Test Branch 1.0.74986 Test 2024-11-13
Design
- Childbirth rate: leaders with no children now have a higher chance to have kids
 - VP calculation: Points required to win are now affected by projects that grant VP (i.e. Opulence in Behind the Throne)
 - Permanent improvements: Shrines, Slums, and Estates are now permanent improvements that can be pillaged but do not get destroyed, and cannot be replaced
 
Programming
- Diplomacy methods: now take players as arguments instead of teams, to that events are triggered for the most relevant players
 - AI improvements:
 - Less aggressive in saving yields for many turns, when spending results in an immediate, albeit lesser, benefit
 - Better evaluation of laws to properly take into account the unlocking of unique units
 - Increased the value of growth for a city that is building Settlers/Workers
 - Decreased value of disciples, AI avoids building them if has no use for them
 - Revised AI build hurrying priorities
 - Improved AI danger assessment and retreating
 
UI
- Researched bonus techs: now included in the timeline and turn summary
 - Hall of Fame: added difficulty to game tooltips and sort dropdown
 - Turn/scenario text: now sorted behind research popup
 
Bugs Fixed
- Fixed potential crash for players using Simplified Chinese language
 - Fixed AI development not adding tile improvements
 - Fixed missing Sand Pits event project icon
 - Fixed map overlays not updating immediately on improvement changes
 - Fixed tribe leader info showing in no characters mode
 - Fixed some minor issues with Learn to Play scenarios
 - Fixed peace with Thracians blocking completion of Learn to Play 4
 - Fixed bugs with VP threshold calculation
 - Fixed religion heads getting duplicated in religion characters list
 - Fixed potential issues with save/load dialog system
 - Fixed non-deterministic event seeds in Pharaohs of the Nile scenarios
 - Fixed AI bug that was placing undue attack priority on cities
 - Fixed AI bug that caused it not to build enough units in some cases
 - Fixed AI improvement priority for stacking workers
 - Fixed AI supporting attacks
 - Fixed AI tactics bug where it was not taking full advantage of adjacent unit bonus
 - Fixed Assassination missions not getting canceled if the target becomes a leader
 - Fixed fields on Mods Upload page not height expanding when text entered
 - Fixed researched bonus techs no longer showing on the tech tree after loading a save
 - Fixed build queue information being visible on a foreign nation's cities tooltip
 - Text and event fixes
 
