Bugs and Fixes
- Fixed several crash occurrences.
- Fixed a few UI issues.
- Fixed minor text issues.
Quality of life improvements
- Wooden Fence and Ornate Wooden Beam have been added to the game (located in the Decorative Structures II in the Research tab ).
- Food types like human meat, animal feed and rot have way lower quality now.
- Rough wine effectiveness was readjusted.
- Adding a high level role will not add so many quality points to the event quality.
- The amount of points that food quality would give has been lowered. It was too easy to make an excellent feast even with rot served.
Known issues:
- Some text keys are missing.
- Player-triggered events don't have sound effects
- The calculator of player-triggered events score is still work in progress.
- Merchants who are invited to feasts will lose their overhead marker and will not get it back even when the feast ends.
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
