Headline Changes
- Archipelago map script improvements
 - Event tweaks and improvements
 - Changes to how players starting reserved city sites are calculated and displayed
 
Design
- Archipelago map script improvements. Maps are now 20% bigger than normal maps (down from 40%), large islands are bigger and added Water Size map option
 - The number of reserved city sites (sites near start location not occupied by Tribes) is now set by the Tribal Strength setting
 - The percentage of reserved city sites that are occupied by Barbarians is set by Difficulty
 - Empty reserved sites are revealed on founding your capital
 - Many events restructured and tweaked
 - Events that offer ambitions are no longer canceled if the ambition is completed before dealing with the event
 - Most missions that can result in an event no longer do so on Minimal event level
 - Launch Offensive now costs 800 training, up from 600
 - Peaceful nations borders now count as neutral instead of friendly territory for the purposes of healing
 - Tribal invasions can occur only if one of the player's cities is reachable from one of the tribe's settlements
 - Minor Cities now give +10% defense and no longer give Discontent
 - Removed Cult events from Competitive mode (Sacred and Profane)
 - Removed Kush's nation opinion modifier with Egypt
 - Added difficulty restriction (minimum the Just) for some events that might contain only war options
 - Improvements now allowed to be replaced by improvements of the same class (relevant for shrines)
 
Programming
- Increased AI value for walls
 - Added InfoCulture.mePrevCulture/meNextCulture so culture levels are properly moddable.
 - Game editor can now decrease city culture by right-clicking
 - City starting culture now properly defined through InfoGlobals (for modders use)
 - Added bAbandonCity bonus (for modders use)
 - Better network match check logging
 - Added GreeceCampaign source folder and LearnByPlaying xml folders to the public reference folders
 - Recommended builds performance optimization
 
UI
- Turn summary now always shows birth of royal children
 - Events are now included in cloud game turn summary emails
 - Changed attack preview UI to be a tooltip so it can be locked
 - Removed redundant job line in character tooltip
 - Character tooltip no longer shows agent status for characters on other teams
 - Added new construction states for the Great Cothon and the Colosseum
 - Player turn text now shown in cooperative MP games
 - Cloud game descriptions now stored in the correct language for each player
 - Increased text ping character limit from 40 to 255
 - Removed heir-naming popup when the leader is not the parent
 - Notification header text can no longer wrap to a new line
 - Technology display is now right justified
 - Tooltip verbosity and formatting improvements
 - Changed 'no worker suggestions' option to 'no action suggestions'. Enabling this option removes all unit, city and research recommendations.
 - Improvement ping dropdown improvements
 - In-game options popup shows the email address for that game, can be different per save
 - UI now updates after you kick a player from a cloud game through host settings
 - Added Occurrence log category for notifications and PBC emails
 - Tribal cities (not camps) now show player diplomacy status icon on the city banner
 - The power/knowledge display is now unambiguous in who it refers to
 - Help text for the spread religion option now shows yields that will be gained (from the Oracle, Tolerance etc)
 - Improved display of dropdowns on setup screen when scrolling
 
Bugs Fixed
- Fixed issue with animated resource display on AMD GPUs
 - Fixed some family icon issues
 - Fixed bonus ship cards not being shown on tooltips and the tech tree when the player has no coastal cities
 - Fixed automate button being shown in non-player cities
 - Fixed some UI interactions with canceling missions
 - Fixed null reference on religious council goal helptext
 - Fixed AI assigning a governor upon settling a new city, when it doesn't have the orders to do so
 - Fixed enter/return not interacting with save browser prompts
 - Fixed Disjunction One Continent per Team maps sometimes having multiple teams on the same continent
 - Fixed duplicated tech prereq indicators
 - Fixed newly arrived characters past the fertility age being fertile
 - Fixed some asserts and null references when converting a cloud game to network
 - Fixed city links not spawning tooltips in some cases
 - Player and game names can no longer include multiple lines
 - Fixed children sometimes becoming infertile before adulthood (introduced in last weeks test update)
 - Fixed difficulty level tooltip
 - Fixed issues preventing missions from being canceled
 - Fixed mini tech display button not respecting tech tree settings
 - Fixed build recommendation stars not appearing
 - Fixed map script boundary tiles sometimes blocking out important sections of the map
 - Fixed Pharaohs of the Nile scenario 3 major victory not triggering on turn 40
 - No longer possible to rewind a cloud game to a surrendered player
 - Fixed Alt key sometimes getting stuck down, preventing keyboard shortcuts from working correctly
 - Fixed city screen recommendation assert errors
 - Fixed Arid Plateau random map settings
 - Fixed councilors not being selectable if slot is disabled (i.e. Spymasters after Agrippina dies)
 - Fixed city sort issues
 - Fixed city build recommendations and improvement ping icons not always updating immediately
 - Fixed lateral and dynastic succession when the founder is not related to the current leader
 - Fixed leader tooltip not locking on timeline screen
 - Text and event fixes
 
