Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where surrendered prisoners would try to escape after 2h instead of 6h.
- Fixed the issue that blocked socketable buildings (ie torches) to be built on some walls, despite them having no clear obstacles.
- Fixed the issue where the beam length, if positioned alongside a wall, would prevent socketable buildings from being built on that wall.
Quality of Life improvements
- >
- Prisoner merchants shouldn’t appear as frequent as they did.
Known issues:
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.