Test Branch 1.0.77641 Test 2025-05-07
Design
Law changes:
- Guilds now gives +10 money per specialist type per city instead of -10% Rebel chance
 - Freedom now gives -5% Rebel chance instead of +1 happiness per city
 - Calligraphy now gives +10 culture per city instead of +4 culture per library
 - Swapped Calligraphy and Iconography upkeep costs
 - Swapped Colonies and Serfdom upkeep costs
 
Other design changes:
- Ruthless AI declares war on a winning player even if that player is not directly reachable
 - Ruthless AI gets more chances to conduct diplomacy when a player is close to winning
 - Ruthless AI now takes alliances and national ambitions into account for determining if a player is close to winning
 - The Old World premade map edits - boundaries slightly expanded, marshes added and resources redistributed
 - When a unit move cannot be completed because a lack of orders, a partial 1-tile move results in a unit swap, if possible
 - In Rise of Carthage scenario 3, Orator-recruited mercenaries now count as hired and contribute to the optional merc hiring goal
 - Drought effect tweaks (Wrath of Gods)
 - Occurrences that result in small seas (18 tiles or less) convert that water to lakes. Mainly affects Ebbing Sea mapscript (Wrath of Gods)
 - Occurrences can now cause terrain changes on improved tiles, as long as the improvement remains legal for that tile (Wrath of Gods)
 
New Events
14 new events added - 11 for base game and 3 for Behind the Throne DLC
- A City Like No Other
 - Deadly Inheritance
 - I Love It When A Plan Comes Together!
 - New Front
 - No War Declaration
 - Not to Be Trusted
 - Offensive Remarks
 - Reaping the Whirlwind
 - The God Queen
 - Triple Cross!
 - Tutorial: Upgrade Mercenaries
 - No Longer of Use (x2) (Behind the Throne)
 - Support or Scheme (Behind the Throne)
 
Programming
- Improved AI chokepoint management and attacks with high unit density
 - Memory allocation improvements
 - Occurrence terrain change refactor, now more mod friendly
 - Changed opinion-calculating functions to return a tuple
 - Event triggers can now have an arbitrary number of subjects
 
UI
- Foreign city citizen and specialist numbers now shown if the city tile is visible
 - Foreign city tooltips no longer show defense and damaged state unless the city is visible
 - Jobs are no longer shown on foreign character tooltips, unless their unit is visible (for Generals) or player has an agent in the relevant city (for Governors)
 - Stacked worker count shown on tooltip even when not actively building an improvement
 - Added "Improvements (Special)" section to the Encyclopedia, to include non-buildable Improvements
 - Added dynamic helptext for Attribute effects and tweaked Attribute helptext
 - Added Prosperity to Wrath of Gods setup
 
Bugs Fixed
- Fixed occurrence notification localization when playing MP with players using different languages
 - Fixed tech names not showing up on cards in some languages
 - Fixed changing a tile improvement affecting city build queue specialists on other tiles
 - Fixed character card not selecting tribe leader
 - Fixed occurrence overlay getting stuck in some cases
 - Fixed temporary overlays not getting cleared when blocking popups are active
 - Fixed units being bounced by an Occurrence before taking damage from it
 - Fixed bug with Player.canEverHaveEffectCity
 - Fixed tile territory assignment in game editor
 - Fixed Grand Vizier interfering with automated unit management
 - Fixed camera zooming to fog when clicking foreign character with job
 - Fixed Towers giving extra height instead of extra range
 - Fixed movement bug that resulted in allied units not getting bounced out of your territory
 - Fixed some AI retreat confusion
 - Fixed promotion button icons not aligning to right of button
 - Fixed nation crest color issues
 - Fixed tooltip positioning issues with HUD scaling
 - Fixed missing source traits on some effectCity entries
 - Fixed Opulence project not granting family opinion bonus
 - Fixed tooltip for event options that marry away characters
 - Fixed Learn to Play ambitions not displaying correctly in Hall of Fame
 - Fixed mods not showing in Upload tab in some cases
 - Fixed map mod attributes not being checked in setup screen
 - Fixed Rise of Carthage scenario 3 Epic Victory achievement sometimes not unlocking
 - Fixed Pharaohs of the Nile scenario 2 Tribal peace/truce/war missions
 - Fixed Pharaohs of the Nile scenario issues with Urusalim not being a city site
 - Fixed Pharaohs of the Nile overlapping goals UI
 - Fixed unwanted VPs in The Hill scenario
 - Fixed "Wrath of Gods" map script showing with "show hidden map scripts" enabled and content not owned
 - Fixed occurrences causing rivers with deltas flowing into land tiles (Wrath of Gods)
 - Text and event fixes
 
