News Liste Once Human

Version 2.3.4 Update Announcement (March 11)
Once Human
11.03.26 10:30 Community Announcements

Dear Metas,

[p]The server maintenance and update is planned for March 11, 2026, at 4:00 (PT) and expected to last about 2 hours (actual time may differ). Please plan your game time accordingly for the best experience. [/p][p]This update includes a preview of upcoming adjustments to how Starchrom/blueprints are obtained, new Custom Server features, the limited-time Lightforge Loot Crate "Ravenous Gear," mod drop improvements, and a range of other optimizations and recent bug fixes.[/p][p]After this maintenance ends, you will receive Starchrom ×1,000, Mitsuko's Mark ×100, Starwish Token ×300, and Colorful Badge ×30, plus 3 Mod Compensation Crates (open to randomly obtain one Level 14-17 mod).[/p][p]Below are the details of this update:[/p]

Content/Feature Updates

Preview: Changes to Starchrom and Blueprint Acquisition

[p]Dear Metas, Starchrom and blueprints have always been at the heart of Once Human, but the current system still has several problems. Blueprint acquisition is too restrictive, the progression paths are too complicated, and the Wish Machine draw system is hard to understand. Because of that, we plan to adjust how Starchrom and blueprints are acquired after the March 25 update (PT), so you can obtain and develop gear more easily and more freely, and spend more time enjoying exploration and combat.[/p][p]Here is a preview of the main changes:[/p][p]1. Blueprint system overhaul: Use Starchrom to activate and upgrade directly (takes effect after the March 25 update, PT)[/p][p]1) Simpler blueprint unlocks and upgrades[/p][p]Blueprints will now be activated directly from the Blueprint screen using Starchrom. You will no longer need to draw and combine blueprint fragments. Both weapon and armor blueprints can be unlocked directly with Starchrom, with costs varying by type. Blueprint upgrades will also be handled directly on the Blueprint screen using Starchrom. The expected Starchrom cost to unlock and upgrade blueprints will remain the same. This change is mainly meant to make the rules simpler and the process clearer.[/p][p]You will still be able to use the Blueprint Conversion feature to transfer star levels between blueprints of the same rarity.[/p][p]2) Wilderness reward updates[/p][p]In the wilderness, exploration points, crates, and other sources that previously awarded blueprint fragments will now award Starchrom directly. This includes mysterious settlement treasures, first-clear dungeon rewards, tasks, and other gameplay sources. All blueprint fragment rewards will be replaced with an equivalent amount of Starchrom.[/p][p]3) Blueprint Shop will close[/p][p]With blueprint acquisition being fully streamlined, the Blueprint Shop will be removed. If you plan to use it, please spend your Starchrom accordingly before the update.[/p][p]4) Stellar Stairway system changes[/p][p]Stellar Stairway and Asterism will be removed. Sources that previously awarded Asterism and Asterism Crates will now award Starchrom and Starchrom Crates directly. The monthly Starchrom acquisition rules will remain unchanged. You will be able to check the Starchrom cap for the current cycle on the Blueprint screen.[/p][p]* Starchrom earned from events, the Battle Pass, Collection Level, and similar sources will not count toward the monthly Starchrom cap.[/p][p]5) Conversion of existing materials[/p][p]Once these blueprint-related changes go live, affected items in your backpack will be automatically converted at equivalent value. Details are as follows:[/p][p]- Blueprint Fragments: Converted into different amounts of Starchrom based on rarity and slot. Formula: Starchrom = Fragment Exp × 1.85[/p][p]- Asterism: After the Stellar Stairway adjustment, the current month's Asterism acquisition rate will be directly converted into the current month's Starchrom acquisition rate. Any unclaimed Stellar Stairway Starchrom Crates will also be converted directly into Starchrom.[/p][p]- Wish Stones will be converted into Mitsuko's Marks.[/p][p] [/p][p]2. Wish Machine rework[/p][p]The Wish Machine is one of Once Human's signature features, and as developers, we also love how it looks and feels. But using it to draw blueprints is clearly too complicated, especially for newer players. So we plan to rework the Wish Machine while keeping the mini-game interaction and the fun of random rewards, and shift its focus to activity rewards instead. This rework is expected to go live after the April 22 update (PT).[/p][p]1) Wish Machine draws will be temporarily disabled after the March 25 update (PT)[/p][p]After the March 25 update (PT), the Wish Machine will be temporarily disabled, and it will no longer provide blueprint fragments. It will also no longer be unlocked through Memetic Points. Metas who have already obtained the Wish Machine formula can still build it.[/p][p]2) New activity rewards will be added to the Wish Machine on April 22 (PT)[/p][p]After the April 22 update (PT), the Wish Machine will offer a new set of activity rewards that do not consume Starchrom. By taking part in daily gameplay and completing activity tasks, you can earn draw chances and get useful supplies and cosmetic rewards. The Wish Machine formula will also be unlocked by default, making it easier to build whenever you need it.[/p][p][/p][p][/p]

Securement Pod Interaction Upgrade

[p]To make managing secured Deviations more flexible, we have added a Split and Withdraw button to the Securement Pod.[/p]

New Territory Asset Category

[p]A new territory asset category has been added to the Appearance Gallery.[/p]

Building support increased in RaidZone Mode

[p]To make building in RaidZone easier to understand, we have increased structure support so it is easier to build multi-level territories, and removed the old system where pillars provided support. Foundation support has been increased from 3 to 7, allowing buildings up to 7 floors tall. We have also removed pillar support inheritance to prevent unlimited height.[/p]

New Custom Server Features

[p]1. Mobile now supports settings for Memetic Restriction and RaidZone Echoite bonus drops.[/p][p]2. Server hosts can now set the Deviation level and attributes found in RaidZone weapon crates and storage crates.[/p][p]3. When "building costs no materials" is enabled, collectible furniture will not follow that rule. Its cost will still depend on how many you own.[/p]

New Shop Arrivals

Lightforge Loot Crate "Ravenous Gear" is now available, with a limited-time discount on the Ultra vehicle.

[p]"Violence is rehearsed, wear is calculated, destruction becomes the path of evolution."[/p][p]Available: After the March 11 maintenance update (PT)[/p][p]The "Ravenous Gear" Lightforge Loot Crate features the Ultra vehicle skin "Voidstar," the Legendary fashion set "Bloodthirsty Mecha," the Legendary weapon skin "Doom's Embrace - SOCR," and the Legendary territory collectible "Skyguard." Born for destruction, made whole by destruction...[/p][p]• "Voidstar" comes with two signature features: an exclusive permanent trail with a black hole effect, and a devouring transformation effect triggered while speeding at high velocity. At top speed, all things converge, all things are destroyed, and all things are reborn![/p][p]• Limited-Time Offer: The Ultra Legendary vehicle skin "Voidstar" is 16% off for its first release, costs 10 Lightforge Gems. It will return at full price in future returns.[/p][p]For more details, please check the announcement >>> 星铸宝箱公告[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/26f2a00c0484f88d95382c88efee8a6a359ff6f8.png"][/img][/p]

Upcoming Shop Updates

[p]Available: March 19, 6:00 AM (server time)[/p][p]"The world is an ocean, offering boundless vision."[/p][p]The Epic theme pack "Island Cruise," the Epic outfit set "Golden Drifter," the makeup preset "Ember," and more will go on sale at the same time. Free as the sea![/p][p]• Limited-time offer: the "Island Cruise" theme pack is 22% off for its first week, and the "Golden Drifter" outfit set is 15% off for its first week. Don't miss the one-week sale![/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/4a18f842ec2c80dca0c3547b6a758798fa2e2d2f.png"][/img][/p][p]"A modern and minimalist new storage solution."[/p][p]The Rare facility cosmetic bundle "Minimalist Storage Bundle" is coming soon. The goal of organizing is simple living.[/p][p]• Limited-time offer: The bundle and individual facility cosmetics start at 17% off during their first week. Check them out under Territory - Facility Cosmetics![/p][p] [img src="https://clan.akamai.steamstatic.com/images/42949884/50604a435e3be54ec92ce9272dbdce4de5c7d1f7.png"][/img][/p][p]"Time only begins to flow when the last grain of sand falls."[/p][p]The Shifting Sands - KVD, Shifting Sands - DE.50, and Shifting Sands - EBR-14 weapon skins (Epic), as well as their Combo Gift Box, will be available for a limited two-week run! Give your guns a stylish look![/p][p]• Limited-time offer: the gift box and individual skins are 17% off for their first week. Limited-time draws cost only 30 Crystgin each![/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/1bc04deaf627596a3d61e5430dc4cd9bb1b65ca4.png"][/img][/p]

Meta Bounty Update

[p]"Three, two, one. Freeze!"[/p][p]Available: After the March 11 maintenance update (PT)[/p][p]New medals have been added to Meta Bounty. Go to Shop > Meta Bounty tab to check out and unlock them.[/p][p]Under the Challenges category, two new rewards have been added: "Trophy: Always Watching You" and "Iron Trophy: Beyond Surveillance." When eyes meet, time stands still.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/a93340a86c0f0b586adce0d7ff305ac81bbed75c.png"][/img][/p]

Experience Optimizations

Mod Drop Optimizations

[p]1. The gameplay reward details screen now shows Legendary crate types.[/p][p]2. A guarantee system has been added to random mod drops across all levels to improve the drop experience. [/p]

Shop

[p]1. Adjusted the Shining Newbie Pack sale slots and added a Super Value Deals section.[/p][p]2. Optimized the quantity selection pop-up when purchasing certain shop items.[/p]

Tasks

[p]Removed the "Open Exploration Notes" task from the scenario journey in Endless Dream.[/p]

Construction Sharing

[p]Optimized the category and filter display on the Construction Sharing management screen.[/p]

Pollution Zones

[p]Optimized monster respawn frequency in the Illusory Pollution Zone to improve the combat experience.[/p]

Deviation “Invincible Sun” Mechanic and Value Adjustments

[p]We’ve noticed that in the open world multiplayer environment, the fire zone created by the Deviation “Invincible Sun” can intermittently cause server lag due to its high-frequency stacking mechanic, impacting combat smoothness for all Metas.[/p][p]To resolve performance issues while ensuring this Deviation’s core combat value—“quickly applying max stacks of Burn”—remains intact, we’ve made the following adjustments to its detection logic and values:[/p][p]1. Spawn logic optimization: Meteors can now be used normally in tight spaces, improving adaptability across different terrains.[/p][p]2. Value balance adjustments:[/p][p]1) Burst DMG Boost: The direct-hit DMG Multiplier for meteors has been increased from 900% to 1100%.[/p][p]2) Fire zone duration: Reduced from 10 seconds to 8 seconds.[/p][p]3) Fire zone Burn application: Adjusted from “apply 1 stack every 1.5 seconds” to “apply 2 stacks every 3 seconds.”[/p][p]4) Meteor count: The maximum number of periodically spawned meteors has been adjusted from 5 to 4.[/p][p]5) Fire zone damage: The single-tick DMG Multiplier of the fire zone has been significantly increased from 400% to 800%.[/p]

Market Bounties

[p]Now, once your character reaches Level 50 or completes the Market Bounties tutorial task, you can summon V to quickly open the entrance and join more easily.[/p]

Online Trading

[p]Please note that you can no longer purchase items while your character is dead.[/p]

Item

[p]Optimized the icons for plant seeds so they are easier to tell apart.[/p][p] [/p]

Bug Fixes

Shop

[p]1. Fixed an issue where the female outfit "Blazing Resonance" could display incorrectly on some devices.[/p][p]2. Fixed an issue where the female top "Origin Zero" could display incorrectly when paired with certain bottoms.[/p]

Events

[p]Fixed an issue in Unstable Secure where armor acquisition tasks were counted incorrectly.[/p]

Class

[p]Fixed an issue where the Greenhouse Core could be incorrectly saved into a blueprint.[/p]

Combat

[p]1. Fixed an incorrect trigger condition description for Pathfinder and Pyroclasm Starter. It now correctly reads "when a shot hits."[/p][p]2. Fixed an issue where Pathfinder's charged form did not properly reduce Frost Vortex cooldown on hit.[/p]

Deviation

[p]Fixed an issue where Invincible Sun had an incorrect battle skill multiplier.[/p]

Territory Construction

[p]Fixed an issue where item rarity would not display when scrolling rapidly in the disassembly screen.[/p]

Camera

[p]Fixed an issue where locally saved photos could disappear after logging in again.[/p]

Tasks

[p]Fixed an issue in the Manibus scenario where commissions could unlock incorrectly under certain conditions.[/p]

RaidZone Mode

[p]1. Fixed an issue where the Armed Patrol Unit's HP bar could display incorrectly at long distance.[/p][p]2. Fixed an issue where crates on the ship near the edge of the Ship Graveyard settlement could not be interacted with.[/p]

Other

[p]Fixed an issue where equipping too many badges could block the invitation code.[/p][p][/p][p][/p][p]Once Human Development Team[/p]
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Release:09.07.2025 Genre: Massively Multiplayer Online Entwickler: Starry Studio Vertrieb: Starry Studio Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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12.08.25 09:19 Community Announcements
Version 2.1.0 Bug Fixes (August 5)
Once Human
07.08.25 02:32 Community Announcements
Fair Play Announcement (June 29th, 2025 – July 29th, 2025)
Once Human
01.08.25 02:31 Community Announcements
Version 2.1.0 Update Announcement (July 29)
Once Human
29.07.25 09:21 Community Announcements
Specific Lightforge Crate Rules
Once Human
29.07.25 03:08 Community Announcements
Dev Update | Once Human: RaidZone Official Launch Preview
Once Human
28.07.25 08:50 Community Announcements
Dev Update | Once Human: RaidZone Deviation Balance Adjustments
Once Human
28.07.25 08:10 Community Announcements
Dev Update | Once Human: RaidZone Server Schedule
Once Human
28.07.25 08:00 Community Announcements
CUSTOM SERVER STOCK REPLENISHMENT NOTICE
Once Human
18.07.25 07:52 Community Announcements
Feature Launch Notice: Access to Permanent Server
Once Human
17.07.25 06:47 Community Announcements
Version 2.0.1 Update Announcement (July 16)
Once Human
16.07.25 11:28 Community Announcements
Lightforge: Choose 1 of 3 Rules
Once Human
16.07.25 09:26 Community Announcements
Update Preview - Balance Adjustments, Vehicle and Construction Optimizations
Once Human
16.07.25 07:54 Community Announcements
Version 2.0 Bug Fixes (July 14)
Once Human
15.07.25 08:43 Community Announcements
Once Human: RaidZone Update Preview
Once Human
15.07.25 03:27 Community Announcements
Version 2.0 Bug Fixes (July 9)
Once Human
10.07.25 09:30 Community Announcements
Version 2.0 Bug Fixes (July 3)
Once Human
04.07.25 11:35 Community Announcements
Fair Play Announcement (May 28th, 2025 – June 29th, 2025)
Once Human
03.07.25 07:42 Community Announcements
Version 2.0 Update Announcement (July 2)
Once Human
02.07.25 10:33 Community Announcements
Specific Lightforge Crate Rules
Once Human
02.07.25 08:30 Community Announcements
ANNUAL VERSION 2.0: DREAMVEIL UPDATE PREVIEW - ENDLESS DREAM OFFICIAL LAUNCH
Once Human
30.06.25 11:54 Community Announcements
Version 1.6.3 Bug Fixes (June 25)
Once Human
26.06.25 03:06 Community Announcements
Version 1.6.3 Bug Fixes (June 19)
Once Human
23.06.25 02:32 Community Announcements
Version 1.6.3 Update Announcement (June 18)
Once Human
18.06.25 10:12 Community Announcements
Lightforge: Choose 1 of 3 Rules
Once Human
18.06.25 03:08 Community Announcements
Balance Adjustments and Starfall Inversion Optimizations - June
Once Human
17.06.25 04:38 Community Announcements
Version 1.6.2 Bug Fixes (June 11)
Once Human
13.06.25 03:11 Community Announcements
Version 1.6.2 Bug Fixes (June 5)
Once Human
09.06.25 02:17 Community Announcements
Lightforge Loot Crate: Dusk Echo
Once Human
05.06.25 03:21 Community Announcements
WHAT ARE PERMANENT SCENARIO SERVERS?
Once Human
05.06.25 02:07 Community Announcements
WHAT IS ETERNALAND?
Once Human
05.06.25 02:06 Community Announcements
Version 1.6.2 Update Announcement On June 4th
Once Human
03.06.25 11:59 Community Announcements
JUNE UPDATE PREVIEW: CROSS-SEASON SETTLEMENT OPTIMIZATIONS AND ITEM RECOVERY FEA
Once Human
03.06.25 09:08 Community Announcements
June Update Preview: The Way of Winter Scenario Optimizations
Once Human
03.06.25 07:07 Community Announcements
Abnormal Item Acquisition Handling Notice
Once Human
03.06.25 06:00 Community Announcements
June Update Preview: Custom Server - Community Server
Once Human
30.05.25 14:19 Community Announcements
Fair Play Announcement (May 6th, 2025 – May 27th, 2025)
Once Human
28.05.25 10:33 Community Announcements
Once Human Version 1.6.1 Bug Fixes (May 25)
Once Human
26.05.25 09:41 Community Announcements
Once Human Version 1.6.1 Bug Fixes (May 23)
Once Human
26.05.25 02:32 Community Announcements
Notice on Excess Half-Price Lightforge Ingots from Lightforge Loot Crates
Once Human
23.05.25 06:40 Community Announcements
Lightforge Loot Crate: Phaze Blitz
Once Human
21.05.25 15:07 Community Announcements
Once Human Version 1.6.1 Update Announcement
Once Human
21.05.25 09:57 Community Announcements
May 22 Server Opening Announcement
Once Human
21.05.25 07:58 Community Announcements
Once Human Version 1.5.2 Bug Fixes (May 15)
Once Human
16.05.25 07:45 Community Announcements
Dev Talk — Visional Wheel S1: Starfall Inversion
Once Human
14.05.25 03:01 Community Announcements
Dev Talk — Visional Wheel S1: Starfall Inversion
Once Human
13.05.25 11:51 Community Announcements
Once Human Version 1.5.2 Bug Fixes (May 9)
Once Human
13.05.25 09:14 Community Announcements
Once Human Version 1.5.2 Bug Fixes (May 7)
Once Human
09.05.25 06:14 Community Announcements
Once Human Version 1.5.2 Update Announcement
Once Human
07.05.25 10:23 Community Announcements
Shop Lightforge Loot Crate Rules and Drop Rates (Updated on May 8, 2025)
Once Human
07.05.25 08:31 Community Announcements
Fair Play Announcement (April 1st, 2025 – May 5th, 2025 )
Once Human
07.05.25 04:53 Community Announcements
Once Human Version 1.5.1 Bug Fixes (April 29)
Once Human
30.04.25 14:40 Community Announcements
Server Optimizations - Adjustment to Lunar Oracle Rules
Once Human
29.04.25 03:28 Community Announcements
Once Human Mobile Graphics Optimization Progress Announcement
Once Human
27.04.25 11:39 Community Announcements
Once Human Version 1.5.1 Bug Fixes (April 24)
Once Human
27.04.25 02:35 Community Announcements
Lightforge Loot Crate: Ethereal Tide
Once Human
24.04.25 03:22 Community Announcements
Feedback Guide
Once Human
24.04.25 01:48 Community Announcements
The Ultimate Survival Guide to Nalcott! Save This Like Your Life Depends on It!
Once Human
24.04.25 01:32 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 22)
Once Human
24.04.25 01:10 Community Announcements
Once Human Pre‑Download Guide
Once Human
23.04.25 06:57 Community Announcements
Server Selection Guide
Once Human
23.04.25 05:09 Community Announcements
Mobile Launch FAQ
Once Human
23.04.25 04:07 Community Announcements
Once Human Version 1.5.1 Update Announcement
Once Human
22.04.25 12:41 Community Announcements
Once Human Fair Play Policy
Once Human
22.04.25 05:49 Community Announcements
Cross-Platform Rules Annoucement
Once Human
21.04.25 13:19 Community Announcements
BACK PLAYER FEEDBACK AWARDS: THE CREDIT IS YOURS!
Once Human
18.04.25 13:26 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 16)
Once Human
17.04.25 13:00 Community Announcements
Announcement on Server Naming Changes
Once Human
16.04.25 14:12 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 11)
Once Human
12.04.25 07:36 Community Announcements
Once Human Version 1.4.4 Bug Fixes (April 7)
Once Human
08.04.25 07:20 Community Announcements
Fair Play Announcement (March 3rd, 2025 – March 31st, 2025)
Once Human
03.04.25 11:03 Community Announcements
Once Human Version 1.4.4 Bug Fixes (March 31)
Once Human
01.04.25 06:44 Community Announcements
Lightforge Loot Crate: Nightbloom Sect
Once Human
27.03.25 04:26 Community Announcements
Once Human Version 1.4.4 Update Announcement
Once Human
26.03.25 11:28 Community Announcements
SCENARIO PHASE ADJUSTMENTS NOTICE
Once Human
25.03.25 10:49 Community Announcements
Cross-Character Sharing - Asset Consolidation Rules
Once Human
25.03.25 09:47 Community Announcements
Development Update | Pollution Zone Revamp, Gameplay Tweaks, and Mod Conversion
Once Human
24.03.25 08:05 Community Announcements
Once Human Version 1.4.3 Bug Fixes (March 21)
Once Human
21.03.25 11:14 Community Announcements
Fair Play Announcement (February 10th, 2025 – March 2nd, 2025)
Once Human
17.03.25 11:52 Community Announcements
Once Human Version 1.4.3 Update Additional Announcement
Once Human
13.03.25 13:28 Community Announcements
Controller Changes Controversy and Preview Q&A | Planners' Urgent Response
Once Human
13.03.25 03:12 Community Announcements
Lightforge Loot Crate: Youthful Glory
Once Human
13.03.25 03:06 Community Announcements
Once Human Version 1.4.3 Update Announcement
Once Human
12.03.25 11:29 Community Announcements
Devs Talk-Dedicated trading zones are coming!
Once Human
12.03.25 09:07 Community Announcements
Once Human Version 1.4.2 Bug Fixes (March 10)
Once Human
11.03.25 06:47 Community Announcements
Update Preview | Here's what we're working on!
Once Human
04.03.25 07:29 Community Announcements
Once Human Version 1.4.2 Bug Fixes (March 3)
Once Human
04.03.25 03:25 Community Announcements
Version 1.4.2 Bug Fixes (February 27)
Once Human
03.03.25 02:12 Community Announcements
Once Human Version 1.4.2 Update Additional Announcement
Once Human
28.02.25 07:12 Community Announcements
Lightforge Loot Crate: Sinful Blaze
Once Human
28.02.25 07:00 Community Announcements
Once Human Version 1.4.2 Update Announcement
Once Human
26.02.25 08:42 Community Announcements
Cross-Save Beta Announcement
Once Human
24.02.25 07:23 Community Announcements
Once Human Version 1.4 Bug Fixes (February 20)
Once Human
21.02.25 03:40 Community Announcements
Fair Play Announcement (January 13, 2025 – February 9, 2025)
Once Human
18.02.25 02:54 Community Announcements
Once Human Version 1.4 Bug Fixes (February 13)
Once Human
17.02.25 02:36 Community Announcements
Lightforge Loot Crate: Dream Waltz
Once Human
14.02.25 03:11 Community Announcements
Explanation of Lightforge Loot Crate Compensation
Once Human
14.02.25 02:33 Community Announcements
Once Human Version 1.4.1 Update Announcement
Once Human
12.02.25 09:20 Community Announcements
Once Human Version 1.4 Optimizations and Adjustments (February 10)
Once Human
11.02.25 05:11 Community Announcements
Once Human Version 1.4 Bug Fixes (February 6)
Once Human
08.02.25 09:26 Community Announcements
Lightforge Loot Crate Changes and Rerun Plans
Once Human
08.02.25 03:36 Community Announcements
Once Human Version 1.4 Bug Fixes (January 23)
Once Human
24.01.25 06:50 Community Announcements
In-Game Customer Support Guide
Once Human
24.01.25 06:37 Community Announcements