News Liste Old World

Old World January 17th Updated Test Build
Old World
17.01.24 21:49 Community Announcements
The Old World test branch has been updated and is now version 1.0.70456 Test 01/17/2024

Design
  • Tech tree changes: [list]
  • Infantry Square is now cheaper, requires Battleline and leads to Cohorts.
  • Bodkin Arrow leads directly to Military Prestige
  • Windlass requires Architecture instead of Scholarship
  • Added Luxury bonus cards to the tech tree - on Forestry, Metaphysics, Coinage, Portcullis and Lateen Sail

  • Baths class improvements give one extra Happiness per turn
  • New map script Player islands. Each nation gets their own island, with optional empty islands.
  • New map script Highlands. Inland map with lots of mountain ranges and elevated terrain.
  • Inland Sea map script reworked. Now has more variation and should be more Mediterranean-like.
  • Player start adjustment to try to avoid being placed in a small area surrounded by impassable terrain
  • Free-for-all multiplayer game player start improvements:
    • All map scripts now spread out the players as much as possible, at the expense of selecting the best terrain.
    • Added a different, experimental, player placement for highlands and coastal rain basin map scripts, which are relatively uniform land maps

  • More resources between city sites, especially at low city site density
  • New game option Random Tech Tree. Shuffles the position of each tech within its column.
  • AI (nations and tribes) now have a chance to cancel an alliance when at cautious opinion or lower
  • Split Away from Court event class into individual classes. This lowers the frequency of some events that were triggering too often (i.e. imprisoned events)
  • Players without an online ID (e.g. not running through Steam, Epic Launcher or GoG Galaxy) are now able to play network multiplayer
  • [/list]

    Programming
    • Increased the minimum target unit number for the AI, to deal with military threats when it has few cities
    • AI technology value adjustments
    • AI no longer places value on bonus units if no such units are needed (e.g. free Settler with no vacant city sites)
    • AI now knows about effectPlayer YieldUpkeepModifier, TeamDiplomacyYields and TribeDiplomacyYields
    • When at war with a tribe with multiple known settlements, Settlers are planned for one site at a time, not all at once
    • Quick Infos XML validation optimization. Eliminates most memory allocations
    • Added support for having the same character in multiple dynasties


    UI
    • Temporary traits now display time remaining in parentheses
    • Added tooltip about the loss/gain of tribute yields by declaring war on a tribe
    • Added Tribal Strength game setup option help text for empty city sites
    • Added missing icons for some Wonders & Dynasty missions and effects
    • Added new icon for Zealot's Enlist Next effect
    • Added new icon for Explorer unit (Wonders and Dynasties)
    • Added Greek dynasty leader bios
    • Updated character suffix localization code and added support for Chinese numerals
    • Tech selection UI is now updated immediately when available techs change
    • Disabled history generator for multiplayer games
    • Custom Leader Archetype shown on Choose Leader screen when selected
    • In network games the client no longer exits to main menu immediately upon disconnection but instead tries to automatically reconnect


    Bugs Fixed
    • Fixed units on cooldown getting moved when units try to move into their tile
    • Heir births are entered into the game log only after they have a name
    • Fixed bug where cut trees could be cleared on Lumbermill tiles
    • Fixed Restart Game button in cases where a premade map was picked through Advanced Setup instead of going through the Scenarios screen
    • Fixed cycle military button tooltip text
    • Learn to Play fixes. Prevented some player actions that could cause LTP scenarios to break.
    • Fix for Event Browser UI
    • Likely fix for map element names sometimes not matching between client and server
    • Fixed some scenario load/save inconsistencies
    • Fixed Wonder and Dynasties content being missing from World Maps and Barbarian Horde scenarios
    • Fixed Caesar's dynasty description (Wonders and Dynasties)
    • Fixed null ref on leader select helptext for dynasties with free tech (Wonders and Dynasties)
    • Jerwan Aqueduct now has a history that prevents it from changing drastically when city layouts change (Wonders and Dynasties)
    • Fixed AI exploration bug
    • Fixed AI AdjacentSameModifier value
    • Fixed AI research selection actually following the AI evaluation instead of being random
    • Corrected some inconsistent use of the AI in-city yield evaluation
    • Fix for mod dependency bug
    • Text and event fixes
    Logo for Old World
    Release:18.05.2022 Genre: Simulation Entwickler: Mohawk Games Vertrieb: Hooded Horse Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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