Update Preview
Once Human
22.08.25 10:37 Community Announcements
Version 2.1.1 Bug Fixes (August 21)
Once Human
22.08.25 09:53 Community Announcements
Version 2.1.1 Bug Fixes (August 18)
Once Human
19.08.25 06:54 Community Announcements
Version 2.1.1 Bug Fixes (August 15)
Once Human
15.08.25 09:20 Community Announcements
Regarding the Steam Login Issue
Once Human
14.08.25 09:11 Community Announcements
Custom Server Issue Fixes
Once Human
14.08.25 07:00 Community Announcements
Custom Server Exception Notice
Once Human
14.08.25 03:27 Community Announcements
Version 2.1.1 Update Announcement (August 13)
Once Human
13.08.25 09:37 Community Announcements
Once Human Server Launch Rules and Schedule Announcement
Once Human
13.08.25 09:22 Community Announcements
Lightforge Loot Crate: Eclipse Cinder
Once Human
13.08.25 06:09 Community Announcements
Version 2.1.0 Bug Fixes (August 12)
Once Human
12.08.25 09:19 Community Announcements
Version 2.1.0 Bug Fixes (August 5)
Once Human
07.08.25 02:32 Community Announcements
Fair Play Announcement (June 29th, 2025 – July 29th, 2025)
Once Human
01.08.25 02:31 Community Announcements
Version 2.1.0 Update Announcement (July 29)
Once Human
29.07.25 09:21 Community Announcements
Specific Lightforge Crate Rules
Once Human
29.07.25 03:08 Community Announcements
Dev Update | Once Human: RaidZone Official Launch Preview
Once Human
28.07.25 08:50 Community Announcements
Dev Update | Once Human: RaidZone Deviation Balance Adjustments
Once Human
28.07.25 08:10 Community Announcements
Dev Update | Once Human: RaidZone Server Schedule
Once Human
28.07.25 08:00 Community Announcements
CUSTOM SERVER STOCK REPLENISHMENT NOTICE
Once Human
18.07.25 07:52 Community Announcements
Feature Launch Notice: Access to Permanent Server
Once Human
17.07.25 06:47 Community Announcements
Version 2.0.1 Update Announcement (July 16)
Once Human
16.07.25 11:28 Community Announcements
Lightforge: Choose 1 of 3 Rules
Once Human
16.07.25 09:26 Community Announcements
Update Preview - Balance Adjustments, Vehicle and Construction Optimizations
Once Human
16.07.25 07:54 Community Announcements
Version 2.0 Bug Fixes (July 14)
Once Human
15.07.25 08:43 Community Announcements
Once Human: RaidZone Update Preview
Once Human
15.07.25 03:27 Community Announcements
Version 2.0 Bug Fixes (July 9)
Once Human
10.07.25 09:30 Community Announcements
Version 2.0 Bug Fixes (July 3)
Once Human
04.07.25 11:35 Community Announcements
Fair Play Announcement (May 28th, 2025 – June 29th, 2025)
Once Human
03.07.25 07:42 Community Announcements
Version 2.0 Update Announcement (July 2)
Once Human
02.07.25 10:33 Community Announcements
Specific Lightforge Crate Rules
Once Human
02.07.25 08:30 Community Announcements
ANNUAL VERSION 2.0: DREAMVEIL UPDATE PREVIEW - ENDLESS DREAM OFFICIAL LAUNCH
Once Human
30.06.25 11:54 Community Announcements
Version 1.6.3 Bug Fixes (June 25)
Once Human
26.06.25 03:06 Community Announcements
Version 1.6.3 Bug Fixes (June 19)
Once Human
23.06.25 02:32 Community Announcements
Version 1.6.3 Update Announcement (June 18)
Once Human
18.06.25 10:12 Community Announcements
Lightforge: Choose 1 of 3 Rules
Once Human
18.06.25 03:08 Community Announcements
Balance Adjustments and Starfall Inversion Optimizations - June
Once Human
17.06.25 04:38 Community Announcements
Version 1.6.2 Bug Fixes (June 11)
Once Human
13.06.25 03:11 Community Announcements
Version 1.6.2 Bug Fixes (June 5)
Once Human
09.06.25 02:17 Community Announcements
Lightforge Loot Crate: Dusk Echo
Once Human
05.06.25 03:21 Community Announcements
WHAT ARE PERMANENT SCENARIO SERVERS?
Once Human
05.06.25 02:07 Community Announcements
WHAT IS ETERNALAND?
Once Human
05.06.25 02:06 Community Announcements
Version 1.6.2 Update Announcement On June 4th
Once Human
03.06.25 11:59 Community Announcements
JUNE UPDATE PREVIEW: CROSS-SEASON SETTLEMENT OPTIMIZATIONS AND ITEM RECOVERY FEA
Once Human
03.06.25 09:08 Community Announcements
June Update Preview: The Way of Winter Scenario Optimizations
Once Human
03.06.25 07:07 Community Announcements
Abnormal Item Acquisition Handling Notice
Once Human
03.06.25 06:00 Community Announcements
June Update Preview: Custom Server - Community Server
Once Human
30.05.25 14:19 Community Announcements
Fair Play Announcement (May 6th, 2025 – May 27th, 2025)
Once Human
28.05.25 10:33 Community Announcements
Once Human Version 1.6.1 Bug Fixes (May 25)
Once Human
26.05.25 09:41 Community Announcements
Once Human Version 1.6.1 Bug Fixes (May 23)
Once Human
26.05.25 02:32 Community Announcements
Notice on Excess Half-Price Lightforge Ingots from Lightforge Loot Crates
Once Human
23.05.25 06:40 Community Announcements
Lightforge Loot Crate: Phaze Blitz
Once Human
21.05.25 15:07 Community Announcements
Once Human Version 1.6.1 Update Announcement
Once Human
21.05.25 09:57 Community Announcements
May 22 Server Opening Announcement
Once Human
21.05.25 07:58 Community Announcements
Once Human Version 1.5.2 Bug Fixes (May 15)
Once Human
16.05.25 07:45 Community Announcements
Dev Talk — Visional Wheel S1: Starfall Inversion
Once Human
14.05.25 03:01 Community Announcements
Dev Talk — Visional Wheel S1: Starfall Inversion
Once Human
13.05.25 11:51 Community Announcements
Once Human Version 1.5.2 Bug Fixes (May 9)
Once Human
13.05.25 09:14 Community Announcements
Once Human Version 1.5.2 Bug Fixes (May 7)
Once Human
09.05.25 06:14 Community Announcements
Once Human Version 1.5.2 Update Announcement
Once Human
07.05.25 10:23 Community Announcements
Shop Lightforge Loot Crate Rules and Drop Rates (Updated on May 8, 2025)
Once Human
07.05.25 08:31 Community Announcements
Fair Play Announcement (April 1st, 2025 – May 5th, 2025 )
Once Human
07.05.25 04:53 Community Announcements
Once Human Version 1.5.1 Bug Fixes (April 29)
Once Human
30.04.25 14:40 Community Announcements
Server Optimizations - Adjustment to Lunar Oracle Rules
Once Human
29.04.25 03:28 Community Announcements
Once Human Mobile Graphics Optimization Progress Announcement
Once Human
27.04.25 11:39 Community Announcements
Once Human Version 1.5.1 Bug Fixes (April 24)
Once Human
27.04.25 02:35 Community Announcements
Lightforge Loot Crate: Ethereal Tide
Once Human
24.04.25 03:22 Community Announcements
Feedback Guide
Once Human
24.04.25 01:48 Community Announcements
The Ultimate Survival Guide to Nalcott! Save This Like Your Life Depends on It!
Once Human
24.04.25 01:32 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 22)
Once Human
24.04.25 01:10 Community Announcements
Once Human Pre‑Download Guide
Once Human
23.04.25 06:57 Community Announcements
Server Selection Guide
Once Human
23.04.25 05:09 Community Announcements
Mobile Launch FAQ
Once Human
23.04.25 04:07 Community Announcements
Once Human Version 1.5.1 Update Announcement
Once Human
22.04.25 12:41 Community Announcements
Once Human Fair Play Policy
Once Human
22.04.25 05:49 Community Announcements
Cross-Platform Rules Annoucement
Once Human
21.04.25 13:19 Community Announcements
BACK PLAYER FEEDBACK AWARDS: THE CREDIT IS YOURS!
Once Human
18.04.25 13:26 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 16)
Once Human
17.04.25 13:00 Community Announcements
Announcement on Server Naming Changes
Once Human
16.04.25 14:12 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 11)
Once Human
12.04.25 07:36 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 7)
Once Human
08.04.25 07:20 Community Announcements
Fair Play Announcement (March 3rd, 2025 – March 31st, 2025)
Once Human
03.04.25 11:03 Community Announcements
Once Human Version 1.4.4 Bug Fixes (March 31)
Once Human
01.04.25 06:44 Community Announcements
Lightforge Loot Crate: Nightbloom Sect
Once Human
27.03.25 04:26 Community Announcements
Once Human Version 1.4.4 Update Announcement
Once Human
26.03.25 11:28 Community Announcements
SCENARIO PHASE ADJUSTMENTS NOTICE
Once Human
25.03.25 10:49 Community Announcements
Cross-Character Sharing - Asset Consolidation Rules
Once Human
25.03.25 09:47 Community Announcements
Development Update | Pollution Zone Revamp, Gameplay Tweaks, and Mod Conversion
Once Human
24.03.25 08:05 Community Announcements
Once Human Version 1.4.3 Bug Fixes (March 21)
Once Human
21.03.25 11:14 Community Announcements
Fair Play Announcement (February 10th, 2025 – March 2nd, 2025)
Once Human
17.03.25 11:52 Community Announcements
Once Human Version 1.4.3 Update Additional Announcement
Once Human
13.03.25 13:28 Community Announcements
Controller Changes Controversy and Preview Q&A | Planners' Urgent Response
Once Human
13.03.25 03:12 Community Announcements
Lightforge Loot Crate: Youthful Glory
Once Human
13.03.25 03:06 Community Announcements
Once Human Version 1.4.3 Update Announcement
Once Human
12.03.25 11:29 Community Announcements
Devs Talk-Dedicated trading zones are coming!
Once Human
12.03.25 09:07 Community Announcements
Once Human Version 1.4.2 Bug Fixes (March 10)
Once Human
11.03.25 06:47 Community Announcements
Update Preview | Here's what we're working on!
Once Human
04.03.25 07:29 Community Announcements
Once Human Version 1.4.2 Bug Fixes (March 3)
Once Human
04.03.25 03:25 Community Announcements
Version 1.4.2 Bug Fixes (February 27)
Once Human
03.03.25 02:12 Community Announcements
Once Human Version 1.4.2 Update Additional Announcement
Once Human
28.02.25 07:12 Community Announcements
Lightforge Loot Crate: Sinful Blaze
Once Human
28.02.25 07:00 Community Announcements
Once Human Version 1.4.2 Update Announcement
Once Human
26.02.25 08:42 Community Announcements
Cross-Save Beta Announcement
Once Human
24.02.25 07:23 Community Announcements
Once Human Version 1.4 Bug Fixes (February 20)
Once Human
21.02.25 03:40 Community Announcements
Fair Play Announcement (January 13, 2025 – February 9, 2025)
Once Human
18.02.25 02:54 Community Announcements
Once Human Version 1.4 Bug Fixes (February 13)
Once Human
17.02.25 02:36 Community Announcements
Lightforge Loot Crate: Dream Waltz
Once Human
14.02.25 03:11 Community Announcements
Explanation of Lightforge Loot Crate Compensation
Once Human
14.02.25 02:33 Community Announcements
Once Human Version 1.4.1 Update Announcement
Once Human
12.02.25 09:20 Community Announcements
Once Human Version 1.4 Optimizations and Adjustments (February 10)
Once Human
11.02.25 05:11 Community Announcements
Once Human Version 1.4 Bug Fixes (February 6)
Once Human
08.02.25 09:26 Community Announcements
Lightforge Loot Crate Changes and Rerun Plans
Once Human
08.02.25 03:36 Community Announcements
Once Human Version 1.4 Bug Fixes (January 23)
Once Human
24.01.25 06:50 Community Announcements
In-Game Customer Support Guide
Once Human
24.01.25 06:37 Community Announcements