Test Branch 1.0.74986 Test 2024-11-13
Design
- [b]Childbirth rate:[/b] leaders with no children now have a higher chance to have kids
- [b]VP calculation:[/b] Points required to win are now affected by projects that grant VP (i.e. Opulence in Behind the Throne)
- [b]Permanent improvements:[/b] Shrines, Slums, and Estates are now permanent improvements that can be pillaged but do not get destroyed, and cannot be replaced
Programming
- [b]Diplomacy methods:[/b] now take players as arguments instead of teams, to that events are triggered for the most relevant players
- [b]AI improvements:[/b]
- Less aggressive in saving yields for many turns, when spending results in an immediate, albeit lesser, benefit
- Better evaluation of laws to properly take into account the unlocking of unique units
- Increased the value of growth for a city that is building Settlers/Workers
- Decreased value of disciples, AI avoids building them if has no use for them
- Revised AI build hurrying priorities
- Improved AI danger assessment and retreating
UI
- [b]Researched bonus techs:[/b] now included in the timeline and turn summary
- [b]Hall of Fame:[/b] added difficulty to game tooltips and sort dropdown
- [b]Turn/scenario text:[/b] now sorted behind research popup
Bugs Fixed
- Fixed [b]potential crash[/b] for players using Simplified Chinese language
- Fixed [b]AI development[/b] not adding tile improvements
- Fixed missing [b]Sand Pits event project icon[/b]
- Fixed [b]map overlays[/b] not updating immediately on improvement changes
- Fixed [b]tribe leader info[/b] showing in no characters mode
- Fixed some minor issues with [b]Learn to Play scenarios[/b]
- Fixed peace with Thracians blocking completion of [b]Learn to Play 4 [/b]
- Fixed bugs with [b]VP threshold calculation[/b]
- Fixed religion heads getting duplicated in [b]religion characters list[/b]
- Fixed potential issues with [b]save/load dialog system[/b]
- Fixed non-deterministic event seeds in [b]Pharaohs of the Nile scenarios[/b]
- Fixed [b]AI bug[/b] that was placing undue attack priority on cities
- Fixed [b]AI bug[/b] that caused it not to build enough units in some cases
- Fixed [b]AI improvement priority[/b] for stacking workers
- Fixed [b]AI supporting attacks[/b]
- Fixed [b]AI tactics bug[/b] where it was not taking full advantage of adjacent unit bonus
- Fixed [b]Assassination missions[/b] not getting canceled if the target becomes a leader
- Fixed fields on [b]Mods Upload page [/b]not height expanding when text entered
- Fixed [b]researched bonus techs[/b] no longer showing on the tech tree after loading a save
- Fixed build queue information being visible on a [b]foreign nation's cities tooltip[/b]
- Text and event fixes
