Bugs and Fixes
- Fixed crash occurrence caused by usage of allow/forbid tool.
- Fixed the issue where settlers would sometimes tend to animals that they were hunting. Pretty nice of them, but not intended behavior.
- Fixed the issue that prevented the “Forbid” order from working properly when selecting multiple buildings.
- Fixed the bug that detected some buildings as unreachable, when in reality they were just forbidden.
- Fixed some issues with voxel reachability, where settlers would ignore the mining of voxels if that voxel had a floor on it before.
Known issues:
- Settlers/animals still get stuck upon caravan return or during caravan formation and going out. Save & Load fixes it.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
