Quality of Life improvements
- Archers will attack units even if they are on a high elevation, as long as the target is in range..
- Battle scale results are now displayed when the raid ends.
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where archer range indicators would be shown if there are any drafted Settlers upon loading.
- Fixed the issue where enemies would not regroup correctly after a siege weapon operator is killed.
- Fixed the issue that would allow you to place roofs over slopes, ladders and stairs.
- Fixed the issue where you would be able to construct a beam over blueprinted walls.
- Fixed the issue where right click - “ignite” would not show for oil blobs on earth voxels.
Known issues:
- Enemies don't set stuff on fire anymore. (this is temporary because the setting on fire stuff and commander AI don't play that nice at the moment ːsteamsadː)
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some text keys are still not translated.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
And in case you missed, the official Update 14 log, you can find it here.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.
Foxy Voxel
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