Quality of Life improvements
- [p]Some slight performance improvements regarding selection panels.[/p][/*]
- [p]Lowered ambush chance on shorter distances.[/p][/*]
- [p]Decreased ambush strength.[/p][/*]
Bugs and Fixes
- [p]Fixed several crash occurrences.[/p][/*]
- [p]Fixed the issue that made a bandit camp be accessible through a well without breaking down an underground door first.[/p][/*]
- [p]Fixed the issue that caused doors to appear open after reload.[/p][/*]
- [p]Fixed the issue that caused your whole Settlement to become invisible after jumping to a caravan animal from the overview panel[/p][/*]
- [p]Fixed the issue where CTRL + clicking wouldn't work when visually deselecting objects.[/p][/*]
- [p]Fixed the issue that caused ambushes to be too hard until you change the chances in settings.[/p][/*]
- [p]Fixed the crash that happened when you try to load a save that uses new resources from mods, that save can now be loaded and the missing resource default to cabbage.[/p][/*]
- [p]Fixed the issue that prevented stockpiles and storages from being renamed.[/p][/*]
- [p]Fixed the issue that broke sliders for stockpiles and storages.[/p][/*]
Known issues:
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]