Design
- Added difficulty restriction (minimum the Just) for some events that might contain only war options
 - Improvements now allowed to be replaced by improvements of the same class (relevant for shrines)
 - Archipelago map script improvements. Maps are now 20% bigger than normal maps (down from 40%)
 
Programming
- Increased AI value for walls
 - Added InfoCulture.mePrevCulture/meNextCulture so culture levels are properly moddable.
 - Game editor can now decrease city culture by right-clicking
 
UI
- Technology display is now right justified
 - Tooltip verbosity and formatting improvements
 - Changed 'no worker suggestions' option to 'no action suggestions'. Enabling this option removes all unit, city and research recommendations.
 - Improvement ping dropdown improvements
 - In-game options popup shows the email address for that game, can be different per save
 - UI now updates after you kick a player from a cloud game through host settings
 - Added Occurrence log category for notifications and PBC emails
 - Tribal cities (not camps) now show player diplomacy status icon on the city banner
 
Bugs Fixed
- Fixed children sometimes becoming infertile before adulthood (introduced in last weeks test update)
 - Fixed difficulty level tooltip
 - Fixed issues preventing missions from being canceled
 - Fixed mini tech display button not respecting tech tree settings
 - Fixed build recommendation stars not appearing
 - Fixed map script boundary tiles sometimes blocking out important sections of the map
 - Fixed Pharaohs of the Nile scenario 3 major victory not triggering on turn 40
 - No longer possible to rewind a cloud game to a surrendered player
 - Text and event fixes
 
Known Issues
- Assert error messages can occur on the city screen with action suggestions enabled
 
