I. Tech System Optimizations
1.1 Acquiring Tech Points
[p]Compared to the previous plan, some Tech Point requirements have been lowered, so we've also removed Mystical Crates as a source of Tech Points. After the adjustment, Tech Points can be obtained by leveling up, repeatedly researching facilities and items, or defeating Elite enemies.[/p]1.2 Batch Reverse-Engineering
[p]Many of you have requested the ability to perform more operations in batches. Batch reverse-engineering has been added to our development plans and will be launched as soon as possible, improving your research efficiency.[/p][p][/p]II. Optimizations Relating to the Removal of the Specialization System
2.1 Obtaining Specialization Effects
[p]The entire Tech specialization system will be removed. Abilities and items that previously fell under the specialization system will now be obtainable through the following methods:[/p][p]l Unlocking Tech nodes[/p][p]l Activating Tech enhancements[/p][p]l Some specializations relating to class abilities will be reallocated to the class system in the future[/p][p]l Some specialization items can be obtained by exploring the wilderness[/p][p]l Specialization effects related to crafting facilities now fall under the new enhanced facilities, which can be obtained by exploring the wilderness or unlocking Techs.[/p]2.2 Enhanced Facilities
[p]We've also received feedback that enhanced facilities are too numerous and their effects too dispersed. Therefore, we are streamlining the enhanced facilities and improving their effects, making each one more worthwhile.[/p]| [p align="center"]Planned Adjustments[/p] | [/tr]
| [p align="center"]Sulfur Chemist, Oil Processing, and Art of Stardust Decay will fall under the Enhanced Electric Furnace.[/p] | [/tr]
| [p align="center"]Merged into the Custom Disassembly Bench, which contains all disassembly enhancements.[/p] | [/tr]
| [p align="center"]Merged into the Stardust Fusion Stove, with enhanced King of Cuisine and Permanent Save effects.[/p][p align="center"]Canned Goods: Mini Canner, Frozen Cuisine: Intense Chill, and other dish specializations will be brought back in an upcoming update.[/p] | [/tr]
| [p align="center"]All Enhanced Supplies Workbench effects will be further improved, and crafting times will be shortened.[/p] | [/tr]
| [p align="center"]Power generation facility limit upgrades will be brought back and can be unlocked through Tech enhancements and increasing the Tech Level.[/p] | [/tr]
| [p]Composite Crystal, Metal Dissolution, Fish Pheromones, Whirlwind Knives, Frost Armor, Jump Booster, Portable Diving Gear, Rare Crystal Set, Crystal Transformation, Explosive Sack, Golden Knife, Stardust Regulator, Cryo Sphere[/p] | [/tr]
| [p]Portable MG Turret: Barrage of Bullets, Portable MG Turret: Explosive Automatic Ammo, Updraft Cannon: Gravity Lite, Scout Drone: Condensation Drone, Grenade: Line Charge, Frag Grenade: Viscoelastic Cold Fire, Claymore Mine: Frost Trap, Robotics Facility: Skilled Mechanician, Flamethrower Trap: Kebob Party[/p] | [/tr]
III. Resources, Materials, and Items
3.1 Minerals
[p]Under the new resource rules, tin and aluminum ores will no longer spawn in the wilderness, and all related ingot formulas will be restructured.[/p][p]Related Deviations will also be changed. The Digby Boy will no longer gather tin ore, and its gathering speed will be adjusted.[/p][p]Mining Platforms and Digger Biomechanicals will no longer produce tin and aluminum ores, and their production speed of other ores will be adjusted.[/p]3.2 Scrap
[p]We will adjust scrap drops in settlements to significantly reduce the quantity and types of useless scrap. All useless scrap will be changed to Normal rarity and can be easily disassembled using the Quick Select function at a Disassembly Bench. Existing scrap items will also be given new uses—footballs can be thrown to stun enemies, books can be read to acquire Tech Points, and rescue bots can search for death drops.[/p][p]Related Deviations will also be changed. The production of Paper Doll and H37 will be adjusted with new item types.[/p][p]The redemption items and production of Wish Box will also be adjusted, with the cost of some items increasing or decreasing.[/p]3.3 Simplified Materials
[p]We are simplifying material types and names as follows:[/p]| [p align="center"]Latest Optimization[/p] | [/tr]
| [p align="center"]Fiber[/p] | [/tr]
| [p align="center"]Parts[/p] | [/tr]
| [p align="center"]Plastic[/p] | [/tr]
IV. Items and Equipment
4.1 Items
[p]Building on the current version, we will make the following changes and adjustments:[/p]| [p]Bullet effect types will also be streamlined. This may cause lower damage output, so the HP of powerful enemies will also be reduced.[/p][p]Crafting formulas for advanced bullets will also be changed to greatly increase the number of bullets produced.[/p] | [/tr]
| [p]Seed drops will also be reduced while ensuring there are still enough for planting. This is to prevent seeds from taking up too much space in the Backpack.[/p] | [/tr]
| [p]Tactical item types will also be streamlined, keeping types that cover multiple scenarios, while removing those with similar utility. This will make tactical items more distinct from each other and more focused gameplay-wise.[/p][p]We will also deprecate the format of having basic, intermediate, and advanced items. Instead, tactical item effects will scale with your level, so the same tactical item can be used at any difficulty level without suffering from low damage.[/p] | [/tr]
