Test Branch 1.0.78165 Test 2025-06-04
Design
- Clerics Seat can now build Disciples of any religion founded by any nation. Removed free Monasticism and Found Religion Project from Clerics
 - Projects and specialists that are automatically removed from the build queue because they are no longer valid now add any progress to the player's yield stockpile
 - AI governors now emphasize growth and build fewer growth units when city has no citizens
 - Opulence project now requires a luxury in addition to estates (Behind the Throne)
 - Reduced probability of Occurrence ready events (Wrath of Gods)
 
Multiplayer Turn Style changes
- Loose turn style can be selected only with a turn timer
 - Renamed normal turn style to adaptive
 - Tight turn style is now the default
 - Strict turn styles no longer allow players to perform any actions when not their turn (this also affects single player)
 
Programming
- Performance optimization
 - Bug reporting system improvements
 - Improved sprite loading thread safety
 - Added safeguards against unexpected UI resets from a game restart
 - Added 3 additional resource categories to the default map script for use by mods
 - Added support for partial counterattack strength for use by mods (replaced InfoUnit.mbMeleeCounter with miMeleeCounterPercent)
 - Added support for upgrading rural improvements for use by mods
 
UI
- Free improvements and resources are now added to the event queue and placed by clicking a valid tile
 - Tooltip in tech tree shows the date team mates have discovered each tech, as well as for observers in MP games, and all players when the game is completed
 - Games with custom names (i.e. Game of the Week) now show their name in the parameters tooltip
 - Improvement net yield now includes Patrons Precious Resource culture bonus
 - Border expansion preview has the correct border colors for families
 - Added Items to Encyclopedia in their own category, with unique events listed
 - Encyclopedia now lists DLC source for traits where applicable
 - ESC clears luxury selection before opening menu
 - City luxury tooltip improvements
 
Bugs Fixed
- Fixed leader bio paragraph indentation inconsistencies
 - Fixed farm model roof bug
 - Fixed visibility load/save error from terrain height change
 - Fixed an AI bug that made it misjudge large battle outcomes and attack when it should be retreating
 - Fixed number of improvement ambitions becoming impossible after losing control of a city
 - Fixed mini tech tree names not being accounted for in scroll area
 - Fixed council character tooltip positioning with selection active
 - Fixed reference to Stun in Retreat helptext
 - Fixed Guilds help text inconsistency
 - Fixed top bar yield arrows for selected character
 - Fixed events giving characters jobs getting invalidated when character is general of a unit on cooldown
 - Fixed Pharoahs of the Nile scenario 4 being continuable after winning
 - UI modding fixes
 - Text and event fixes
 
