Headline changes
- Major localization text update for all languages
 - 95 new events added
 - Many design changes including new map scripts, game options and rebalancing
 
Design
- New map script Player islands. Each nation gets their own island, with optional empty islands.
 - New map script Highlands. Inland map with lots of mountain ranges and elevated terrain.
 - Inland Sea map script reworked. Now has more variation and is more Mediterranean-like.
 - New game option Random Tech Tree. Shuffles the position of each tech within its column.
 - No longer possible to lose when dying without an heir, another character will take over
 - Tech tree changes:
 - Infantry Square now requires Battleline instead of Bodkin Arrow
 - Windlass now requires Architecture instead of Scholarship
 - Added Luxury bonus cards to the tech tree - on Forestry, Metaphysics, Coinage, Portcullis and Lateen Sail
 - Added Kush UU bonus techs - Free Medjay Archer (Composite Bow) and Free Beja Archer (Bodkin Arrow)
 - Hittite UU 2 bonus tech (Free Three Man Chariot) science cost reduced from 800 to 600 (to be consistent with other UU bonus techs)
 - Free-for-all multiplayer game player start improvements:
 - All map scripts now spread out the players as much as possible, at the expense of selecting the best terrain.
 - Added a different, experimental, player placement for highlands and coastal rain basin map scripts, which are relatively uniform land maps
 - Player start adjustment to try to avoid being placed in a small area surrounded by impassable terrain
 - More resources between city sites, especially at low city site density
 - Baths class improvements give one extra Happiness per turn
 - AI (nations and tribes) now have a chance to cancel an alliance when at cautious opinion or lower
 - Split Away from Court event class into individual classes. This lowers the frequency of some events that were triggering too often (i.e. imprisoned events)
 - Players without an online ID (e.g. not running through Steam, Epic Launcher or GoG Galaxy) are now able to play network multiplayer
 - Regents will now be forced for child leaders up to age 6 when previous leader died and up to age 12 if previous leader abdicated
 - Rider family seat bonus now includes the addition of horses, elephants, and camels to tiles within the city territory, no longer allows building units without resources.
 - Generals over 50 now get general-related traits offered on upgrade (previously only Generals eligible for assignment were offered these)
 - Autonomous rule no longer clears the build queue, but AI can change it to build what it wants to
 - Leaders can no longer be Exploring. Exploring Leader events have been reworked.
 - Khufu now has a family penalty for each wonder built (Wonders and Dynasties)
 - Meritities is now Righteous instead of Revered (Wonders and Dynasties)
 
New Events
89 new base game events:
- A Brush With Death
 - A Child No More (x4)
 - A Famous Hill
 - A Gracious Welcome
 - A Greater Calling Just Called
 - A Little More Time
 - A Narrow Escape
 - A Matter of Faith
 - A Royal Suspect
 - A Shift in Thought
 - Age Of Unrest
 - Alien Traditions
 - An Ignominious Wound
 - Arrow To The Eye
 - Bonds of Faith
 - Celebration of Our Many Blessings
 - Champions of the Guard
 - Complications
 - Cultural Similarities (x10)
 - Elephants of City
 - Entwined Beliefs
 - Familial Ties
 - Family Needs
 - Family Power Play
 - Family Traditions (x10)
 - Fangs Of Our Foes
 - Felled By Arrows
 - Hard Rain
 - Heaven Help Us
 - Hero Of The Realm
 - In The Hands Of God
 - Influence Of Weakness
 - Keepsake
 - Laches
 - Last Of His Line
 - Lucky Break
 - Naming and Necessity
 - National Tour
 - National Treasure
 - No Time Wasted
 - Not Without Risk
 - Poisoned Tips
 - Prime Surplus
 - Rain Of Arrows
 - Rebel Phase
 - Select Timber
 - Shattered Shield
 - Stalwart Spouse (x2)
 - Stronger For It
 - Test Of Metal
 - The Captured Agent
 - The End of an Era (x2)
 - The Freedom Of Divorce (x2)
 - The Goal Of Life
 - The Hunt Continues
 - The Pále
 - The Peoples Shield
 - The Third Man
 - Too Young To Rule
 - Tribe Eliminated Nickname
 - Two Birds
 - Untimely
 - Ward No Longer
 - Welcome Return
 - Wondrous Nation
 
6 new Sacred and Profane events:
- Fugitive From God
 - General Devotion
 - Joined in Mystery
 - The Eyes of God
 - Turning Mani (x2)
 
Programming
- Increased the minimum target unit number for the AI, to deal with military threats when it has few cities
 - AI technology value adjustments. AI chooses Navigation with higher priority.
 - AI no longer places value on bonus units if no such units are needed (e.g. free Settler with no vacant city sites)
 - AI now knows about effectPlayer YieldUpkeepModifier, TeamDiplomacyYields and TribeDiplomacyYields
 - When at war with a tribe with multiple known settlements, Settlers are planned for one site at a time, not all at once
 - Quick Infos XML validation optimization. Eliminates most memory allocations
 - Added support for having the same character in multiple dynasties
 - AI yield value corrections
 - Can now set a religion to be not Pagan or World
 
UI
- Major localization text update for all languages including all missing Wonders and Dynasties text
 - Added missing Wonders and Dynasties event art
 - Changed Remind Turn to Turns until Reminder in Improvement and Text pings
 - Temporary traits now display time remaining in parentheses
 - Added tooltip about the loss/gain of tribute yields by declaring war on a tribe
 - Added Tribal Strength game setup option help text for empty city sites
 - Added missing icons for some Wonders & Dynasty missions and effects
 - Added new icon for Zealot's Enlist Next effect
 - Added Greek dynasty leader bios
 - Updated character suffix localization code and added support for Chinese numerals
 - Tech selection UI is now updated immediately when available techs change
 - Disabled history generator for multiplayer games (as this was causing bugs)
 - Custom Leader Archetype shown on Choose Leader screen when selected
 - In network games the client no longer exits to main menu immediately upon disconnection but instead tries to automatically reconnect
 - Smoke particles on mines are now hidden when the smokestack is hidden
 - New Game option enabled on premade maps, will reroll nation and dynasty selection if these have been randomized
 - Made Religion/Family/Nation/Tribe sections on tab panels collapsible
 - Added concepts/linkable helptext about the tech card system
 - Added intermediate Scripted/Freeform menu to Learn to Play
 - Proscription mission is now hidden unless enabled (Wonders and Dynasties)
 - Added new icon for Explorer unit (Wonders and Dynasties)
 
Bugs Fixed
- Fixed units on cooldown getting moved when units try to move into their tile
 - Heir births are entered into the game log only after they have a name
 - Fixed bug where cut trees could be cleared on Lumbermill tiles
 - Fixed Restart Game button in cases where a premade map was picked through Advanced Setup instead of going through the Scenarios screen
 - Fixed cycle military button tooltip text
 - Learn to Play fixes. Prevented some player actions that could cause LTP scenarios to break.
 - Fix for Event Browser UI
 - Likely fix for map element names sometimes not matching between client and server
 - Fixed some scenario load/save inconsistencies
 - Fixed AI exploration bug
 - Fixed AI AdjacentSameModifier value
 - Fixed AI research selection actually following the AI evaluation instead of being random
 - Corrected some inconsistent use of the AI in-city yield evaluation
 - Fix for mod dependency bug
 - Fixed archetype icon not reflecting selected dynasty leader on SP setup screen
 - Fixed incorrect estimate of effectPlayer on help text when it involved adjacency bonuses from existing improvements (e.g. science output of Pilgrimage)
 - Removed double spaces betwixt icons and yield names in some cases
 - Fixed default improvements/units shown as unique when no nation/dynasty is specified
 - Fixed landmark names sometimes displaying incorrectly in MP games
 - Random nation on premade maps now correctly remain random on new game
 - Premade map selection now remembered for next game
 - Fixed top section of tab headers getting cut off
 - Fixed Pick Later nation and Random Dynasty setting the dynasty to Default
 - Fixed queued actions triggering unit selection before decision selection
 - Fixed Tooltip Scale and Popup Text Size options not saving on Steam Deck
 - Fixed Heroes of the Aegean scenario 5 save/load bug
 - Fixed Heroes of the Aegean scenario 5 bugs with Darius events, rebels and autonomous rule
 - Fixed Wonder and Dynasties content being missing from World Maps and Barbarian Horde scenarios
 - Fixed Caesar's dynasty description (Wonders and Dynasties)
 - Fixed null ref on leader select helptext for dynasties with free tech (Wonders and Dynasties)
 - Jerwan Aqueduct now has a history that prevents it from changing drastically when city layouts change (Wonders and Dynasties)
 - Fixed Carthage scenario 1 goal (Markets and Money)
 - Fixed Jebel Barkal bonus description (Wonders and Dynasties)
 - Text and event fixes
 
Known Bugs
- Starting Game of the Week after having started a game using a premade map will cause GotW to use that map.
 
