Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where inviting any single visitor to a feast would result in them sometimes just idling on a chair, without sitting down.
- Fixed the issue where killing merchants in one hit during the event wouldn't turn their guards hostile.
- Fixed the issue where finishing an event wouldn't reset settlers' animation back to Idle
- Fixed the issue where a settler with a zealot and ascetic perk would drink all the time.
- Fixed the issue where a settler with the ascetic perk would play backgammon like a mad man.
- Fixed various issues related to Player Trigger Events UI.
Quality of Life improvements
- One more idle animation has been added for ritual participants.
- Now, if an animal is killed, the log will show who the killer was.
Known issues:
- Some text keys are missing.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
