News Liste Once Human

Dev Blog丨Adventure Upgrade: New Enemies Arrive
Once Human
18.03.26 03:30 Community Announcements
[p]Dear Metas,[/p][p]Recently, multiple reconnaissance teams have reported strange phenomena from deep within Nalcott. Sightings of unknown creatures are on the rise. This document will make this information public.[/p][p]It has been confirmed that the enemies in this report will appear following the version update on March 26. Lurking in dense forests and the deep sea, each displays varying survival strategies and poses a unique threat.[/p][p]Metas, please prepare yourselves.[/p]

I. New Enemy: Morphic Tree

[p]As Stardust's influence over Nalcott grows, many trees have become deviated, gaining human traits. Though weak in combat, they are masters of disguise, using Stardust to cause aural and visual hallucinations in their prey, whom they ultimately transform into one of their kind.[/p]

Appearance

[p][img src="https://clan.akamai.steamstatic.com/images/42949884/923705800b827b6902ac89c17db2d7e503da4dd4.png"][/img]Morphic Trees usually look like regular trees, only revealing themselves when chopped. Its upper body is composed of wire-like "branches" and a "face," while its lower body is a normal tree trunk. On the whole, it resembles a human being waving its arms.[/p]

Behavior

[p][img src="https://clan.akamai.steamstatic.com/images/42949884/a13fe921ef4b300884063e6e5a2a560281d15602.gif"][/img][/p][p]Morphic Trees retain basic arboreal characteristics. They do not move and typically remain in disguise as a regular tree. Frequently, they disperse Stardust energy into the vicinity, inducing hallucinations in nearby organisms.[/p][p]Prolonged exposure to these hallucinations will transform affected organisms into Morphic Trees. Research shows that Morphic Trees will corrupt surrounding trees, forming a "grove" that lures prey into chopping them down. In reality, this "grove" is the Morphic Tree's hunting ground, and stepping into it means grave danger.[/p]

Combat Mechanics

[p][img src="https://clan.akamai.steamstatic.com/images/42949884/d4ec70edef002625949514e2174d92533346a07f.gif"][/img][/p][p]Do not panic if you have entered a Morphic Tree's "grove." Continue chopping down the trees in the "grove." In the resultant hallucinations, you will perceive the trees as humanoids facing a particular direction, pointing you toward the Morphic Tree itself. After chopping down enough trees and following their directions, you will uncover the Morphic Tree. Quickly find it and defeat it to escape danger.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/9a1de7a63a71e953a0f95ebe02b4ee6c2f1cd7a0.gif"][/img][/p][p]Be warned that every tree you chop down will worsen your hallucinations. If you fail to find the Morphic Tree even after felling many trees, you will be trapped forever as a member of its "grove."[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/5f91a86604a8c4bc5a921d60d9780c1b10e43905.gif"][/img][/p][p]Upon defeating the Morphic Tree, its "grove" will perish as well, yielding a large amount of wood and special rewards. This is a highly efficient way to gather wood, but it is strongly advised to conduct a risk assessment before proceeding.[/p]

II. New Enemy: Sea Rabbit

[p][img src="https://clan.akamai.steamstatic.com/images/42949884/be50b59a4b4e9aaf3148ffc80b18f3fb8b3dc840.png"][/img]As Stardust seeps into the ocean, even marine ecosystems have shown signs of deviation. In the deep sea, a new species has recently been observed, strongly resembling a sea hare. Hence its name: Sea Rabbit.[/p][p] [/p]

Appearance

[p][img src="https://clan.akamai.steamstatic.com/images/42949884/5c3d0b5205de6c0e2f61ff7909ac3fafcedc1e2b.png"][/img]Sea Rabbits are shaped like kiwi fruits. Gray and white in color, they have three pairs of fins for movement, and a pair of protrusions resembling rabbit ears. Its mouth also resembles a hare's lip, but its tail is most clearly deviated, having been completely replaced by a propeller-like organ.[/p][p]Though seemingly docile, Sea Rabbits retain basic defensive instincts. When an enemy approaches, a Sea Rabbit will quickly shift into an aggressive form, baring its razor-sharp teeth and visually complex oral cavity in an attempt to bite its target.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/862392954839fc349021cfba82a6b08153bda630.gif"][/img][/p]

Behavior

[p]Sea Rabbits retain the habits of their original organisms. When relaxed, a Sea Rabbit moves at a leisurely pace, languidly foraging along the sea bed. However, if an enemy comes too close, it will quickly turn hostile, aggressively pursuing and biting the intruder until they leave its territory.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/37cd9905e18db7db381976dd01cb28d95a56fdd6.gif"][/img][/p]

Combat Mechanics

[p]Sea Rabbits have poor eyesight and nearly no sense of hearing. Often, they cannot even detect nearby enemies. Nevertheless, if provoked, a Sea Rabbit will attack immediately, lunging at its target, biting their head, and refusing to let go. Though the Sea Rabbit's bite is relatively harmless, it injects a special toxin that causes the victim to lose their bearings and move in the opposite direction to their intention.[/p][p]Curing this ailment is not difficult. As Sea Rabbits are marine organisms, they will loosen their jaws once they leave seawater, or when exposed to high temperatures. They can also be removed by teammates if available.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/881b8c264eb0384957b664bf7d630e03aac7387b.gif"][/img][/p][p][/p][p]Once Human Development Team[/p]
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Once Human Version 1.5.1 Update Announcement
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22.04.25 12:41 Community Announcements
Once Human Fair Play Policy
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22.04.25 05:49 Community Announcements
Cross-Platform Rules Annoucement
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21.04.25 13:19 Community Announcements
BACK PLAYER FEEDBACK AWARDS: THE CREDIT IS YOURS!
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18.04.25 13:26 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 16)
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17.04.25 13:00 Community Announcements
Announcement on Server Naming Changes
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16.04.25 14:12 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 11)
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12.04.25 07:36 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 7)
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08.04.25 07:20 Community Announcements
Fair Play Announcement (March 3rd, 2025 – March 31st, 2025)
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03.04.25 11:03 Community Announcements
Once Human Version 1.4.4 Bug Fixes (March 31)
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01.04.25 06:44 Community Announcements
Lightforge Loot Crate: Nightbloom Sect
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27.03.25 04:26 Community Announcements
Once Human Version 1.4.4 Update Announcement
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26.03.25 11:28 Community Announcements
SCENARIO PHASE ADJUSTMENTS NOTICE
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25.03.25 10:49 Community Announcements
Cross-Character Sharing - Asset Consolidation Rules
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25.03.25 09:47 Community Announcements
Development Update | Pollution Zone Revamp, Gameplay Tweaks, and Mod Conversion
Once Human
24.03.25 08:05 Community Announcements
Once Human Version 1.4.3 Bug Fixes (March 21)
Once Human
21.03.25 11:14 Community Announcements
Fair Play Announcement (February 10th, 2025 – March 2nd, 2025)
Once Human
17.03.25 11:52 Community Announcements
Once Human Version 1.4.3 Update Additional Announcement
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13.03.25 13:28 Community Announcements
Controller Changes Controversy and Preview Q&A | Planners' Urgent Response
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13.03.25 03:12 Community Announcements
Lightforge Loot Crate: Youthful Glory
Once Human
13.03.25 03:06 Community Announcements
Once Human Version 1.4.3 Update Announcement
Once Human
12.03.25 11:29 Community Announcements
Devs Talk-Dedicated trading zones are coming!
Once Human
12.03.25 09:07 Community Announcements
Once Human Version 1.4.2 Bug Fixes (March 10)
Once Human
11.03.25 06:47 Community Announcements
Update Preview | Here's what we're working on!
Once Human
04.03.25 07:29 Community Announcements
Once Human Version 1.4.2 Bug Fixes (March 3)
Once Human
04.03.25 03:25 Community Announcements
Version 1.4.2 Bug Fixes (February 27)
Once Human
03.03.25 02:12 Community Announcements
Once Human Version 1.4.2 Update Additional Announcement
Once Human
28.02.25 07:12 Community Announcements
Lightforge Loot Crate: Sinful Blaze
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28.02.25 07:00 Community Announcements
Once Human Version 1.4.2 Update Announcement
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26.02.25 08:42 Community Announcements
Cross-Save Beta Announcement
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24.02.25 07:23 Community Announcements
Once Human Version 1.4 Bug Fixes (February 20)
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21.02.25 03:40 Community Announcements
Fair Play Announcement (January 13, 2025 – February 9, 2025)
Once Human
18.02.25 02:54 Community Announcements
Once Human Version 1.4 Bug Fixes (February 13)
Once Human
17.02.25 02:36 Community Announcements
Lightforge Loot Crate: Dream Waltz
Once Human
14.02.25 03:11 Community Announcements
Explanation of Lightforge Loot Crate Compensation
Once Human
14.02.25 02:33 Community Announcements
Once Human Version 1.4.1 Update Announcement
Once Human
12.02.25 09:20 Community Announcements
Once Human Version 1.4 Optimizations and Adjustments (February 10)
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11.02.25 05:11 Community Announcements
Once Human Version 1.4 Bug Fixes (February 6)
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08.02.25 09:26 Community Announcements
Lightforge Loot Crate Changes and Rerun Plans
Once Human
08.02.25 03:36 Community Announcements
Once Human Version 1.4 Bug Fixes (January 23)
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24.01.25 06:50 Community Announcements
In-Game Customer Support Guide
Once Human
24.01.25 06:37 Community Announcements