Bugs and Fixes
- [p]Fixed several crash occurrences.[/p][/*]
- [p]Fixed the crash that happened when selecting something and opening skills or stats.[/p][/*]
- [p]Fixed the issue that made some doors and walls unbreakable on secondary maps.[/p][/*]
- [p]Fixed the issue that made some floors unwalkable on secondary maps.[/p][/*]
- [p]Fixed the issue that caused the extra production panel to not appear upon completion of a selected building under construction.[/p][/*]
- [p]Fixed the issue that caused a torch flame to appear to still be lit even if the torch is off after reloading a save.[/p][/*]
- [p]Fixed the issue that made signs not have a text field sometimes.[/p][/*]
- [p]Fixed the issue that prevented players from closing their mods window.[/p][/*]
- [p]Fixed the issue that caused enemies to attack hostile aggressive animals on secondary maps, ignoring you.[/p][p][/p][/*]
Known issues:
- [p] If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions. [/p][/*]