Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue that allowed usage of unfinished for Feast planning.
- Fixed the issue where Zealots would drink their ass off upon loading and be stuck in the drinking/unconscious cycle.
- Potential fix for the lag during hunting issue.
- Fixed minor animation issues.
Quality of Life improvements
- Esc key functionality and UI game pausing has been recoded for the sake of stability and consistency. This might have an unwanted effect where some panels don't pause the game when they should or ESC closes the wrong window or even crashes the game. Please keep an eye out on this and report if you can.
Known issues:
- Some text keys are missing.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.