Bugs and Fixes
- Fixed a lot of crash occurrences.
- Fixed the issue where Job Priorities would reset after load.
- Fixed an issue where visitors might leave the map during the event and cause a crash.
- Fixed an issue where visitors couldn’t spawn because there was no friendly village that matched all requirements.
Known issues:
- Loading resets job priorities.
- Some text keys are missing.
- Player-triggered events don't have sound effects
- The calculator of player-triggered events score is still work in progress.
- Merchants who are invited to feasts will lose their overhead marker and will not get it back even when the feast ends.
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.