Test Branch 1.0.77641 Test 2025-05-07
Design
Law changes:
- Guilds now gives +10 money per specialist type per city instead of -10% Rebel chance
- Freedom now gives -5% Rebel chance instead of +1 happiness per city
- Calligraphy now gives +10 culture per city instead of +4 culture per library
- Swapped Calligraphy and Iconography upkeep costs
- Swapped Colonies and Serfdom upkeep costs
Other design changes:
- Ruthless AI declares war on a winning player even if that player is not directly reachable
- Ruthless AI gets more chances to conduct diplomacy when a player is close to winning
- Ruthless AI now takes alliances and national ambitions into account for determining if a player is close to winning
- The Old World premade map edits - boundaries slightly expanded, marshes added and resources redistributed
- When a unit move cannot be completed because a lack of orders, a partial 1-tile move results in a unit swap, if possible
- In Rise of Carthage scenario 3, Orator-recruited mercenaries now count as hired and contribute to the optional merc hiring goal
- Drought effect tweaks (Wrath of Gods)
- Occurrences that result in small seas (18 tiles or less) convert that water to lakes. Mainly affects Ebbing Sea mapscript (Wrath of Gods)
- Occurrences can now cause terrain changes on improved tiles, as long as the improvement remains legal for that tile (Wrath of Gods)
New Events
14 new events added - 11 for base game and 3 for Behind the Throne DLC
- A City Like No Other
- Deadly Inheritance
- I Love It When A Plan Comes Together!
- New Front
- No War Declaration
- Not to Be Trusted
- Offensive Remarks
- Reaping the Whirlwind
- The God Queen
- Triple Cross!
- Tutorial: Upgrade Mercenaries
- No Longer of Use (x2) (Behind the Throne)
- Support or Scheme (Behind the Throne)
Programming
- Improved AI chokepoint management and attacks with high unit density
- Memory allocation improvements
- Occurrence terrain change refactor, now more mod friendly
- Changed opinion-calculating functions to return a tuple
- Event triggers can now have an arbitrary number of subjects
UI
- Foreign city citizen and specialist numbers now shown if the city tile is visible
- Foreign city tooltips no longer show defense and damaged state unless the city is visible
- Jobs are no longer shown on foreign character tooltips, unless their unit is visible (for Generals) or player has an agent in the relevant city (for Governors)
- Stacked worker count shown on tooltip even when not actively building an improvement
- Added "Improvements (Special)" section to the Encyclopedia, to include non-buildable Improvements
- Added dynamic helptext for Attribute effects and tweaked Attribute helptext
- Added Prosperity to Wrath of Gods setup
Bugs Fixed
- Fixed occurrence notification localization when playing MP with players using different languages
- Fixed tech names not showing up on cards in some languages
- Fixed changing a tile improvement affecting city build queue specialists on other tiles
- Fixed character card not selecting tribe leader
- Fixed occurrence overlay getting stuck in some cases
- Fixed temporary overlays not getting cleared when blocking popups are active
- Fixed units being bounced by an Occurrence before taking damage from it
- Fixed bug with Player.canEverHaveEffectCity
- Fixed tile territory assignment in game editor
- Fixed Grand Vizier interfering with automated unit management
- Fixed camera zooming to fog when clicking foreign character with job
- Fixed Towers giving extra height instead of extra range
- Fixed movement bug that resulted in allied units not getting bounced out of your territory
- Fixed some AI retreat confusion
- Fixed promotion button icons not aligning to right of button
- Fixed nation crest color issues
- Fixed tooltip positioning issues with HUD scaling
- Fixed missing source traits on some effectCity entries
- Fixed Opulence project not granting family opinion bonus
- Fixed tooltip for event options that marry away characters
- Fixed Learn to Play ambitions not displaying correctly in Hall of Fame
- Fixed mods not showing in Upload tab in some cases
- Fixed map mod attributes not being checked in setup screen
- Fixed Rise of Carthage scenario 3 Epic Victory achievement sometimes not unlocking
- Fixed Pharaohs of the Nile scenario 2 Tribal peace/truce/war missions
- Fixed Pharaohs of the Nile scenario issues with Urusalim not being a city site
- Fixed Pharaohs of the Nile overlapping goals UI
- Fixed unwanted VPs in The Hill scenario
- Fixed "Wrath of Gods" map script showing with "show hidden map scripts" enabled and content not owned
- Fixed occurrences causing rivers with deltas flowing into land tiles (Wrath of Gods)
- Text and event fixes