Quality of Life improvements
- Underground water sources have been added to valley and hillside map types, but you’ll have to start a new game to find them (go through layers of your terrain to see their position). Mountains and marshes don’t have underground water.
- Enemies now have a different pathing when approaching your base. They should act a bit more natural and not go in one line when attacking. They will try to function and path more like a group.
- Enemies will be spawned in something akin to a square formation. They should no longer spawn in very long lines when in large groups.
- Enemies will no longer idle and will stand and have a battle ready stance while they wait for one of them to get through the door.
- Temperature dealing damage to buildings has been further optimized and should work better on large maps with a lot of structures.
- Fps drop should be less intensive when a huge fire spreads.
- Javelin and axe throw animations have been improved.
- Particles that appear during oil blob destruction has been changed,
- Barrels fill up faster when under the edges of the roof.
- Combat perception is now 10 instead of 20, thus making the default stance for melee settlers a bit less unpredictable - they should not react to distant enemies as much as they used to.
- Six settlers can use a single well simultaneously when extinguishing fires.
- Up to six settlers can now use a single well simultaneously when fetching water for production.
- You can now order a settler to bring water to a barrel via right click.
- Embers and smoke effects have been added to flames.
- Added construction skill level in the building selection panel.
- Added information about stability in the info cursor when placing structures like walls and floors.
Bugs and Fixes
- Fixed the issue where stomping animation always played on settlers in certain situations.
- Fixed the issue where buildings that required no construction resources wouldn’t properly reset if its construction failed. Also, no foundation was shown when placing them.
- Fixed the issue where ranged settlers would chase enemies during the hold ground stance.
- Fixed the issue that allowed beams to be placed in the middle of the tall gate.
Known issues
- Having underwater grated doors might confuse the enemy AI resulting in enemies just standing at the edge of the map.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects.
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
