Test Branch 1.0.77261 Test 2025-04-09
Design
- Ships can enter defensive formation, giving +10% defence against Ships per turn, up to a max of 30%
- Reverted Ship counterattack damage back to 1 (from 2)
- When a tribal alliance ends and there are tribal units in the same tile as player units, the tribal units are bounced, not the player units
- When a national alliance ends, a unit in its own territory never gets bounced
- Heroes of the Aegean scenario 2 and Rise of Carthage scenario 3 rebalanced
- New map script Rejuvenation added (Wrath of Gods)
- Occurrences that affect water movement (eg Hurricane) affect player-controlled water as well, both for water units and land units using anchored tiles (Wrath of Gods)
- Hurricanes remove Anchored status from ships (Wrath of Gods)
Programming
- Added support in the game class for adding visual effects to tiles independently from the occurrence system
- Memory refactor
- Testudo is now a unit effect
UI
- Added Increase Unit Movement Radius Visibility button to accessibility options to allow players to boost unit movement radius contrast
- Added spacing between archetype/ratings/items on character cards
- Source of counterattack damage in the combat preview is more specific
- Improved tooltip alignment and positioning
- Law tooltips now show F1 Encyclopedia links
- Encyclopedia updates
Bugs Fixed
- Fixed missing yields on Council tooltip
- Fixed missing city build recommendations
- Fixed specialist tooltip net yield change to correctly account for the loss of a citizen
- Fixed tribe widget display issues
- Fixed tile tooltips revealing yields for foreign improvements when at Peace
- Fixed restarting a hotseat game losing player information
- Fixed map selection clickthrough issues
- Fixed F7 city list not sorting when agent tab is selected
- Fixed incorrect default number of opponents set in single player setup screen
- Fixed configuration of female scout and female worker combat portrait prefabs
- Fixed Enlist killing enlisted units if the enlist-on-heal amount was too low
- Fixed modio maps not showing in mod browser
- Fixed modio maps not updating properly
- Fixed a couple of issues with maps on Workshop
- Fixed Modio API errors on uploading mods
- Fixed Rise of Carthage scenario 3 not taking into account the final turn's yields for determining goal completion
- Fixed Occurrences sometimes occurring more often than they should for a given player (Wrath of Gods)
- Text and event fixes
Notes for Modders
[list]