Test Branch 1.0.78315 Test 2025-06-12
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Design
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- [p]Cleric family now gets free Divine Rule law on founding[/p][/*]
- [p]Cleric seats have double speed Disciples only for State Religion and can only build Christian and Manicheist Disciples without the religion being present[/p][/*]
- [p]Tribe-owned units no longer get a strength modifier against other tribes at strong and raging tribe levels[/p][/*]
- [p]Regents now become Royal if they usurp the throne or continue ruling after the rightful heir's death[/p][/*]
- [p]Persia's Shapur dynasty gets the Found Religion project (Wonders and Dynasties)[/p][/*]
- [p]Rising Stars are now less common and ask to become a Grand Vizier less (Behind the Throne) [/p][/*]
Programming
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- [p]Improved AI valuation of Disciples and Religions[/p][/*]
- [p]AI now uses Cleric seat ability to build disciples of non-present religions[/p][/*]
- [p]AI checks whether a city can have an effect from resources before building a project that gives that same effect (i.e. Riders Import Horses)[/p][/*]
- [p]AI knows to use units that do not require orders when it's out of orders [/p][/*]
- [p]UI mod files (UI/includes and UI/styles) are excluded from game CRC[/p][/*]
- [p]Added UI/templates to UI modding paths [/p][/*]
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UI
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- [p]Valid unit types now listed for 'New units start with
' helptext [/p][/*] - [p]Improved luxury tooltip positioning [/p][/*]
- [p]Removed tile raw yield from the city net yield tooltip[/p][/*]
- [p]Added min height for OK button on turn summary popup [/p][/*]
- [p]Scripted tutorial events blur the background UI, preventing events being bypassed[/p][/*]
- [p]Added strength/weakness icons to concept links[/p][/*]
- [p]Improved Riders 'Import Resource' project helptext [/p][/*]
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Bugs Fixed
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- [p]Fixed event job forcing not always working [/p][/*]
- [p]Fixed trade breakdown tooltip[/p][/*]
- [p]Fixed governor marker showing in city widget for No Characters [/p][/*]
- [p]Fixes to the Old World premade map - re-added dynasty start positions and fixed empty tiles warning[/p][/*]
- [p]Fixes to the Punic Duel premade map - removed underwater trees and fixed missing city name[/p][/*]
- [p]Fixed border expansion preview not updating after changes in player decision queue [/p][/*]
- [p]Fixed Stele placement not being restricted to chosen city [/p][/*]
- [p]Fixed a bug with AI unit effect evaluation[/p][/*]
- [p]Fixed Game.canStartOccurrence modifying the game state[/p][/*]
- [p]Fixed players being unable to surrender in MP games when they are the last active human player[/p][/*]
- [p]Fixed events checking for mutual attraction selecting divorced spouses [/p][/*]
- [p]Fixed incorrect amount of orders when ending the turn without founding a city[/p][/*]
- [p]Fixed temporarily impassable tiles getting counted for minor city creation[/p][/*]
- [p]Text and event fixes[/p][/*]