Bugs and Fixes
- [p]Fixed several crash occurrences.[/p][/*]
- [p]Fixed the crash that occurred when a Settler died of old age.[/p][/*]
- [p]Fixed the crash that occurred when a prisoner turned into a Settler.[/p][/*]
- [p]Fixed the crash that occurred when you would destroy a stockpile while a Settle was hauling to it.[/p][/*]
- [p]Fixed the crash that occurred if a building that was in a passive production would get destroyed.[/p][/*]
- [p]Fixed the crash that occurred when renaming a settler or assigning roles and afterwards destroying beds.[/p][/*]
- [p]Fixed the issue where some saves could not be loaded.[/p][/*]
- [p]Fixed the issue that caused camera shakes to happen when enemies were placing blueprints.[/p][/*]
- [p]Fixed the issue where you couldn’t right-click → force-equip an item from a rack.[/p][/*]
- [p]Fixed the issue which would cause floor variations from mods to not show up properly or work in game.[/p][/*]
Known issues:
- [p] If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]