Bugs and Fixes
- Fixed several crash occurrences.
- Fixed some lag/fps drop issues.
- Fixed the issue where settlers would be able to traverse stairs upwards and downwards diagonally and break pathfinding in the process.
- Fixed the issue that caused the appearance of very high/low temperature values across the whole map on some saves.
- Fixed the issue where the whole river would disappear if you tried to split it in two parts.
Quality of life improvements
- Piles that are located under two (or more) layers of water may bug out the AI, but now if a settler tries to get them, they’ll forbid themselves.
- Forbidding blueprints is in the game. Players can pause a construction by forbidding it.
- “Forbid” order tool is updated to apply only to blueprints or building phases or just piles, like before.
- Treated wounds time has been readjusted so it lasts 24h. Before it was 920 in-game minutes.
Known issues:
- Settlers/animals still get stuck upon caravan return or during the forming caravan and going out. Save & Load fixes it.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.