Test Branch 1.0.77261 Test 2025-04-09
Design
- Ships can enter defensive formation, giving +10% defence against Ships per turn, up to a max of 30%
 - Reverted Ship counterattack damage back to 1 (from 2)
 - When a tribal alliance ends and there are tribal units in the same tile as player units, the tribal units are bounced, not the player units
 - When a national alliance ends, a unit in its own territory never gets bounced
 - Heroes of the Aegean scenario 2 and Rise of Carthage scenario 3 rebalanced
 - New map script Rejuvenation added (Wrath of Gods)
 - Occurrences that affect water movement (eg Hurricane) affect player-controlled water as well, both for water units and land units using anchored tiles (Wrath of Gods)
 - Hurricanes remove Anchored status from ships (Wrath of Gods)
 
Programming
- Added support in the game class for adding visual effects to tiles independently from the occurrence system
 - Memory refactor
 - Testudo is now a unit effect
 
UI
- Added Increase Unit Movement Radius Visibility button to accessibility options to allow players to boost unit movement radius contrast
 - Added spacing between archetype/ratings/items on character cards
 - Source of counterattack damage in the combat preview is more specific
 - Improved tooltip alignment and positioning
 - Law tooltips now show F1 Encyclopedia links
 - Encyclopedia updates
 
Bugs Fixed
- Fixed missing yields on Council tooltip
 - Fixed missing city build recommendations
 - Fixed specialist tooltip net yield change to correctly account for the loss of a citizen
 - Fixed tribe widget display issues
 - Fixed tile tooltips revealing yields for foreign improvements when at Peace
 - Fixed restarting a hotseat game losing player information
 - Fixed map selection clickthrough issues
 - Fixed F7 city list not sorting when agent tab is selected
 - Fixed incorrect default number of opponents set in single player setup screen
 - Fixed configuration of female scout and female worker combat portrait prefabs
 - Fixed Enlist killing enlisted units if the enlist-on-heal amount was too low
 - Fixed modio maps not showing in mod browser
 - Fixed modio maps not updating properly
 - Fixed a couple of issues with maps on Workshop
 - Fixed Modio API errors on uploading mods
 - Fixed Rise of Carthage scenario 3 not taking into account the final turn's yields for determining goal completion
 - Fixed Occurrences sometimes occurring more often than they should for a given player (Wrath of Gods)
 - Text and event fixes
 
Notes for Modders
[list]
[*] Five separate memory types (MemoryCharacter, MemoryTribe, MemorReligion, MemoryFamily, MemoryPlayer) are now one type, Memory. The base file name is memory.xml
[*] Mods that add memories need to rename files, e.g. memoryCharacter-add.xml should be memory-character-add or just memory-add. The dash after memory is the important part
[*] Event bonuses are now just Memory / Forget, for all memory types. Events should take care to apply the bonus to the right subject. For example, a Memory bonus applied to a SUBJECTCLASS_CHARACTER subject is the equivalent of the earlier MemoryCharacter bonus
[list]
