Design
- Drunk trait now gives -20 opinion to religious and family heads, down from -40
 - Water shrines now give 2 money per water tile in the city instead of 10 per nets improvement (from previous test branch update)
 - Added turn delay to most event options with random traits or relationships
 
Programming
- Loading and exiting a team cloud game without changing the game state no longer locks the turn
 - Reimplemented Rally Defense to be more robust for mods
 - Suppressed Modio errors (i.e. Invalid Token) on game start
 
UI
- Shrine improvement pings can now be placed even if shrine already exists
 - Characters in mission target lists now sorted by importance
 - Made contact event truce flags more consistent in event options
 - Religion icon now shown on unit production buttons when applicable
 - Simplified religion tooltips
 
Bugs Fixed
- Fixed religious improvements being affected by other religions theologies
 - Fixed yield preview overlays getting stuck
 - Fixed ally declared war event trigger
 - Fixed monitor option setting
 - Timeline screen map now only shows city borders that player currently has visibility of. This fixes a bug where unrevealed borders could be shown.
 - Text and event fixes
 
