Bugs and Fixes
- NOTE: We’ve reverted back the issue where changing the background of a settler via customization would not refund the creation point cost, as the new fix from .32 introduced new issues
- Fixed the issue where the sacrifice quality for the ritual would always be -50, regardless of its content.
- Fixed the issue where if you try to prioritize a settler to do something that is not reachable, the settler would just stand idle and then do something else. Now, the message will appear and tell you about stuff not being reachable.
Quality of Life improvements
- >
- Events that are canceled during the gathering phase won't give penalty anymore. They will end without any outcome, now.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Some text keys are still not translated.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.