Main Branch 1.0.78921 Release 2025-07-23
[p][/p]Headline Changes
- [p]Added support for Multiple Victories and Succession Games[/p][/*]
- [p]Custom Map Overlay added, Overlay and Map Pin UI improvements[/p][/*]
- [p]AI improvements[/p][/*]
Design
[p][/p][p]Multiple Victory support [/p]- [p]On achieving a Double, Points or Ambition victory, players will be prompted to either accept victory or try to pursue another victory condition[/p][/*]
- [p]While pursuing additional victories, defeat can still occur if another player satisfies a victory condition[/p][/*]
- [p]Multiple victories are tracked in the Hall of Fame[/p][/*]
- [p]Added 'Send to Player' option to in-game menu for Single Player games[/p][/*]
- [p]This is designed to support Succession games and can also be used generally for sharing saves[/p][/*]
- [p]Select a friend from the dropdown or enter their platform ID[/p][/*]
- [p]Games will appear on both the sender and recipients Current Games list on the main menu[/p][/*]
- [p]The Current Games entry will be deleted automatically after the recipient loads the game and can be manually deleted in Host Controls by both parties[/p][/*]
- [p]Religious improvements may now be adjacent to improvements of different religions[/p][/*]
- [p]Launch Offensive now gives the unit and leader 20 XP[/p][/*]
- [p]Events can no longer end a war with a tribe that has a player ally[/p][/*]
- [p]Resources added during the game (events or other bonuses) can now be placed adjacent to resources of different types[/p][/*]
- [p]Holy site legitimacy events are now guaranteed to trigger on improvement completion[/p][/*]
- [p]Distant raid probabilities are now based on each player's Prosperity rather than global Tribe Level[/p][/*]
- [p]Gadarat's Subjugator trait spawns worker at cleared site rather than capital (Wonders and Dynasties)[/p][/*]
- [p]Akhenaten can build Altar of the Aten improvements which spread Atenism, a new unique religion for this dynasty. Disciple bonuses removed. (Wonders and Dynasties)[/p][/*]
- [p]Nebuchadnezzar I's brother now recognized as Royal (Wonders and Dynasties)[/p][/*]
- [p]Occurrences no longer change or remove existing resources, or add resources to improved tiles unless the existing improvement matches the new resource (Wrath of Gods)[/p][/*]
- [p]Occurrences no longer add vegetation to tiles with resources that don't allow that vegetation (Wrath of Gods)[/p][/*]
- [p]Added goal Declare War on Tribes Three Times to the Wrath of Gods scenario[/p][p][/p][/*]
Programming
- [p]Enabled cloud games on test builds[/p][/*]
- [p]AI attack and retreat tweaks[/p][/*]
- [p]Added some AI flexibility in still getting kills when an attack doesn't go as predicted[/p][/*]
- [p]AI is a little more careful with sacrificing its good units[/p][/*]
- [p]AI is less eager to buy tiles[/p][/*]
- [p]AI makes truce with other AI more easily when it detects a stalemate[/p][/*]
- [p]Adjusted the target number of units for the AI [/p][/*]
- [p]AI places more value on walls after reaching its unit target[/p][/*]
- [p]AI now tries to explore rival territory, if possible, to reveal cities[/p][/*]
- [p]Decoupled subject picking from events[/p][/*]
- [p]Missions now take an arbitrary list of subjects and relations[/p][/*]
UI
- [p]Custom Map Overlay added, giving a lot more flexibility in what is shown on a map overlay[/p][/*]
- [p]Map pins can now be added and removed using a grid of icons from the Overlay Customizer[/p][/*]
- [p]Map pin UI improvements [/p][/*]
- [p]Map Overlays can now be locked with right click[/p][/*]
- [p]Added option to set default map overlay [/p][/*]
- [p]Added option Advanced Help Text. Some tooltip information is removed when this option is not enabled [/p][/*]
- [p]Event triggers are now displayed at the top of events where relevant[/p][/*]
- [p]Added popup notifications for some bonuses (Diplomatic, Subjugator, King of Kings, Fickle Band)[/p][/*]
- [p]Landmark discovery popups no longer shown when starting an alliance [/p][/*]
- [p]Cloud games that were last played on a different version will be greyed out with a warning. Use Ctrl+click to load a game from an earlier version. Saves from later version cannot be loaded[/p][/*]
- [p]Added starting characters to SP setup stats screen[/p][/*]
- [p]Added support for cycling through occurrence tiles on click [/p][/*]
- [p]Added turns of/since conflict to player and tribe tooltips [/p][/*]
- [p]Mission subject info now shown in Encyclopedia[/p][/*]
- [p]Up/Down arrows cycle through encyclopedia entries[/p][/*]
- [p]Added yellow warning text to specialist "replaces" text[/p][/*]
- [p]Added visual flood effect for extreme Iteru flooding in Pharaohs of the Nile campaign[/p][/*]
- [p]Added Governor Project reminder category for religious dissent (Sacred and Profane)[/p][/*]
- [p]Added custom helptext for Ebbing Sea occurrence (Wrath of Gods)[/p][p][/p][/*]
Bugs Fixed
- [p]Fixed yield previews getting stuck[/p][/*]
- [p]Fixed bug that could cause games to fail to start after selecting Learn to Play scenarios[/p][/*]
- [p]Fixed map generation for games with 2 human teams where the middle of the map is not suitable for player starts (e.g. Hardwood Forest) [/p][/*]
- [p]Fixed border expansions sometimes including urban tiles that belong to other city sites[/p][/*]
- [p]Fixed free improvement UI not triggering when completing Jebel Barkal[/p][/*]
- [p]Fixed free improvement UI not showing dynamic improvement text (i.e leader name on Stele)[/p][/*]
- [p]Fixed data issue with some tile status text[/p][/*]
- [p]Fixed succession list character links showing effects of being a leader instead of current character effects[/p][/*]
- [p]Fixed empty categories in cloud emails[/p][/*]
- [p]Fixed project net yield bug[/p][/*]
- [p]Fixed MP setup spacing and text wrapping issues[/p][/*]
- [p]Fixed rout preview sometimes being shown incorrectly[/p][/*]
- [p]Fixed Caravans consuming orders when they cannot move[/p][/*]
- [p]Fixed subject matching for characters in eventlinks[/p][/*]
- [p]Fixed Road To overlay not clearing after selecting tile[/p][/*]
- [p]Fixed some parts of the research UI sometimes being uninteractable[/p][/*]
- [p]Fixed note map pings[/p][/*]
- [p]Fixed AI build choices not respecting the Guilds law[/p][/*]
- [p]Fixed selected city widget not being interactable[/p][/*]
- [p]Fixed tribal units not getting allied territory water movement bonus [/p][/*]
- [p]Fixed toggle sizing on some resolutions [/p][/*]
- [p]Fixed Event Browser not using full screen[/p][/*]
- [p]Fixed Encyclopedia errors[/p][/*]
- [p]Fixed anarchy road building bug [/p][/*]
- [p]Fixed Lose a City goal not completing when losing a city due to an event[/p][/*]
- [p]Fixed ship harvest helptext showing xp is gained from harvesting [/p][/*]
- [p]Fixed player count not resetting when switching from premade to random map[/p][/*]
- [p]Fixed units counterattacking when they could not have targeted the attacking unit on their own turn [/p][/*]
- [p]Fixed AI trying to start a Caravan mission over and over when it's not possible[/p][/*]
- [p]Fixed heir sometimes getting auto-married instead of getting a marriage offer [/p][/*]
- [p]Fixed portrait loading error when toggling mods in SP setup [/p][/*]
- [p]Fixed custom nicknames for leaders not being applied from events[/p][/*]
- [p]Fixed chat and pings not working when not your turn in network MP games[/p][/*]
- [p]Fixed players not being able to act after ending their turn when still their their teams turn with Strict (Teams) turn style active[/p][/*]
- [p]Fixed AI behavior for congested battlefields[/p][/*]
- [p]Fixed issues when removing tile visual effects, which were causing problems in the Pharaohs of the Nile scenarios[/p][/*]
- [p]Fixed Pharaohs of the Niles scenario 1 undo back over army deployment[/p][/*]
- [p]Fixed minor victory broken link in Pharaohs of the Nile scenario 6[/p][/*]
- [p]Fixed bug that could cause turns to be skipped in the Wrath of Gods scenario[/p][/*]
- [p]Fixed Occurrence effects applying multiple times to cities (Wrath of Gods)[/p][/*]
- [p]Fixed Occurrence overlay sometimes not clearing (Wrath of Gods)[/p][/*]
- [p]Fixed Occurrence terrain change notifications appearing for out of bounds tiles (Wrath of Gods)[/p][/*]
- [p]Fixed mod upload error [/p][/*]
- [p]Mod browser and upload page fixes[/p][/*]
- [p]Text and event fixes[/p][/*]