News Liste Going Medieval

Medieval Monday Talk #60 - Modding 1.5
Going Medieval
24.02.25 14:56 Community Announcements
Greetings, medievalists!

Before we continue our talk from the previous MMT, we would like to give an update on the modding part of the game.

A couple of months ago we introduced official modding to the game and you seem to like it a lot judging by the workshop content. With it you were able to change .json files functionality, add localization and custom scenarios which is all good, but we are aware that the majority waits for the part where you’ll be able to introduce custom 3d models into the game. So let’s talk about that.

Currently, introducing new things in the game is… limited. It can be done but the visuals would stay the same.

For instance, if you’d want to introduce broccoli to the game, you would be able to do so by finding another resource in the Resource.json and copy it and rename it to broccoli and rename the parameters to your liking.


Note that some of the names have to be added in other documents for this to work. So after all is set and done, you would have broccoli in the game… but it would look like cabbage.


That is because the resource was using the same prefab, in this case “cabbage_pile”. Prefab (short for "prefabricated object") is a reusable asset that stores a game object along with its components, properties, and child objects. Prefabs allow us to create, modify, and instantiate complex objects efficiently without having to rebuild them from scratch every time.

With the new modding update, the data will look like this:


And will allow for mesh integration. A mesh is a 3D model composed of vertices, edges, and faces that define the shape of an object. Meshes are the fundamental building blocks for 3D assets in games, including characters, environments, weapons, and props.

This new approach will allow you to modify the game's object in different ways. You can either:[olist]
[*] Create new meshes (in a 3d program of your choice), export them and rename them as instances marked above and they’ll be swapped in-game.
[*] Create new meshes (in a 3d program of your choice), export them, name them as you want, and rename instances marked above and they’ll be swapped in-game.[/olist]
But there is more. Beneath that you will see Material Parameters section:


You will be able to change the texture of the existing object with a new one. Why not replace it with the existing one? How about some clay brick cabbage?


Alternatively, you will be able to make a new texture, rename it into an existing one and put it here or name it as a new one and reference the new name in the code.

Or you can go brute-mode and use color overlay by changing the ColorValue parameter. Someone is certainly a fan of purple cabbages:


Resources, equipment, vegetation and even buildings will be customized by all of the stuff mentioned above. There are some constraints with the current system when it comes to buildings. For instance, you will be able to create a production building that is 5x5 in size, but some of those areas might not work as intended because such a building does not exist in the game. Nor will you be able to make a table that is larger than the current large table in game. It is possible, but some weird behavior can be expected in that case. Like, feast food and cloth would not occupy that “extra part” of the table nor would the table be selectable via that extra part. The buildings that you use as a foundation for your modeling and modding will have to retain some common things - like the location of the flame that appears during the production and standing spot for the settler during their work.

As long as you follow preexisting templates, you should be able to modify existing and add new stuff to your liking with the upcoming update. Once you make your meshes and/or textures, you will have to import them via a separate Unity project taken from our GitHub and use that project to build addressables. Addressables is a system used for efficient asset management, allowing developers to dynamically load and unload assets at runtime. It helps optimize memory usage, reduce build size, and improve performance, especially in large projects. That way, Going Medieval is able to load external meshes, textures and text mesh pro sprite assets. But more on that once the update goes live.

Want to be among the first modders that will be able to try this? Keep your eyes on the Modding branch. We’ll post a note when we push this update there.

Switch to Modding branch on Steam. [Properties>Betas>Private Betas] The code is: [spoiler]DazzleBrokerColibri[/spoiler]

Once you have mod working locally you can put it on Workshop and update later on.

We’ll go into more detail once the update goes live and we’ll provide you with a proper guide for this type of modding. While you wait, let us know how this all sounds to you. Next MMT will be about those siege weapons we mentioned before. Until then…

Stay medieval!

Foxy Voxel

Discord Reddit X/Twitter Bluesky TikTok Facebook
Logo for Going Medieval
Release:01.06.2021 Genre: Simulation Entwickler: Foxy Voxel Vertrieb: The Irregular Corporation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Medieval Monday Talk #68 - Drawbridge
Going Medieval
20.10.25 19:42 Community Announcements
Patch Notes (0.27.14)
Going Medieval
17.10.25 08:34 Community Announcements
Experimental Branch Patch (0.27.13)
Going Medieval
16.10.25 14:51 Community Announcements
Experimental Branch Patch (0.27.12)
Going Medieval
16.10.25 08:16 Community Announcements
Experimental Branch Patch (0.27.08)
Going Medieval
08.10.25 15:09 Community Announcements
Patch Notes (0.27.07)
Going Medieval
07.10.25 08:48 Community Announcements
Medieval Monday Talk #67 - Street Smarts
Going Medieval
06.10.25 11:22 Community Announcements
Experimental Branch Patch (0.27.07)
Going Medieval
03.10.25 15:23 Community Announcements
Experimental Branch Patch (0.27.05)
Going Medieval
26.09.25 13:06 Community Announcements
Patch Notes (0.26.67)
Going Medieval
26.09.25 13:05 Community Announcements
Patch Notes (0.26.66)
Going Medieval
25.09.25 13:46 Community Announcements
Experimental Branch Patch (0.27.04)
Going Medieval
25.09.25 13:43 Community Announcements
Medieval Monday Talk #66 - What’s Next
Going Medieval
22.09.25 14:50 Community Announcements
Experimental Branch Patch (0.27.02)
Going Medieval
18.09.25 16:40 Community Announcements
Patch Notes (0.26.64)
Going Medieval
18.09.25 16:18 Community Announcements
Experimental Branch Patch (0.27.01)
Going Medieval
17.09.25 16:13 Community Announcements
Patch Notes (0.26.63)
Going Medieval
17.09.25 10:13 Community Announcements
Patch Notes (0.26.60)
Going Medieval
15.09.25 16:27 Community Announcements
Patch Notes (0.26.59)
Going Medieval
12.09.25 15:05 Community Announcements
Experimental Branch Patch (0.26.59)
Going Medieval
12.09.25 13:30 Community Announcements
Experimental Branch Patch (0.26.56)
Going Medieval
11.09.25 09:18 Community Announcements
Patch Notes (0.26.55)
Going Medieval
10.09.25 14:40 Community Announcements
Patch Notes (0.26.54)
Going Medieval
09.09.25 08:18 Community Announcements
Experimental Branch Patch (0.26.54)
Going Medieval
08.09.25 14:12 Community Announcements
Experimental Branch Patch (0.26.53)
Going Medieval
05.09.25 20:15 Community Announcements
Patch Notes (0.26.49)
Going Medieval
01.09.25 09:26 Community Announcements
Experimental Branch Patch (0.26.49)
Going Medieval
29.08.25 14:40 Community Announcements
Patch Notes (0.26.46)
Going Medieval
22.08.25 10:07 Community Announcements
Patch Notes (0.26.45)
Going Medieval
21.08.25 07:18 Community Announcements
Experimental Branch Patch (0.26.45)
Going Medieval
20.08.25 15:11 Community Announcements
Patch Notes (0.26.44)
Going Medieval
19.08.25 06:47 Community Announcements
Experimental Branch Patch (0.26.44)
Going Medieval
18.08.25 15:18 Community Announcements
Patch Notes (0.26.43)
Going Medieval
15.08.25 13:03 Community Announcements
Patch Notes (0.26.42)
Going Medieval
15.08.25 06:34 Community Announcements
Experimental Branch Patch (0.26.42)
Going Medieval
14.08.25 13:06 Community Announcements
Experimental Branch Patch (0.26.41)
Going Medieval
13.08.25 11:07 Community Announcements
Patch Notes (0.26.24)
Going Medieval
13.08.25 07:23 Community Announcements
Experimental Branch Patch (0.26.24)
Going Medieval
12.08.25 12:21 Community Announcements
Patch Notes (0.26.22)
Going Medieval
09.08.25 10:00 Community Announcements
Patch Notes (0.26.20)
Going Medieval
08.08.25 10:51 Community Announcements
Experimental Branch Patch (0.26.18)
Going Medieval
07.08.25 16:08 Community Announcements
Patch Notes (0.26.16)
Going Medieval
06.08.25 08:38 Community Announcements
Experimental Branch Patch (0.26.16)
Going Medieval
05.08.25 16:35 Community Announcements
Experimental Branch Patch (0.26.15)
Going Medieval
04.08.25 14:31 Community Announcements
Patch Notes (0.26.14)
Going Medieval
01.08.25 12:02 Community Announcements
Update #16 | Bandit Camps & Ambushes
Going Medieval
31.07.25 11:45 Community Announcements
Experimental Branch Patch (0.26.9)
Going Medieval
30.07.25 09:18 Community Announcements
Experimental Branch Patch (0.26.8)
Going Medieval
28.07.25 15:33 Community Announcements
Experimental Branch Patch (0.26.6)
Going Medieval
24.07.25 15:05 Community Announcements
Experimental Branch Patch (0.26.5)
Going Medieval
18.07.25 15:32 Community Announcements
Community Mods Showcase #1
Going Medieval
18.07.25 11:34 Community Announcements
Experimental Branch Update (0.26.4)
Going Medieval
16.07.25 11:52 Community Announcements
Patch Notes (0.25.31)
Going Medieval
16.07.25 09:46 Community Announcements
Experimental Branch Patch (0.25.31)
Going Medieval
15.07.25 18:00 Community Announcements
Medieval Monday Talk #65 - Attacking Others
Going Medieval
14.07.25 13:36 Community Announcements
Patch Notes (0.25.29)
Going Medieval
12.07.25 08:35 Community Announcements
Patch Notes (0.25.28)
Going Medieval
10.07.25 18:25 Community Announcements
Experimental Branch Patch (0.25.27)
Going Medieval
10.07.25 14:21 Community Announcements
Patch Notes (0.25.26)
Going Medieval
10.07.25 06:55 Community Announcements
Experimental Branch Patch (0.25.26)
Going Medieval
09.07.25 10:58 Community Announcements
Patch Notes (0.25.25)
Going Medieval
04.07.25 13:10 Community Announcements
Experimental Branch Patch (0.25.25)
Going Medieval
04.07.25 11:26 Community Announcements
Patch Notes (0.25.24)
Going Medieval
03.07.25 12:58 Community Announcements
Experimental Branch Patch (0.25.24)
Going Medieval
03.07.25 08:47 Community Announcements
Medieval Monday Talk #64 - Side Quests
Going Medieval
30.06.25 10:37 Community Announcements
Experimental Branch Patch (0.25.20)
Going Medieval
30.06.25 07:29 Community Announcements
Patch Notes (0.25.19)
Going Medieval
27.06.25 17:47 Community Announcements
Experimental Branch Patch (0.25.19)
Going Medieval
27.06.25 16:14 Community Announcements
Patch Notes (0.25.18)
Going Medieval
26.06.25 13:35 Community Announcements
Experimental Branch Patch (0.25.18)
Going Medieval
26.06.25 09:06 Community Announcements
Experimental Branch Patch (0.25.17)
Going Medieval
24.06.25 20:00 Community Announcements
Experimental Branch Patch (0.25.16)
Going Medieval
24.06.25 17:00 Community Announcements
Experimental Branch Patch (0.25.13)
Going Medieval
18.06.25 10:24 Community Announcements
Medieval Monday Talk #63 - Getting Ambushed
Going Medieval
16.06.25 11:11 Community Announcements
Experimental Branch Patch (0.25.12)
Going Medieval
13.06.25 14:43 Community Announcements
Experimental Branch Patch (0.25.11)
Going Medieval
10.06.25 13:00 Community Announcements
Experimental Branch Patch (0.25.10)
Going Medieval
09.06.25 14:58 Community Announcements
Experimental Branch Patch (0.25.9)
Going Medieval
06.06.25 14:47 Community Announcements
Experimental Branch Patch (0.25.8)
Going Medieval
05.06.25 14:38 Community Announcements
Medieval Monday Talk #62 - Optimization Integration
Going Medieval
02.06.25 09:38 Community Announcements
Patch Notes (0.24.12)
Going Medieval
23.05.25 07:40 Community Announcements
Experimental Branch Patch (0.24.12)
Going Medieval
22.05.25 13:05 Community Announcements
Patch Notes (0.24.11)
Going Medieval
20.05.25 10:42 Community Announcements
Experimental Branch Patch (0.24.11)
Going Medieval
19.05.25 09:48 Community Announcements
Patch Notes (0.24.8)
Going Medieval
12.05.25 07:19 Community Announcements
Experimental Branch Patch (0.24.8)
Going Medieval
09.05.25 14:47 Community Announcements
Experimental Branch Patch (0.24.7)
Going Medieval
08.05.25 15:52 Community Announcements
Update #15 | Smarter Enemies & Siege Weapons
Going Medieval
08.05.25 09:47 Community Announcements
Experimental Branch Patch (0.24.6)
Going Medieval
29.04.25 17:40 Community Announcements
Experimental Branch Patch (0.24.5)
Going Medieval
25.04.25 16:14 Community Announcements
Experimental Branch Patch (0.24.4)
Going Medieval
11.04.25 10:31 Community Announcements
Experimental Branch Update (0.24.2)
Going Medieval
08.04.25 09:29 Community Announcements
Modding Branch Update (0.23.9)
Going Medieval
20.03.25 13:17 Community Announcements
Modding Branch Update (0.23.4)
Going Medieval
13.03.25 13:07 Community Announcements
Patch Notes (0.22.39)
Going Medieval
06.03.25 08:11 Community Announcements
Medieval Monday Talk #61 - Heavy Weaponry
Going Medieval
03.03.25 14:11 Community Announcements
Patch Notes (0.22.38)
Going Medieval
27.02.25 08:43 Community Announcements
Experimental Branch Patch (0.22.38)
Going Medieval
26.02.25 08:09 Community Announcements
Patch Notes (0.22.37)
Going Medieval
25.02.25 14:30 Community Announcements
Experimental Branch Patch (0.22.37)
Going Medieval
25.02.25 11:23 Community Announcements
Experimental Branch Patch (0.22.36)
Going Medieval
24.02.25 17:44 Community Announcements
Medieval Monday Talk #60 - Modding 1.5
Going Medieval
24.02.25 14:56 Community Announcements
Medieval Monday Talk #59 - Smarter Enemies
Going Medieval
17.02.25 12:04 Community Announcements
Experimental Branch Patch (0.22.35)
Going Medieval
16.02.25 15:46 Community Announcements
Experimental Branch Patch (0.22.34)
Going Medieval
14.02.25 14:55 Community Announcements
Experimental Branch Patch (0.22.33)
Going Medieval
11.02.25 13:00 Community Announcements
Experimental Branch Patch (0.22.32)
Going Medieval
10.02.25 12:58 Community Announcements
Patch Notes (0.22.31)
Going Medieval
06.02.25 10:03 Community Announcements
Patch Notes (0.22.30)
Going Medieval
04.02.25 14:37 Community Announcements
Medieval Monday Talk #58 - Camera 2.0
Going Medieval
03.02.25 13:21 Community Announcements
Patch Notes (0.22.28)
Going Medieval
30.01.25 15:24 Community Announcements
Patch Notes (0.22.27)
Going Medieval
27.01.25 17:00 Community Announcements
Experimental Branch Patch (0.22.27)
Going Medieval
23.01.25 14:07 Community Announcements
Experimental Branch Patch (0.22.26)
Going Medieval
22.01.25 14:47 Community Announcements
Medieval Monday Talk #57 - Camera, Reframed
Going Medieval
20.01.25 21:13 Community Announcements
Experimental Branch Patch (0.22.25)
Going Medieval
17.01.25 16:42 Community Announcements
Experimental Branch Patch (0.22.24)
Going Medieval
16.01.25 16:20 Community Announcements
Patch Notes (0.22.22)
Going Medieval
14.01.25 15:31 Community Announcements
Patch Notes (0.22.20)
Going Medieval
26.12.24 12:21 Community Announcements
Patch Notes (0.22.19)
Going Medieval
24.12.24 14:08 Community Announcements
Experimental Branch Patch (0.22.18)
Going Medieval
24.12.24 11:02 Community Announcements
Patch Notes (0.22.16)
Going Medieval
23.12.24 12:38 Community Announcements
Patch Notes (0.22.15)
Going Medieval
19.12.24 14:02 Community Announcements
Hotfix (0.22.12)
Going Medieval
17.12.24 15:22 Community Announcements
Update #14 | Fire & Training Structures
Going Medieval
17.12.24 12:25 Community Announcements
Experimental Branch Patch (0.22.10)
Going Medieval
16.12.24 15:59 Community Announcements
Experimental Branch Patch (0.22.7)
Going Medieval
13.12.24 18:45 Community Announcements
Experimental Branch Patch (0.22.6)
Going Medieval
12.12.24 17:11 Community Announcements
Experimental Branch Patch (0.22.5)
Going Medieval
11.12.24 14:37 Community Announcements
Medieval Monday Talk #56 - Combat, Expanded
Going Medieval
09.12.24 10:12 Community Announcements
Experimental Branch Patch (0.22.3)
Going Medieval
06.12.24 16:19 Community Announcements
Experimental Branch Update (0.22.1)
Going Medieval
05.12.24 16:44 Community Announcements
Patch Notes (0.21.29)
Going Medieval
05.12.24 08:35 Community Announcements
Experimental Branch Patch (0.21.29)
Going Medieval
04.12.24 14:02 Community Announcements
Medieval Monday Talk #55 - Kindled Strikes
Going Medieval
02.12.24 19:11 Community Announcements
Patch Notes (0.21.28)
Going Medieval
02.12.24 18:00 Community Announcements
Patch Notes (0.21.27)
Going Medieval
02.12.24 16:21 Community Announcements
Nominate Going Medieval for Labor of Love award
Going Medieval
29.11.24 15:38 Community Announcements
Patch Notes (0.21.26)
Going Medieval
29.11.24 14:16 Community Announcements
Patch Notes (0.21.23)
Going Medieval
26.11.24 17:03 Community Announcements
Update #13 | Basic Modding
Going Medieval
26.11.24 11:03 Community Announcements
Medieval Monday Talk #54 - Taming the Beast
Going Medieval
25.11.24 12:12 Community Announcements
Experimental Branch Patch (0.21.21)
Going Medieval
22.11.24 13:08 Community Announcements
Experimental Branch Patch (0.21.19)
Going Medieval
21.11.24 13:22 Community Announcements
Medieval Monday Talk #53 | Fire, Ignited
Going Medieval
18.11.24 18:37 Community Announcements
Patch Notes (0.20.27)
Going Medieval
18.11.24 17:30 Community Announcements
Experimental Branch Patch (0.21.16)
Going Medieval
14.11.24 16:59 Community Announcements
Experimental Branch Patch (0.21.12)
Going Medieval
13.11.24 13:17 Community Announcements
Patch Notes (0.20.25)
Going Medieval
12.11.24 16:41 Community Announcements
Experimental Modding Introduction (0.21.11)
Going Medieval
11.11.24 14:17 Community Announcements
Patch Notes (0.20.24)
Going Medieval
07.11.24 15:02 Community Announcements
Patch Notes (0.20.23)
Going Medieval
05.11.24 11:43 Community Announcements
Patch Notes (0.20.21)
Going Medieval
30.10.24 15:28 Community Announcements
Patch Notes (0.20.20)
Going Medieval
29.10.24 15:52 Community Announcements
Experimental Branch Patch (0.20.19)
Going Medieval
29.10.24 12:51 Community Announcements
Roadmap Update
Going Medieval
29.10.24 12:16 Community Announcements
Patch Notes (0.20.16)
Going Medieval
25.10.24 15:02 Community Announcements
Patch Notes (0.20.14)
Going Medieval
22.10.24 13:26 Community Announcements
Patch Notes (0.20.13)
Going Medieval
17.10.24 13:52 Community Announcements
Patch Notes (0.20.12)
Going Medieval
16.10.24 11:21 Community Announcements
Update #12 | Prisoners & Gates
Going Medieval
15.10.24 10:02 Community Announcements
Experimental Branch Patch (0.20.9)
Going Medieval
14.10.24 15:50 Community Announcements
Experimental Branch Patch (0.20.8)
Going Medieval
11.10.24 14:25 Community Announcements
Experimental Branch Patch (0.20.7)
Going Medieval
10.10.24 16:44 Community Announcements
Experimental Branch Patch (0.20.6)
Going Medieval
09.10.24 15:36 Community Announcements
Experimental Branch Patch (0.20.5)
Going Medieval
08.10.24 17:18 Community Announcements
Experimental Branch Patch (0.20.4)
Going Medieval
07.10.24 16:11 Community Announcements
Experimental Branch Patch (0.20.3)
Going Medieval
04.10.24 15:52 Community Announcements
Experimental Branch Patch (0.20.2)
Going Medieval
03.10.24 18:31 Community Announcements
Experimental Branch Update (0.20.1)
Going Medieval
02.10.24 15:04 Community Announcements
Patch Notes (0.19.40)
Going Medieval
18.09.24 12:16 Community Announcements
Experimental Branch Patch (0.19.40)
Going Medieval
17.09.24 14:19 Community Announcements
Patch Notes (0.19.39)
Going Medieval
11.09.24 11:13 Community Announcements
Experimental Branch Patch (0.19.39)
Going Medieval
10.09.24 11:04 Community Announcements
Medieval Monday Talk #52 — Impactful Entrance
Going Medieval
09.09.24 17:24 Community Announcements
Experimental Branch Patch (0.19.38)
Going Medieval
09.09.24 08:02 Community Announcements
Experimental Branch Patch (0.19.36)
Going Medieval
05.09.24 11:11 Community Announcements
Experimental Branch Patch (0.19.34)
Going Medieval
30.08.24 12:54 Community Announcements
Experimental Branch Patch (0.19.33)
Going Medieval
29.08.24 09:03 Community Announcements
Medieval Monday Talk #51 — Prisoners Revision
Going Medieval
26.08.24 11:52 Community Announcements
Experimental Branch Patch (0.19.32)
Going Medieval
19.08.24 12:54 Community Announcements
Medieval Monday Talk #50 — Rewriting Buildings
Going Medieval
12.08.24 13:19 Community Announcements
Patch Notes (0.19.30)
Going Medieval
12.08.24 07:37 Community Announcements
Experimental Branch Patch (0.19.30)
Going Medieval
08.08.24 07:56 Community Announcements
Experimental Branch Patch (0.19.29)
Going Medieval
29.07.24 13:29 Community Announcements
Patch Notes (0.19.28)
Going Medieval
29.07.24 10:30 Community Announcements
Medieval Monday Talk #49
Going Medieval
29.07.24 08:20 Community Announcements
Medieval Monday Talk #48
Going Medieval
15.07.24 15:33 Community Announcements
Experimental Branch Patch (0.19.28)
Going Medieval
09.07.24 11:03 Community Announcements
Patch Notes (0.19.27)
Going Medieval
28.06.24 12:43 Community Announcements
Patch Notes (0.19.25)
Going Medieval
27.06.24 13:52 Community Announcements
Patch Notes (0.19.24)
Going Medieval
26.06.24 11:33 Community Announcements
Patch Notes (0.19.23)
Going Medieval
25.06.24 08:57 Community Announcements
Patch Notes (0.19.22)
Going Medieval
21.06.24 14:10 Community Announcements
Patch Notes (0.19.21)
Going Medieval
20.06.24 07:58 Community Announcements
Medieval Monday Talk #47
Going Medieval
17.06.24 15:05 Community Announcements
Experimental Branch Patch (0.19.17)
Going Medieval
14.06.24 11:34 Community Announcements
Patch Notes (0.19.16)
Going Medieval
11.06.24 11:59 Community Announcements
Patch Notes (0.19.14)
Going Medieval
06.06.24 13:12 Community Announcements
Patch Notes (0.19.13)
Going Medieval
04.06.24 14:25 Community Announcements
Patch Notes (0.19.12)
Going Medieval
03.06.24 15:15 Community Announcements
Update #11 | Events & Roles
Going Medieval
30.05.24 09:08 Community Announcements
Experimental Branch Patch (0.19.10)
Going Medieval
29.05.24 12:49 Community Announcements
Experimental Branch Patch (0.19.9)
Going Medieval
27.05.24 14:47 Community Announcements
Experimental Branch Patch (0.19.8)
Going Medieval
24.05.24 16:39 Community Announcements
Experimental Branch Patch (0.19.7)
Going Medieval
23.05.24 16:06 Community Announcements
Experimental Branch Patch (0.19.5)
Going Medieval
21.05.24 15:24 Community Announcements
Experimental Branch Patch (0.19.4)
Going Medieval
20.05.24 15:08 Community Announcements
Experimental Branch Patch (0.19.3)
Going Medieval
19.05.24 07:15 Community Announcements
Experimental Branch Patch (0.19.2)
Going Medieval
17.05.24 13:31 Community Announcements
Experimental Branch Update (0.19.0)
Going Medieval
16.05.24 15:07 Community Announcements
Medieval Monday Talk #46
Going Medieval
13.05.24 13:05 Community Announcements
Patch Notes (0.18.19)
Going Medieval
08.05.24 11:43 Community Announcements
Medieval Monday Talk #45
Going Medieval
29.04.24 11:31 Community Announcements
Hotfix Notes (0.18.18)
Going Medieval
26.04.24 13:05 Community Announcements
Update #10.5 | Migration & Camera Changes
Going Medieval
22.04.24 11:26 Community Announcements
Medieval Monday Talk #44
Going Medieval
08.04.24 11:55 Community Announcements
Experimental Branch Patch (0.18.8)
Going Medieval
03.04.24 13:10 Community Announcements
Experimental Branch Patch (0.18.7)
Going Medieval
28.03.24 14:19 Community Announcements
Experimental Branch Patch (0.18.5)
Going Medieval
22.03.24 21:32 Community Announcements
Experimental Branch Patch (0.18.3)
Going Medieval
20.03.24 13:54 Community Announcements
Medieval Monday Talk #43
Going Medieval
18.03.24 15:07 Community Announcements
Patch Notes (0.16.26)
Going Medieval
13.03.24 14:28 Community Announcements
Experimental Branch - Save Migration Guide
Going Medieval
07.03.24 10:39 Community Announcements
Patch Notes (0.16.24)
Going Medieval
06.03.24 13:51 Community Announcements
Patch Notes (0.16.23)
Going Medieval
29.02.24 11:28 Community Announcements
New Save System is coming soon
Going Medieval
26.02.24 18:54 Community Announcements
Patch Notes (0.16.22)
Going Medieval
26.02.24 12:38 Community Announcements
Patch Notes (0.16.20)
Going Medieval
13.02.24 12:26 Community Announcements
Hotfix Notes (0.16.19)
Going Medieval
07.02.24 12:27 Community Announcements
Hotfix Notes (0.16.17)
Going Medieval
06.02.24 11:48 Community Announcements
Hotfix Notes (0.16.16)
Going Medieval
05.02.24 12:03 Community Announcements
Patch Notes (0.16.15)
Going Medieval
01.02.24 13:52 Community Announcements
Patch Notes (0.16.14)
Going Medieval
25.01.24 13:03 Community Announcements
Patch Notes (0.16.13)
Going Medieval
18.01.24 14:49 Community Announcements
Happy Holidays!
Going Medieval
22.12.23 14:27 Community Announcements
Patch Notes (0.16.10)
Going Medieval
20.12.23 14:05 Community Announcements
Hotfix (0.16.9)
Going Medieval
08.12.23 14:11 Community Announcements
Patch Notes (0.16.8)
Going Medieval
07.12.23 08:05 Community Announcements
Hotfix (0.16.7)
Going Medieval
23.11.23 14:05 Community Announcements
Nominate Going Medieval for Labor of Love 2023 Steam Award
Going Medieval
22.11.23 12:56 Community Announcements
Update #10 | Water & Fishing
Going Medieval
21.11.23 10:56 Community Announcements
Experimental Branch Patch (0.16.6)
Going Medieval
20.11.23 10:51 Community Announcements
Experimental Branch Patch (0.16.5)
Going Medieval
17.11.23 10:37 Community Announcements
Experimental Branch Patch (0.16.4)
Going Medieval
15.11.23 11:28 Community Announcements
Experimental Branch Update (0.16.2)
Going Medieval
10.11.23 14:06 Community Announcements
Medieval Monday Talk #42
Going Medieval
30.10.23 13:39 Community Announcements
Medieval Monday Talk #41
Going Medieval
16.10.23 12:25 Community Announcements
Medieval Monday Talk #40
Going Medieval
02.10.23 13:26 Community Announcements
Medieval Monday Talk #39
Going Medieval
18.09.23 12:15 Community Announcements
Medieval Monday #38
Going Medieval
04.09.23 14:34 Community Announcements
Hotfix (0.15.8)
Going Medieval
23.08.23 12:46 Community Announcements