Test Branch 1.0.76103 Test 2025-02-05
Design
- Major expansion of The Old World premade map to accommodate Aksum (upcoming DLC nation)
 - Minor adjustments to The Middle East premade map, Aksum starting position added
 - Updated resources on The Imperium Romanum premade map, all luxury resources are now present
 - Added tribes to The Mediterranean premade map
 - New game option added 'Allow Negative Cognomens'. Disabled by default
 - Better matchmaking for auto-marrying characters. More likely for characters that are attracted to each other to get married and less likely for characters that hate each other
 - Ambition-picking events will try to avoid giving a second crowning ambition, a lower tier fallback will be offered if possible
 - Seizing the throne no longer adds bypassed relationships to former leader's succession
 - A non-fatal attack that triggers an event that immediately kills the unit is now treated as a unit kill (for kill unit ambitions, routing etc)
 - Competitive Mode no longer disables Grand Viziers but does now disable some Rising Star events related to seizing the throne
 - Heroes of the Aegean scenario 5 tweaks - easier difficulties are now easier and initial landing goal made clearer
 
UI
- Added cause of death field to the character tooltip. Traits with a probability of death are removed after death
 - One-click centering option moved to Accessibility options, no longer deselects unit unless selected tile is already centered
 - Riders icon now shown on city widget instead of Connected icon for Riders cities
 - Rising Star trait no longer removed upon death
 - Tweaks to job assignment highlighting behavior, selection clearing on the city screen
 - Opening the reminders list closes the job assignment menu
 - Reverted job assignment cancel button behavior change (from previous test update)
 - Simplified and cleaned up some Family help issues
 - Removed some yield clutter from specialist tooltips
 - Encyclopedia and tutorial corrections and improvements
 
Bugs Fixed
- Fixed AI sometimes being unable to declare war on a nation while at peace
 - Fixed queued unit moves not happening when destination blocked
 - Fixed automated units sometimes not moving
 - Fixed attack preview issues
 - Fixed river movement in captured territory
 - Fixed religion icons sometimes showing on tribal camps when city site did not have religion
 - Fixed implicit subject conversion issue
 - Fixed save game version not being updated
 - Fixed game editor unit placement in water
 - Fixed city production yield costs sometimes disappearing
 - Fixed some succession issues related to usurpers
 - Fixed non-active city site on Middle East map
 - Fixed unit effect formatting issues
 - Fixed bug that allowed the player to choose invalid nations on premade maps
 - Fixed some broken links in Rise of Carthage campaign
 
