Bugs and Fixes
- [p]Fixed several crash occurrences.[/p][/*]
- [p]Fixed the issue that caused Settlers to mine invisible soil voxels.[/p][/*]
- [p]Fixed the issue that prevented some saves from being loaded.[/p][/*]
- [p]Fixed the issue that caused wooden mechanical parts crafting to give smithing instead of carpentry XP.[/p][/*]
- [p]Fixed the issue that made Settlers appear to be carrying weapons while undrafted.[/p][/*]
- [p]Fixed the issue where Raiders would get stuck if you locked the door they were planning to pass through.[/p][/*]
- [p]Fixed the issue where fires on top of walls would continue burning in the air after the wall was destroyed.[/p][/*]
- [p]Fixed the issue that caused temperature damage to persist after a tile with fire on it is destroyed.[/p][/*]
- [p]Fixed the issue where Raiders could not construct ladders on top of player-constructed floors.[/p][/*]
- [p]Fixed the issue that caused the camera to shake while buildings were taking damage.[/p][/*]
Known issues:
- [p] If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]