News Liste Going Medieval

Patch Notes (0.16.20)
Going Medieval
13.02.24 12:26 Community Announcements
Greetings, medievalists! The newest patch (0.16.20) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes

  • Fixed the issue that caused animals and settlers to be stuck in water after formation of caravan or upon its return.
  • Fixed the issue where settlers would ignore fishing, even if it is reachable and properly prioritized.
  • Fixed the issue that caused resources to float in the air sometimes.
  • Fixed the issue where settlers would not produce gambeson armor in some cases.

Present frustrating issues:

  • Some of you reported an issue where settlers don’t want to tend to other settlers in certain situations. This is very hard to reproduce on our side and loading your reports solves the issue (as reloading the save fixes the issue). It would be very helpful if you notice any particular details on how to trigger this issue - do they ignore all of the settlers that require tending, is self tending working, did anything special happen before this issue appeared? Maybe settlers hunted something, maybe something was allowed/forbidden? Any repro steps on how to trigger the bug is greatly appreciated.
  • It seems that the situation where you try to build a soil voxel and it crumbles upon completed construction still happens. As with the issue above, it’s close to impossible to reproduce this issue on our side. We’re working on a potential memory fix that may, in turn, solve this issue and some other stuff. In the meantime, if you encounter this bug, please provide as much info/context as possible. Quitting the game and starting the save will solve the issue.

Known issues:

  • Snow appears on roofs/stairs/slopes even past winter season. This is not that simple an issue to solve but we are aware of its annoyance.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

Some issues that are reported via F10, but are easily solvable:


We get some reports that already have a solution, but since we can’t reply to your F10 report, the best we can do is write those solutions here and hope that players that are experiencing those issues can see this:

All of the selections in-game are offset. Can this be fixed?

This is a resolution issue that is easily fixable. Go to the game's Options > Graphics, change to another resolution, and apply it. After that, revert to the original resolution that you wanted to play with, and you should be good to go.

It seems that the game's color scheme is broken. How did this happen?

This is not a bug. You probably pressed the “Heatmap Overlay” button by accident. It’s located in the upper left corner of the screen and looks like this:

More info about this button and what it all means can be found here.

My game graphics are corrupted. I am seeing purple polygons here and there and the visuals are obviously wrong. Is this the same issue?

This issue is caused sometimes by Unity engine and how it parses visuals during the game updates. Go here:

%userprofile%\AppData\LocalLow\Unity\Foxy Voxel_Going Medieval\

delete all of the files there and start the game. This will not delete your save files.

My game is stuck at the game’s startup load screen. Can something be done?

One of two issues might be responsible for this:[olist]
  • Your graphic card drivers are out of date. Please check for their latest version.
  • The same folder as the issue above. Go here:
  • %userprofile%\AppData\LocalLow\Unity\Foxy Voxel_Going Medieval\
    delete all of the files there and start the game. This will not delete your save files.[/olist]
    I am experiencing a connection error when starting the game and can't continue to play it. What is happening?

    This is most likely due to the use of unofficial mods. Fear not, it's easily fixable:
    1. Go to Steam Library > Right-click on Going Medieval > Properties > Local Files > Browse

    This should open a new folder and you should delete all of the files located in there. After you do that:

    2. Go to Steam Library > Right-click on Going Medieval > Properties > Local Files > Verify integrity...

    Wait for it to finish and start the game. Don't worry, this will not delete your save files. If this doesn't work, try deleting Unity folder mentioned above.

    Animation is not synced with settler’s action. For example, a settler will walk while praying. Why?
    The ever present known issue of buggy animations is linked to Unity's Animator system tied to certain hardware combinations. We'll work on fixing this as we get closer to the official release. For now, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30. This usually solves the issue but it is not a solution that works for all, unfortunately. If you experience the problem even after that, we suggest that you ask for a refund (if possible) and have patience.

    I don't have audio in the game, but everything is turned on. Is this a bug?
    It seems that some of our engine changes clash with your hardware. If you are willing to experiment - please try disabling all audio devices, uninstall the audio driver, and then run a newer driver setup (downloaded from your motherboard drivers website preferably).

    Now, what worked for some players is - one disabled audio drivers of the monitors (that had audio output). Other disabled 'BlasterX Acoustic Engine'. By simply disabling it on the 'Device Manager' page under 'Sound, video and game controllers' and then relaunching the game; they got the sound back.

    The best way to solve this is with a bit of trial and error.

    Here is what they wrote:

    "Disabled the drivers one by one.
    Then launch the game and check for audio
    I initially thought it was my Nvidia drivers that caused the issue. I disabled both the HD Audio Device and NVIDIA virtual audio
    The sound didn't come out.
    Then I disabled Nvidia and enabled HD Audio Device. No sound.
    Then I disabled that and re-enabled back Nvidia.
    Sound works."

    I am having sound and music but it stutters/disappears when I change the game’s speed. Is this the same issue?
    Honestly, we’re not sure. Only recently did one of our devs experience the same issue and we are actively looking into it to see if it’s a hardware thing, a code thing or something third. We’ll let you know when we have something.

    I'm experiencing major framerate drops/performance issues despite having recommended system requirements. Can this be improved?
    This could be a real bug, but if it's not - you can try a couple of things to solve this issue. In the game's Options > Graphics:
    - Turn off V-sync
    - Limit Framerate cap to 60 or
    - Limit Framerate cap to 30
    This should provide a better gameplay experience for you.

    All of these technical issues (and more) can be found in our technical FAQ here.

    The reason we are writing all of these notes is because, by the looks of it, the water update has been patched and is stable. This means that the whole team is working on the upcoming updates. This also means that you can expect new Medieval Monday Talks in the upcoming weeks. Just give us some time to see how to approach all of that and what to write about.

    In the meantime, do continue reporting issues via F10, Steam subforums or our Discord server. Our support (and the support of our wonderful community) is always there trying to make sure that you have the best game experience possible.

    DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

    Foxy Voxel
    Logo for Going Medieval
    Release:01.06.2021 Genre: Simulation Entwickler: Foxy Voxel Vertrieb: The Irregular Corporation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
    Einzelspieler Mehrspieler Koop

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