Quality of Life improvements
- Settlers have water-grabbing animations during their interaction with wells, lakes and rivers.
- Warden will now get a sad effector if they lose that role.
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where some players reported the lack of starting scenarios when you start a new game.
- Fixed the issue where multiple animals would be sacrificed during the ritual event, if ritual animal was changed via + button.
- Fixed the issue where hanging would be cancelled before everyone gathers and the prisoner would be executed if you invite guests.
- Fixed the issue that allowed you to execute prisoners that belonged to prisoners merchants.
- Fixed minor UX issues.
- Fixed minor text issues.
Known issues
- Barrels don't fill faster when under the edges of the roof yet.
- Having underwater grated doors might confuse the enemy AI resulting in enemies just standing at the edge of the map.
- Underground water (present on the exp branch) is still missing on the main branch.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects.
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.