Quality of Life Improvements
- [p]Visible construction progress now corresponds to Settlers hitting the foundation with a hammer.[/p][/*]
- [p]Every hammer hit while constructing now spawns particles.[/p][/*]
Bugs and Fixes
- [p]Fixed several crash occurrences.[/p][/*]
- [p]Fixed the issue that prevented animals from sleeping.[/p][/*]
- [p]Fixed the issue that caused building piles to be visible when they are on a higher level than the camera[/p][/*]
- [p]Fixed the issue that made small circles flicker in the middle of the screen.[/p][/*]
- [p]Fixed the issue that caused wicker floors and grated floors to not protect from hail.[/p][/*]
- [p]Fixed the issue that made the health bar, fire arrow icon and name overlap in combat.[/p][/*]
- [p]Fixed the issue that caused mods that alter voxel data (like Simple Mining) to break Start.sav files with voxels that appear to be all dirt when reloading. This will not retroactively fix already broken saves, but any new ones will work as intended.[/p][p][/p][/*]
Known issues:
- [p] If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions. [/p][/*]