Design
- Game of the Week Event Level now has a 4% chance to be each of the non-default settings
 - Growth required for next citizen now increases quadratically after 20 growths. This makes very large population cities harder to achieve
 - Revelry and Seek Political Allies missions more likely to succeed (Behind the Throne)
 - Lowered Growth bonus for Rising Star governors from 50% to 25% (Behind the Throne)
 
Programming
- Major Unity version upgrade (2021.3.34f1 to 2022.3.39f1)
 - AI performance and behavior improvements
 - Improved the rare case of the AI defending a city when the city's territory is divided in multiple parts by a mountain range
 - Exposed minimum turn for 1 city ambitions to XML for use by modders
 - Moved some hardcoded AI parameters to globalsAI.xml for use by modders
 
UI
- Added Notable Characters filter. All characters now have a mission to allow manually pinning and unpinning them to/from the notable characters list
 - Added player notification when their previously hidden units become visible
 - Converting a cloud game into a network game now removes it from the cloud so that there is only one active instance
 - No longer possible to convert a network game to cloud if there are any unclaimed player slots
 - MP setup screen now has an Advanced Settings header instead of hiding them behind a toggle
 - Improved tooltip for specialist luxuries
 - Per-specialist and per-religion yields are no longer considered "potential" bonuses in effectCity help text
 - Added Game of the Week icon to Hall of Fame games
 - Game credits updates
 - Ambitions with multiple yield types now show yield progress in the same order as defined in the ambition
 - Improvements to culture tooltips
 - Context menus are no longer closed when clicking on a locked tooltip
 
Bugs Fixed
- Fixed diplomatic missions in No Events mode
 - Fixed GIF export path on Mac and Linux
 - Fixed date completed not populating Hall of Fame entry when game completed
 - Fixed some scenario leader names not displaying correctly in Hall of Fame
 - Fixed some completed games being excluded from Hall of Fame
 - Fixed Alliance Victory display in Hall of Fame
 - Fixed AI assert
 - Fixed AI thinking it cannot occupy a city tile with both land and water units
 - Fixed opinion rates appearing over multiple lines in tab panels
 - Fixed client assert on load
 - Fixed invalid player index
 - Fixed hotseat turn state button refresh
 - Fixed hotseat selection issue on player switch
 - Fixed MP join screen for teams with many players
 - Fixed turn button label text in MP
 - Fixed incorrect religion/city colors in turn summary
 - Fixed general character tooltip not locking from unit widget archetype icon
 - Fixed inconsistent ESC key behavior on scenario screen
 - Fixed AI saying they refuse to declare war when they are already at war
 - Fixed possible resources on urban terrain with mirror maps
 - Fixed unit selection causing flickering on adjacent objects
 - Fixed clicking on city widget selecting units first
 - Fixed click issues with family seat icon and city healthbar
 - Fixed display of units in stacks
 - Fixed popups not always closing when the active player changes in hotseat
 - Fixed improvement recommendations showing on tiles with recommended improvement already started
 - Fixed issue with religion founding game log
 - Fixed warrior built event not popping automatically in Learn to Play 2
 - Fixed character filter lists not updating immediately
 - Fixed errors occuring when rapidly scrolling lists
 - Fixed double-submit in file browser when input field is focused
 - Fixed nested link in tutor mission links
 - Fixed Pharaohs of the Nile scenario 2 bug where Libyan raid could spawn directly at player city (Pharaohs of the Nile)
 - Fixed rare Jerwan Aqueduct bug (Wonders and Dynasties)
 - Text and event fixes
 
