Main Branch 1.0.77503 Release 2025-04-30
Headline Changes
- New map script Rejuvenation added to the Wrath of Gods DLC. A barren desert that becomes more temperate and acquires resources over time
 - Ships can now enter defensive formation, which works in the same way as Fortify for melee infantry. Ship promotion balance tweaked
 - Added upgrade icon to city production buttons for specialists that replace an existing specialist
 
Design
- Ships can enter defensive formation, giving +10% defence against Ships per turn, up to a max of 30%. A counterattack is gained at maximum level and each attack against the ship removes one level.
 - Grappler promotion immobilizes ships instead of stunning them and no longer has an attack penalty
 - Fireship promotion no longer gives +10% attack
 - Cockswain promotion gives +20% strength in National Territory instead of Rout
 - AI more likely to break alliances with poor opinion
 - Ruthless AI declares war on a winning player even if it's not completely ready to do so
 - When a tribal alliance ends and there are tribal units in the same tile as player units, the tribal units are bounced, not the player units
 - When a national alliance ends, a unit in its own territory never gets bounced
 - Expose Agent mission takes 1 turn to complete (was 2)
 - Rise of Carthage campaign tweaks and rebalancing
 - Heroes of the Aegean scenario 2 rebalanced
 - Slums worker discount removed and militia discount increased (Behind the Throne)
 - New map script Rejuvenation added (Wrath of Gods)
 - Occurrences that affect water movement (eg Hurricane) affect player-controlled water as well, both for water units and land units using anchored tiles (Wrath of Gods)
 - Hurricanes remove Anchored status from ships (Wrath of Gods)
 
Programming
- Restart Game and New Map now generate a new game ID so that a new entry can be recorded in the Hall of Fame
 - AI less averse to building Militia and Conscripts when it cannot build a latest upgrade regular military unit
 - Pathfinder performance optimization
 - Moved project spread to the Player class
 - Memory refactor
 - Testudo is now a unit effect
 - Added delete functionality to Manage Mods tab for mapfiles with no ModioID/WorkshopID
 - Added support for showing images of workshop maps in Manage Mods tab
 - Added support for council positions that don't require any traits
 - Added support in the game class for adding visual effects to tiles independently from the occurrence system
 - Added support for yields with negative demand
 - Added backwards compatibility for mods with zero-cost projects (notably fixes freezes in Projects+ mod)
 
UI
- Added upgrade icon to city production buttons for specialists that replace an existing specialist
 - Added year of discovery to each acquired tech on the Tech Tree
 - Can no longer see citizens, specialists, and happiness level of foreign cities without an agent
 - Selection panel tooltips appear on the left
 - Score/ambitions panel hidden with attack preview active
 - Ambition display tweaks
 - Added Net Yield Change to project build tooltips
 - Improvement and specialist tooltip tweaks
 - Added reminder count on tooltip for pillage reminders
 - Decreased size of religion icons on city widgets and archetype/family icons near leader portrait
 - Discord/Steam rich presence now updated after loading a save
 - Added Save button to cloud host controls screen
 - Notification URL icon shown in cloud game list
 - Observer hosts of MP games can send messages only to everyone
 - Added notification icon for City Damaged
 - Added Increase Unit Movement Radius Visibility button to accessibility options to allow players to boost unit movement radius contrast
 - Added spacing between archetype/ratings/items on character cards
 - Source of counterattack damage in the combat preview is more specific
 - Improved tooltip alignment and positioning
 - Law tooltips now show F1 Encyclopedia links
 - Encyclopedia updates
 - Localization text updates
 - Added explanation popup to target player when a mission has resulted in an AI or a tribe agreeing to declare war on that player
 - Shrines are listed in city pagan religion help text, just as monasteries, temples, etc are listed for world religions
 - Agent networks with agents now shown in Spymasters Agent Networks submenu
 - Improved helptext for traits that can replace other traits
 - Removed the Text tab from the Event Browser
 
Bugs Fixed
- Fixed DLC that is not owned being marked as disabled
 - Fixed bug that forced some map scripts to put all players on the same continent
 - Fixed increasing player count disabling Allow Duplicate Nations option
 - Fixed Governor gendered helptext issue
 - Fixed event browser not using selected language for event preview
 - Fixed a bug that sometimes prevented the AI from declaring war to expand
 - Fixed broken river segments in mirror maps
 - Fixed missing available luxury highlights
 - Fixed enlisted unit of eliminated nation becoming a rebel
 - Fixed bug with AI understanding of how city attacks work
 - Fixed character mission tooltip positioning inconsistency
 - Fixed left unit healthbar always showing 0 damage in attack preview
 - Fixed specialist tooltip net yield change to correctly account for the loss of a citizen
 - Fixed tile tooltips revealing yields for foreign improvements when at Peace
 - Fixed restarting a hotseat game losing player information
 - Fixed map selection clickthrough issues
 - Fixed F7 city list not sorting when agent tab is selected
 - Fixed incorrect default number of opponents set in single player setup screen
 - Fixed configuration of female scout and female worker combat portrait prefabs
 - Fixed city recommendation icons appear for non-visible production buttons
 - Fixed agent networks submenu player colors
 - Fixed issues with city widget capture text
 - Fixed data issue for culture on city tab
 - Fixed data issues for specialist widgets and pings
 - Fixed improvements placed in the map editor always getting raised to the hill height offset
 - Fixed irrelevant tribes appearing in the tooltip of some character bonuses
 - Fixed team/tribe diplomacy icon not updating in score area when diplomacy changes
 - Fixed event text/goal mismatch
 - Fixed incorrect number of players stored in the options file for multiplayer settings
 - Fixed hotseat games restarting with the wrong active player
 - Fixed modio maps not showing in mod browser
 - Fixed modio maps not updating properly
 - Fixed a couple of issues with maps on Workshop
 - Fixed Modio API errors on uploading mods
 - Fixed modio uploading all files in Maps folder
 - Fixed modio maps reporting version issues if modVersion is blank
 - Fixed modio maps sometimes not getting metadata embedded in the mapfile
 - Fixed modio maps images not showing on manage mods tab
 - Fixed possible null reference when map filename isn't the same as map display name
 - Fixed mods with file information showing private full path filename
 - Fixed mod uninstall button not working on Install tab immediately after an installation
 - Fixed issues with loading mod units from asset bundles
 - Fixed UI exception for non-civics projects when AI build recommendations are enabled (affects mods only)
 - Fixed non-civics projects displaying the incorrect yield above the build queue (affects mods only)
 - Fixed Enlist killing enlisted units if the enlist-on-heal amount was too low (affects mods only)
 - Fixed Rise of Carthage scenario 3 not taking into account the final turn's yields for determining goal completion
 - Fixed Rise of Carthage scenario 3 issue with rebels capturing cities
 - Fixed Civil War affecting all players (Behind the Throne)
 - Fixed missing Clergy in Wrath of Gods scenario
 - Fixed Stele appearing in improvements list when it cannot be built manually (Wrath of Gods)
 - Fixed crash caused by Inferno (Wrath of Gods)
 - Fixed Occurrences sometimes occurring more often than they should for a given player (Wrath of Gods)
 - Fixed map Occurrences not being added to mirror maps (Wrath of Gods)
 
Notes for Modders
- Five separate memory types (MemoryCharacter, MemoryTribe, MemorReligion, MemoryFamily, MemoryPlayer) are now one type, Memory. The base file name is memory.xml
 - Mods that add memories need to rename files, e.g. memoryCharacter-add.xml should be memory-character-add or just memory-add. The dash after memory is the important part
 - Event bonuses are now just Memory / Forget, for all memory types. Events should take care to apply the bonus to the right subject. For example, a Memory bonus applied to a SUBJECTCLASS_CHARACTER subject is the equivalent of the earlier MemoryCharacter bonus
 
- It is recommended to upload new versions of map mods in order to take advantage of fixes and new features
 
