Quality of Life improvements
- [p]Caravan panel layout improvements.[/p][/*]
- [p]Flames are now visible on limestone and limestone brick walls.[/p][/*]
- [p]Projectiles that hit limestone and limestone brick walls cause temperature damage.[/p][/*]
- [p]Updated Roadmap text.[/p][/*]
- [p]Beggars reset non-partisan faction relationship to neutral when they spawn.[/p][/*]
- [p]A particle effect now spawns when the building foundation appears.[/p][/*]
Bugs and Fixes
- [p]Fixed several crash occurrences.[/p][/*]
- [p]Fixed the issue that sometimes caused archers to shoot through walls.[/p][/*]
- [p]Fixed the issue that caused wounds to be more severe when reapplied.[/p][/*]
- [p]Fixed the issue that made the terms of use link to not function.[/p][/*]
- [p]Fixed the issue that caused beggars to never be hostile.[/p][/*]
- [p]Fixed the issue that made raid difficulty settings not get applied to ambushes and other encounters on secondary maps. (thanks to our players for noticing and reporting) [/p][/*]
- [p]Fixed the issue that caused archers not to reposition when settlers move out of their range.[/p][/*]
- [p]Fixed the issue that made pen markers not have allowed animal options.[/p][/*]
Known issues:
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]