Test Branch 1.0.78165 Test 2025-06-04
Design
- Clerics Seat can now build Disciples of any religion founded by any nation. Removed free Monasticism and Found Religion Project from Clerics
- Projects and specialists that are automatically removed from the build queue because they are no longer valid now add any progress to the player's yield stockpile
- AI governors now emphasize growth and build fewer growth units when city has no citizens
- Opulence project now requires a luxury in addition to estates (Behind the Throne)
- Reduced probability of Occurrence ready events (Wrath of Gods)
- Loose turn style can be selected only with a turn timer
- Renamed normal turn style to adaptive
- Tight turn style is now the default
- Strict turn styles no longer allow players to perform any actions when not their turn (this also affects single player)
Programming
- Performance optimization
- Bug reporting system improvements
- Improved sprite loading thread safety
- Added safeguards against unexpected UI resets from a game restart
- Added 3 additional resource categories to the default map script for use by mods
- Added support for partial counterattack strength for use by mods (replaced InfoUnit.mbMeleeCounter with miMeleeCounterPercent)
- Added support for upgrading rural improvements for use by mods
UI
- Free improvements and resources are now added to the event queue and placed by clicking a valid tile
- Tooltip in tech tree shows the date team mates have discovered each tech, as well as for observers in MP games, and all players when the game is completed
- Games with custom names (i.e. Game of the Week) now show their name in the parameters tooltip
- Improvement net yield now includes Patrons Precious Resource culture bonus
- Border expansion preview has the correct border colors for families
- Added Items to Encyclopedia in their own category, with unique events listed
- Encyclopedia now lists DLC source for traits where applicable
- ESC clears luxury selection before opening menu
- City luxury tooltip improvements
Bugs Fixed
- Fixed leader bio paragraph indentation inconsistencies
- Fixed farm model roof bug
- Fixed visibility load/save error from terrain height change
- Fixed an AI bug that made it misjudge large battle outcomes and attack when it should be retreating
- Fixed number of improvement ambitions becoming impossible after losing control of a city
- Fixed mini tech tree names not being accounted for in scroll area
- Fixed council character tooltip positioning with selection active
- Fixed reference to Stun in Retreat helptext
- Fixed Guilds help text inconsistency
- Fixed top bar yield arrows for selected character
- Fixed events giving characters jobs getting invalidated when character is general of a unit on cooldown
- Fixed Pharoahs of the Nile scenario 4 being continuable after winning
- UI modding fixes
- Text and event fixes