Test Branch 1.0.75810 Test 2025-01-22
Design
- New advanced setup option 'Balanced starting resources' for single player (previously MP only)
 - If the AI reaches a victory condition on it's turn and the player also does at the start of their next turn, the player will now be given the victory instead of the AI
 - Reduced the effect of Grand Vizier and AI leader traits on the number of units they tend to build
 - Reduced cost of Burning improvements to 50 Training (down from 100)
 - Purging a religion from a city now prevents it spreading to the city again without use of a Disciple
 - Can no longer gift Family Seats
 - Ambition victory now disabled in multiplayer by default (will remain on for ongoing games where it is enabled)
 - In Heroes of the Aegean scenario 2, Themistocles now retires after the battle of Salamis
 - Tweaks to invasions in Pharaohs of the Nile scenario 5
 
Programming
- AI performance optimization
 - Tactical AI improvements
 - Improved AI use of anchoring
 - Improved AI Scout movement under Exploration law
 - Improved AI unit movement
 - Added command line argument -loadgame
 
UI
- Character tooltips now show trait effects that are relevant to the current position (leader, general, governor) of the character
 - Rearranged city queue display to avoid overlap. Queue can now display 9 items (up from 4)
 - Known visibility button now shows visibility for all rivals if no unit or player is selected
 - Buy Orders shortcut key now defaults to SHIFT+O (instead of O)
 - Added Leader Archetype dropdown to Basic Setup options for Barbarian Horde scenario
 - Added icons for strength and weakness to character tooltips
 - MP player UI (team research and gifting options) is now shown in SP when player has AI teammates
 - Stats for all players are now shown to observers in MP games
 - Removed the 'Edit in Wizard' button from existing events in the Event Browser
 - Fixed confusing color of unit fatigue pips when already force marched and there is no movement limit. Force marched units now display flashing "marched" text
 - MP scenario tooltips now show scenario subtitle
 
Bugs Fixed
- Fixed ships sometimes being built on the city center instead of the intended water area
 - Fixed event syntax bug
 - Fixed nested link in generated diplomacy links
 - Fixed hover issue on team research display
 - Fixed UI issue with Create Game button being disabled after unloading a server game
 - Fixed some AI confusion about who benefits when performing a mission on a character of a different nation
 - Fix for initial city naming - only relevant in mods
 - Fixed tribe link in city widget not selecting tribe
 - Fixed some UI issues with tile highlighting
 - Fixed AI exception with tribal cities
 - Fixed missing seat founding bonus in the family class Encyclopedia entries
 - Fixed add urban recommendation not showing border preview on hover
 - Fixed regenerating Hall of Fame entries leading to points wins becoming defeats after opulence VP changes
 - Fixed player placement bug for 2-team MP games that also have independent AI nations
 - Fixed portrait interpolation errors for portraits that do not have interpolation settings when interpolation is disabled
 - Fixed boat projectiles causing rendering artifacts on macs
 - Fixed breaking peace with a tribe in no characters mode
 - Fixed Learn to Play 2 choose tech goal not completing immediately
 - Fixed potential issues with retake islands events in Rise of Carthage scenario 4
 - Fixed bugs with rebellion event triggering twice and Aristotle event not triggering in Heroes of the Aegean scenario 4
 - Text and event fixes
 
