Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where some players were missing Manage presets. If the issue persists, exit the game and try deleting ManageGroupPresets.json in the %userprofile%\AppData\LocalLow\Foxy Voxel\Going Medieval\UserData\ and run the game again.
- Fixed the issue where the game wouldn’t allow positioning of gates & portcullises on floors in some cases.
- Fixed the issue where the game wouldn’t allow positioning of gates & portcullises on floors in some cases.
- Fixed the issue where some buildings in pile form were missing their names and some stat info in the stats panel.
- Fixed the issue where a wrong graphic was used to display variant art.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.