Known bug - buttons do not always highlight when they become active. This is a display issue and the buttons are useable when they should be.
Design
- Sacred and Profane Clergy rework: [list]
 - The Initiate into Clergy mission run by the Head of Religion has been replaced by a new mission Suggest For Clergy. This is run via the Chancellor and uses the target characters religion
 - A limit of 2 Clergy per nation has been added
 - Clergy can now also be Courtiers and marriage restrictions have been removed
 - Clergy can run the Tutor as Courtier mission (even if they are not a Courtier)
 - Clergy give a base bonus of +30 religion opinion, modified by character opinion
 - Pagan Clergy have a +40% chance to become the next Head of Religion and World Religion Clergy have a +20% chance
 - Pagan Clergy have a new mission Pagan Sacrifices. This targets a pagan city and has a 75% chance to increase the cities happiness and 25% chance to give an opinion penalty to the religion
 - World Religion Clergy can now act as Agents in cities of their religion
 
[*] Doubled money income from connected foreign cities
[*] Competitive mode character yield modifiers due to ratings halved for governors and agents
[*] Event-caused tribal raids will now target the player, even if at Peace or if another foreign city would be a better target
[*] Added doubled Desert map size as a map option (this is the same size as Deserts were before being reduced recently)
[*] Tweaks to the New Difficulty level - start with an added Militia, increased civics and training per turn
[*] Unimproved water tiles can now be exchanged between cities
[*] Tiles cannot be exchanged between cities if that will cause a city territory to no longer be contiguous
[/list]
Programming
- Improved AI obsolete unit upgrading
 - AI now has memory about what non-visible city sites are being claimed by other players
 - AI tries to avoid ending the turn with pending in-place attacks
 - AI tries to connect road network to foreign cities at peace for the money
 - Placed a limit on the number of military units the AI uses for exploring
 - Corrected AI performance regression
 - AI no longer razes gifted cities and cities obtained from events, even if it can
 - Fixed bug in AI hurry cost value that was causing it to spend civics instead of saving them for better use
 - Fixed AI sometimes not healing units when it has the chance
 - Revised character portrait selection algorithm to duplicate the portrait from a different player, if global duplication can't be avoided
 - Removed hardcoded prohibition on foreign paganisms being picked for religion subjects
 - Platform achievements now unlock completed scenarios when resetting gameOptionsSave file
 - Added Modio verbose logging added to gameOptionsSave file (off by default)
 - Added better logging for undo/redo errors
 
UI
- History of the Old World added to loading screen for new games. This will also appear on the Game Log after the first turn
 - Specialist tooltip adjusted. All yields are summarized first and the Rural/Apprentice/etc effects are no longer separated from the rest of the list
 - Improved succession help text for characters after the 4th in line
 - When an Idle Leader reminder is active, the reminder icon replaces the General/Governor icon to the left of the leader portrait
 - Added Idle Leader reminder for Tutor as Leader (Scholar ability)
 - Added tooltips to some cloud game host control buttons
 - Added new Active DLC Encyclopedia category
 - Fewer characters included in the turn summary
 
Bugs Fixed
- Fixed context buttons not showing up consistently (Send Goods, Assign Agent etc)
 - Fixed unit upgrades requiring a city with a resource (for an upgrade of A to B, the EffectCity requirements of unit B are only checked if they're different from requirements of unit A)
 - Fixed some cases where clicking on non-link text doesn't trigger button underneath
 - Fixed Unavailable trait not always getting removed at the start of the players turn
 - Fixed replay being discarded in Learn to Play 4
 - Fix Ptolemy and Seleucus being unable to adopt a state religion in Heroes of the Aegean scenario 6
 - Fixed stolen city site event trigger
 - Fixed some flickering on tooltips and unit HP bar
 - Fixed boundary tiles remaining visible after gaining and then losing visibility
 - Fixed Caravan stacking bug
 - Fixed Event Browser showing new syntax message for all events
 - Fixed Theology Ambitions getting canceled as impossible too soon
 - Fixed trade events not getting canceled on war declaration
 - Fixed no-target missions not working with reminders
 - Fixed some undo/redo issues (i.e. hunter family opinion not resetting after undoing unit kills in territory)
 - Fixed bonus help text when adding trait
 - Fixed missing city happiness modifiers for Kush and Hittite pagan religions
 - Text and event fixes
 
