Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where the game’s speed would reset itself to x1 upon settlers waking up.
- Fixed the issue where closing the Overview window would resume (previously) paused game.
- Fixed the issue where domestic/pet polecats, cats and rats wouldn’t avoid traps during their movement.
- Fixed the issue where domestic animals would sometimes land on the traps during their idling.
Known issues:
- Some text keys are missing.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
