Design
- Added new victory point setting: Very High. This increases the VP required for winning by 50%. The previous High setting now increases the VP required by 25%.
 - Sages no longer have +25% science in their seat
 - Patrons now get a +25% city culture bonus per Precious Resource instead of the flat +4. Patrons seat now gets 2 happiness levels per culture event instead of 1.
 - Events giving a free siege unit will now give an Onager instead of a Ballista if the player has not yet researched Hydraulics
 - Can no longer invalidate an ambition offer just by getting a bit closer during the turn in which it was offered
 - Heroes of the Aegean scenario 5 tweaks - boost science and units on Easy difficulty and limit Persian tech. Persia can no longer build ships.
 - Ship build water area now takes priority over city territory (ships will spawn in selected ocean even if there is no space within player borders)
 - Event trait delay no longer happens when there is no undo
 - Swapped names of Persian Cleric and Rider families (for historical accuracy)
 - Changed improvement adjacency requirements to be fulfilled in team territory, to be consistent with adjacency bonuses
 
Programming
- Portrait Editor now automatically attempts to regenerate portraits without feature points
 - Network connection improvements
 - AI saves yields for Wonders less aggressively
 
UI
- Adjusted mapping between portrait ages and rendered portraits. This lowers the apparent age of characters portraits when using Portrait Age Interpolation.
 - Character name is now always show in character help tooltip to give a link for selection
 - Player option to follow moves of AI at war no longer includes civilian units
 - Added target/prereq icons to techs tooltip while hovering over tech tree button
 - Killed unit log entry now includes the killed unit's promotions
 - Added reminders for clergy missions
 
Bugs Fixed
- Fixed some team contact issues
 - Fixed a movement bug where you could spend orders but not complete the entire move
 - Fixed mixed language text appearing in cloud games
 - Fixed difficulty dropdown in SP advanced setup
 - Fixed tribes entering their own camp getting credit for capturing a settlement
 - Fixed highlighted tiles for selected Disciples
 - Fixed human development not applying due to defaults
 - Fixed empty parenthesis on trait loss when no ratings change involved
 - Fixed some button links still activating on click
 - Fixed some settings getting reverted to default
 - Development fix in event editor
 - Portrait Editor fixes
 - Heroes of the Aegean scenario 5 fixes
 - Fixed Rome over expanding in Learn to Play 5
 - Fixed raiders sometimes not raiding
 - Fixed missing option defaults in Safe Mode
 - Fixed hotkey rebinding in Safe Mode
 - Fixed tooltip locking on inheritance screen
 - Fixed some cases where border preview showed the wrong color
 - Fixed tooltip positioning issues
 - Fixed missing UI elements in Carthage and Pharaohs scenarios
 - Fixed Exodus events not triggering in Pharaohs scenario 5 when loading from a save
 - Fixed road pathfinder error when used on tiles where roads cannot be built
 - Fixed two character different character portraits actually referring to the same art
 - Text and event fixes
 
