News Liste Old World

Old World January 31st update - Localization improvements and new events
Old World
31.01.24 21:31 Community Announcements
Main Branch: 1.0.70671 Release 01/31/2024

Headline changes


  • Major localization text update for all languages
  • 95 new events added
  • Many design changes including new map scripts, game options and rebalancing


Design


  • New map script Player islands. Each nation gets their own island, with optional empty islands.
  • New map script Highlands. Inland map with lots of mountain ranges and elevated terrain.
  • Inland Sea map script reworked. Now has more variation and is more Mediterranean-like.
  • New game option Random Tech Tree. Shuffles the position of each tech within its column.
  • No longer possible to lose when dying without an heir, another character will take over
  • Tech tree changes:
  • Infantry Square now requires Battleline instead of Bodkin Arrow
  • Windlass now requires Architecture instead of Scholarship
  • Added Luxury bonus cards to the tech tree - on Forestry, Metaphysics, Coinage, Portcullis and Lateen Sail
  • Added Kush UU bonus techs - Free Medjay Archer (Composite Bow) and Free Beja Archer (Bodkin Arrow)
  • Hittite UU 2 bonus tech (Free Three Man Chariot) science cost reduced from 800 to 600 (to be consistent with other UU bonus techs)
  • Free-for-all multiplayer game player start improvements:
  • All map scripts now spread out the players as much as possible, at the expense of selecting the best terrain.
  • Added a different, experimental, player placement for highlands and coastal rain basin map scripts, which are relatively uniform land maps
  • Player start adjustment to try to avoid being placed in a small area surrounded by impassable terrain
  • More resources between city sites, especially at low city site density
  • Baths class improvements give one extra Happiness per turn
  • AI (nations and tribes) now have a chance to cancel an alliance when at cautious opinion or lower
  • Split Away from Court event class into individual classes. This lowers the frequency of some events that were triggering too often (i.e. imprisoned events)
  • Players without an online ID (e.g. not running through Steam, Epic Launcher or GoG Galaxy) are now able to play network multiplayer
  • Regents will now be forced for child leaders up to age 6 when previous leader died and up to age 12 if previous leader abdicated
  • Rider family seat bonus now includes the addition of horses, elephants, and camels to tiles within the city territory, no longer allows building units without resources.
  • Generals over 50 now get general-related traits offered on upgrade (previously only Generals eligible for assignment were offered these)
  • Autonomous rule no longer clears the build queue, but AI can change it to build what it wants to
  • Leaders can no longer be Exploring. Exploring Leader events have been reworked.
  • Khufu now has a family penalty for each wonder built (Wonders and Dynasties)
  • Meritities is now Righteous instead of Revered (Wonders and Dynasties)


New Events



89 new base game events:
  • A Brush With Death
  • A Child No More (x4)
  • A Famous Hill
  • A Gracious Welcome
  • A Greater Calling Just Called
  • A Little More Time
  • A Narrow Escape
  • A Matter of Faith
  • A Royal Suspect
  • A Shift in Thought
  • Age Of Unrest
  • Alien Traditions
  • An Ignominious Wound
  • Arrow To The Eye
  • Bonds of Faith
  • Celebration of Our Many Blessings
  • Champions of the Guard
  • Complications
  • Cultural Similarities (x10)
  • Elephants of City
  • Entwined Beliefs
  • Familial Ties
  • Family Needs
  • Family Power Play
  • Family Traditions (x10)
  • Fangs Of Our Foes
  • Felled By Arrows
  • Hard Rain
  • Heaven Help Us
  • Hero Of The Realm
  • In The Hands Of God
  • Influence Of Weakness
  • Keepsake
  • Laches
  • Last Of His Line
  • Lucky Break
  • Naming and Necessity
  • National Tour
  • National Treasure
  • No Time Wasted
  • Not Without Risk
  • Poisoned Tips
  • Prime Surplus
  • Rain Of Arrows
  • Rebel Phase
  • Select Timber
  • Shattered Shield
  • Stalwart Spouse (x2)
  • Stronger For It
  • Test Of Metal
  • The Captured Agent
  • The End of an Era (x2)
  • The Freedom Of Divorce (x2)
  • The Goal Of Life
  • The Hunt Continues
  • The Pále
  • The Peoples Shield
  • The Third Man
  • Too Young To Rule
  • Tribe Eliminated Nickname
  • Two Birds
  • Untimely
  • Ward No Longer
  • Welcome Return
  • Wondrous Nation

6 new Sacred and Profane events:
  • Fugitive From God
  • General Devotion
  • Joined in Mystery
  • The Eyes of God
  • Turning Mani (x2)


Programming


  • Increased the minimum target unit number for the AI, to deal with military threats when it has few cities
  • AI technology value adjustments. AI chooses Navigation with higher priority.
  • AI no longer places value on bonus units if no such units are needed (e.g. free Settler with no vacant city sites)
  • AI now knows about effectPlayer YieldUpkeepModifier, TeamDiplomacyYields and TribeDiplomacyYields
  • When at war with a tribe with multiple known settlements, Settlers are planned for one site at a time, not all at once
  • Quick Infos XML validation optimization. Eliminates most memory allocations
  • Added support for having the same character in multiple dynasties
  • AI yield value corrections
  • Can now set a religion to be not Pagan or World


UI


  • Major localization text update for all languages including all missing Wonders and Dynasties text
  • Added missing Wonders and Dynasties event art
  • Changed Remind Turn to Turns until Reminder in Improvement and Text pings
  • Temporary traits now display time remaining in parentheses
  • Added tooltip about the loss/gain of tribute yields by declaring war on a tribe
  • Added Tribal Strength game setup option help text for empty city sites
  • Added missing icons for some Wonders & Dynasty missions and effects
  • Added new icon for Zealot's Enlist Next effect
  • Added Greek dynasty leader bios
  • Updated character suffix localization code and added support for Chinese numerals
  • Tech selection UI is now updated immediately when available techs change
  • Disabled history generator for multiplayer games (as this was causing bugs)
  • Custom Leader Archetype shown on Choose Leader screen when selected
  • In network games the client no longer exits to main menu immediately upon disconnection but instead tries to automatically reconnect
  • Smoke particles on mines are now hidden when the smokestack is hidden
  • New Game option enabled on premade maps, will reroll nation and dynasty selection if these have been randomized
  • Made Religion/Family/Nation/Tribe sections on tab panels collapsible
  • Added concepts/linkable helptext about the tech card system
  • Added intermediate Scripted/Freeform menu to Learn to Play
  • Proscription mission is now hidden unless enabled (Wonders and Dynasties)
  • Added new icon for Explorer unit (Wonders and Dynasties)


Bugs Fixed


  • Fixed units on cooldown getting moved when units try to move into their tile
  • Heir births are entered into the game log only after they have a name
  • Fixed bug where cut trees could be cleared on Lumbermill tiles
  • Fixed Restart Game button in cases where a premade map was picked through Advanced Setup instead of going through the Scenarios screen
  • Fixed cycle military button tooltip text
  • Learn to Play fixes. Prevented some player actions that could cause LTP scenarios to break.
  • Fix for Event Browser UI
  • Likely fix for map element names sometimes not matching between client and server
  • Fixed some scenario load/save inconsistencies
  • Fixed AI exploration bug
  • Fixed AI AdjacentSameModifier value
  • Fixed AI research selection actually following the AI evaluation instead of being random
  • Corrected some inconsistent use of the AI in-city yield evaluation
  • Fix for mod dependency bug
  • Fixed archetype icon not reflecting selected dynasty leader on SP setup screen
  • Fixed incorrect estimate of effectPlayer on help text when it involved adjacency bonuses from existing improvements (e.g. science output of Pilgrimage)
  • Removed double spaces betwixt icons and yield names in some cases
  • Fixed default improvements/units shown as unique when no nation/dynasty is specified
  • Fixed landmark names sometimes displaying incorrectly in MP games
  • Random nation on premade maps now correctly remain random on new game
  • Premade map selection now remembered for next game
  • Fixed top section of tab headers getting cut off
  • Fixed Pick Later nation and Random Dynasty setting the dynasty to Default
  • Fixed queued actions triggering unit selection before decision selection
  • Fixed Tooltip Scale and Popup Text Size options not saving on Steam Deck
  • Fixed Heroes of the Aegean scenario 5 save/load bug
  • Fixed Heroes of the Aegean scenario 5 bugs with Darius events, rebels and autonomous rule
  • Fixed Wonder and Dynasties content being missing from World Maps and Barbarian Horde scenarios
  • Fixed Caesar's dynasty description (Wonders and Dynasties)
  • Fixed null ref on leader select helptext for dynasties with free tech (Wonders and Dynasties)
  • Jerwan Aqueduct now has a history that prevents it from changing drastically when city layouts change (Wonders and Dynasties)
  • Fixed Carthage scenario 1 goal (Markets and Money)
  • Fixed Jebel Barkal bonus description (Wonders and Dynasties)
  • Text and event fixes


Known Bugs


  • Starting Game of the Week after having started a game using a premade map will cause GotW to use that map.
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