Test Branch 1.0.77944 Test 2025-05-21
Design
Garrison and Governor changes:
- Governors no longer require a Garrison
 - Garrisons require 1 Law again
 - Garrisons now give +1 order (up from 0.5)
 - Garrison and Stronghold stone cost reduced by 20 (80/100 -> 60/80)
 - Darius dynasty now gives 50% discount to appointing Governors (Wonders and Dynasties)
 
Other design changes:
- Minor cities can be created even if the site is occupied
 - Borders with team-owned tiles on opposite sites are now claimed by the city with the most adjacent tiles
 - Barbarian Horde will now spawn inside player territory if there are not enough tiles available otherwise
 
Programming
- Added EffectUnits miAdjacentDifferentModifier, maeBuyTile, mbPillage, mabHideTerrainTarget and miMarchCostModifier
 - Added EffectCity aiYieldRateSpecialistRural
 - Allow the road pathfinder to accept TeamType.NONE, returning a road path which ignores visibility or diplomacy
 - Promoted Infos validator from ModPath to GameFactory so mods can supply custom validators
 - Added support for Religions to have a law opinion directly, not just through theologies
 
UI
- Added improvement net yields in tooltip
 - Ambitions display no longer gets minimized when clicking on listed ambitions
 - Pin Character icon has higher saturation when character is pinned
 - General traits which only affect some unit types now display affected unit types
 - Character relatives display now left-aligned
 - Improved border expansion predictions
 - Leader now shown on Court tab
 - Leader concept added to Encyclopedia
 - Horse trait now shown in Encyclopedia
 
Bugs Fixed
- Fixed lumbermills, granaries and harbors not being buildable (affected previous test build)
 - Fixed tribal diplomacy cooldown not being enforced
 - Fixed rename cities button
 - Fixed SP setup screen not reappearing after backing out
 - Fixed some ethnicity-based opinion bonuses for foreign nations
 - Fixed some incorrect breakdown listings
 - Fixed minor cities not always being created when they should be
 - Fixed Send Goods icon display
 - Fixed load/save error from border expansion
 - Fixed null reference when tribe sites sit outside map boundaries
 - Fixed incorrect default value for resource hill height offset
 - Fixed improvement culture prereqs not working with modded culture
 - Fixed family opinion penalty from the Imprison mission getting applied to the character instead
 - Fixed net yields for projects to include secondary effects
 - Fixed sign error in specialist net yield help text
 - Fixed Heroes of the Aegean scenario 4 tech tree completion achievement triggering too early
 - Fixed Heroes of the Aegean scenario 4 state religion adoption
 - XML ordering fixes
 - Text and event fixes
 
