Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where settlers would end up stuck in water in certain spots despite having a clear way out.
- Fixed the issue where a campfire outside of the great hall was detected as a part of that room, thus preventing a proper “Great Hall” room detection.
- Fixed the issue where the snow constantly remained on the slopes, despite the season changes. This also caused the temperature of that slope to be 0 degrees.
- Fixed the issue where a settler would not refuel torches that are located above the merlons.
- Fixed the issue where a settler with disabled Haul job would continue to haul the corpse after the hunt.
- Fixed the issue where settlers with “Cannibal” and “Callous” perks would get bad modifiers related to human skin interaction. Finally, cannibals can feel comfortable in other people's skins.
- Fixed the issue where the brazier On/Off selection didn’t align with its appearance in some saves.
Quality of life improvements
- >
- Message has been added if you try to force construction via right click, but the settler is unable to reach the destination / find a proper path to it.
Present frustrating issues:
- If settlers end up stuck, ignoring jobs (that are properly set and scheduled), and not behaving as intended, consider saving & reloading the game as there is a big chance that it may fix the issue.
- It seems that the situation where you try to build a soil voxel and it crumbles upon completed construction still happens. As with the issue above, it’s close to impossible to reproduce this issue on our side. We’re working on a potential memory fix that may, in turn, solve this issue and some other stuff. In the meantime, if you encounter this bug, please provide as much info/context as possible. Quitting the game and starting the save will solve the issue.
Known issues:
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.