Quality of Life improvements
- Rebalanced speed for all weapons. all weapons have a slight increase in speed (10-15%)
- Ranged weapons lose less HP per attack. ~50% less than before. The flimsy Quality level multiplier for HP loss is now 1.3 instead of 1.5
- Dummy costs hay now so it's more similar to sticks for practice targets (inspired by a mod players made :))
Bugs and Fixes
- Fixed several crash occurrences.
- Beams can now be constructed over furniture.
- Manage panel presets updated with new ranged weapons
- Fixed certain events not having the proper loc key for button text.
Known issues
- Barrels don't fill faster when under the edges of the roof yet.
- Having underwater grated doors might confuse the enemy AI resulting in enemies just standing at the edge of the map.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects.
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
