Bugs and Fixes
- [p]Fixed several crash occurrences.[/p][/*]
- [p]Fixed the issue that prevented the hanging event from starting.[/p][/*]
- [p]Fixed the issue that caused the Rare Goods Merchant to appear overburdened.[/p][/*]
- [p]Fixed the issue that caused buildings with quality (such as statues and rugs) to not have names in their selection header.[/p][/*]
- [p]Fixed the issue that caused doors to sometimes appear open on reload.[/p][p][/p][/*]
Known issues:
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]