Test Branch 1.0.77944 Test 2025-05-21
Design
Garrison and Governor changes:
- Governors no longer require a Garrison
- Garrisons require 1 Law again
- Garrisons now give +1 order (up from 0.5)
- Garrison and Stronghold stone cost reduced by 20 (80/100 -> 60/80)
- Darius dynasty now gives 50% discount to appointing Governors (Wonders and Dynasties)
Other design changes:
- Minor cities can be created even if the site is occupied
- Borders with team-owned tiles on opposite sites are now claimed by the city with the most adjacent tiles
- Barbarian Horde will now spawn inside player territory if there are not enough tiles available otherwise
Programming
- Added EffectUnits miAdjacentDifferentModifier, maeBuyTile, mbPillage, mabHideTerrainTarget and miMarchCostModifier
- Added EffectCity aiYieldRateSpecialistRural
- Allow the road pathfinder to accept TeamType.NONE, returning a road path which ignores visibility or diplomacy
- Promoted Infos validator from ModPath to GameFactory so mods can supply custom validators
- Added support for Religions to have a law opinion directly, not just through theologies
UI
- Added improvement net yields in tooltip
- Ambitions display no longer gets minimized when clicking on listed ambitions
- Pin Character icon has higher saturation when character is pinned
- General traits which only affect some unit types now display affected unit types
- Character relatives display now left-aligned
- Improved border expansion predictions
- Leader now shown on Court tab
- Leader concept added to Encyclopedia
- Horse trait now shown in Encyclopedia
Bugs Fixed
- Fixed lumbermills, granaries and harbors not being buildable (affected previous test build)
- Fixed tribal diplomacy cooldown not being enforced
- Fixed rename cities button
- Fixed SP setup screen not reappearing after backing out
- Fixed some ethnicity-based opinion bonuses for foreign nations
- Fixed some incorrect breakdown listings
- Fixed minor cities not always being created when they should be
- Fixed Send Goods icon display
- Fixed load/save error from border expansion
- Fixed null reference when tribe sites sit outside map boundaries
- Fixed incorrect default value for resource hill height offset
- Fixed improvement culture prereqs not working with modded culture
- Fixed family opinion penalty from the Imprison mission getting applied to the character instead
- Fixed net yields for projects to include secondary effects
- Fixed sign error in specialist net yield help text
- Fixed Heroes of the Aegean scenario 4 tech tree completion achievement triggering too early
- Fixed Heroes of the Aegean scenario 4 state religion adoption
- XML ordering fixes
- Text and event fixes