Quicklime, or calcium oxide (CaO), will be created at kilns. Quicklime reacts with water in an exothermic reaction, producing slaked lime (calcium hydroxide, Ca(OH)₂) and releasing a significant amount of heat. Saltpeter is a common name for potassium nitrate (KNO₃), a naturally occurring mineral and chemical compound. It acts as an oxidizer to fuel the combustion of pyrotechnic mixtures. We’ll be introducing Saltpetre works as a building for producing saltpeter. So, with our logic, it makes sense to bind those things with oil to create Greek fire. (Also, we can use saltpeter and quicklime for other stuff in the future (who said gunpowder?).)
[previewyoutube=Rp4GM8IWlYY;full][/previewyoutube]
Greek fire in our game is green, but besides that, the functionality is the same. It’s a stronger version of fire that can burn underwater and in the rain. It will not spread as greek fire, but will spawn regular fire around it. Greek oil can be used with fire in the same way as regular oil does, but do remember that Greek fire is not easily extinguished.
What does this mean for enemies? For now, we’ll start simple - enemies will be able to set fire to structures that they are attacking. We’ll revisit this once their AI gets upgraded, but don’t take this ability lightly. Imagine an enemy going through a library and getting a sudden urge to burn a nearby research table. And the library is made of wood and that starts a chain reaction and… oh no… You get the point.
[previewyoutube=RRHNTEZ77ZU;full][/previewyoutube]
So how about that? What are your thoughts on these fire shenanigans? Do you already have some specific scenario in mind that you want to test? Write it in the comments. Next week we’ll talk about long awaited training buildings and other interesting upgrades. Until then…
Stay medieval!
[url=https://store.steampowered.com/developer/foxyvoxel][i][b]Foxy Voxel[/b][/i][/url]
[url=https://discord.gg/goingmedieval style=button]Discord[/url] [url=https://www.reddit.com/r/goingmedieval/ style=button]Reddit[/url] [url=https://x.com/going_medieval style=button]X/Twitter[/url] [url=https://bsky.app/profile/foxyvoxel.bsky.social style=button]Bluesky[/url] [url=https://www.tiktok.com/@going.medieval style=button]TikTok[/url] [url=https://www.facebook.com/FoxyVoxel style=button]Facebook[/url]
News Liste Going Medieval
Quicklime, or calcium oxide (CaO), will be created at kilns. Quicklime reacts with water in an exothermic reaction, producing slaked lime (calcium hydroxide, Ca(OH)₂) and releasing a significant amount of heat. Saltpeter is a common name for potassium nitrate (KNO₃), a naturally occurring mineral and chemical compound. It acts as an oxidizer to fuel the combustion of pyrotechnic mixtures. We’ll be introducing Saltpetre works as a building for producing saltpeter. So, with our logic, it makes sense to bind those things with oil to create Greek fire. (Also, we can use saltpeter and quicklime for other stuff in the future (who said gunpowder?).)
[previewyoutube=Rp4GM8IWlYY;full][/previewyoutube]
Greek fire in our game is green, but besides that, the functionality is the same. It’s a stronger version of fire that can burn underwater and in the rain. It will not spread as greek fire, but will spawn regular fire around it. Greek oil can be used with fire in the same way as regular oil does, but do remember that Greek fire is not easily extinguished.
What does this mean for enemies? For now, we’ll start simple - enemies will be able to set fire to structures that they are attacking. We’ll revisit this once their AI gets upgraded, but don’t take this ability lightly. Imagine an enemy going through a library and getting a sudden urge to burn a nearby research table. And the library is made of wood and that starts a chain reaction and… oh no… You get the point.
[previewyoutube=RRHNTEZ77ZU;full][/previewyoutube]
So how about that? What are your thoughts on these fire shenanigans? Do you already have some specific scenario in mind that you want to test? Write it in the comments. Next week we’ll talk about long awaited training buildings and other interesting upgrades. Until then…
Stay medieval!
[url=https://store.steampowered.com/developer/foxyvoxel][i][b]Foxy Voxel[/b][/i][/url]
[url=https://discord.gg/goingmedieval style=button]Discord[/url] [url=https://www.reddit.com/r/goingmedieval/ style=button]Reddit[/url] [url=https://x.com/going_medieval style=button]X/Twitter[/url] [url=https://bsky.app/profile/foxyvoxel.bsky.social style=button]Bluesky[/url] [url=https://www.tiktok.com/@going.medieval style=button]TikTok[/url] [url=https://www.facebook.com/FoxyVoxel style=button]Facebook[/url]
Release:01.06.2021
Genre:
Simulation
Entwickler:
Foxy Voxel
Vertrieb:
The Irregular Corporation
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
