Quality of Life improvements
- Archers will attack units even if they are on a high elevation, as long as the target is in range..
- Battle scale results are now displayed when the raid ends.
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where archer range indicators would be shown if there are any drafted Settlers upon loading.
- Fixed the issue where enemies would not regroup correctly after a siege weapon operator is killed.
- Fixed the issue that would allow you to place roofs over slopes, ladders and stairs.
- Fixed the issue where you would be able to construct a beam over blueprinted walls.
- Fixed the issue where right click - “ignite” would not show for oil blobs on earth voxels.
Known issues:
- Enemies don't set stuff on fire anymore. (this is temporary because the setting on fire stuff and commander AI don't play that nice at the moment ːsteamsadː)
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some text keys are still not translated.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
